mesa: clean-up _mesa_lookup_prim_by_nr()
Remove the redundant public _mesa_prim_name[] array.
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@ -46,6 +46,7 @@ class PrintGlEnums(gl_XML.gl_print_base):
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print '#include "main/mfeatures.h"'
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print '#include "main/enums.h"'
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print '#include "main/imports.h"'
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print '#include "main/mtypes.h"'
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print ''
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print 'typedef struct {'
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print ' size_t offset;'
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@ -111,29 +112,39 @@ const char *_mesa_lookup_enum_by_nr( int nr )
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}
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}
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/**
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* Primitive names
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*/
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static const char *prim_names[PRIM_UNKNOWN + 1] = {
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"GL_POINTS",
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"GL_LINES",
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"GL_LINE_LOOP",
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"GL_LINE_STRIP",
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"GL_TRIANGLES",
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"GL_TRIANGLE_STRIP",
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"GL_TRIANGLE_FAN",
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"GL_QUADS",
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"GL_QUAD_STRIP",
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"GL_POLYGON",
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"outside begin/end",
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"inside unknown primitive",
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"unknown state"
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};
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/* Get the name of an enum given that it is a primitive type. Avoids
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* GL_FALSE/GL_POINTS ambiguity and others.
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*/
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const char *_mesa_lookup_prim_by_nr( int nr )
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const char *
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_mesa_lookup_prim_by_nr(GLuint nr)
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{
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switch (nr) {
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case GL_POINTS: return "GL_POINTS";
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case GL_LINES: return "GL_LINES";
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case GL_LINE_STRIP: return "GL_LINE_STRIP";
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case GL_LINE_LOOP: return "GL_LINE_LOOP";
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case GL_TRIANGLES: return "GL_TRIANGLES";
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case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
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case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
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case GL_QUADS: return "GL_QUADS";
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case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
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case GL_POLYGON: return "GL_POLYGON";
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case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
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default: return "<invalid>";
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}
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if (nr < Elements(prim_names))
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return prim_names[nr];
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else
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return "invalid mode";
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}
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int _mesa_lookup_enum_by_name( const char *symbol )
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{
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enum_elt * f = NULL;
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@ -37,26 +37,6 @@
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#include "texobj.h"
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/**
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* Primitive names
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*/
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const char *_mesa_prim_name[GL_POLYGON+4] = {
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"GL_POINTS",
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"GL_LINES",
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"GL_LINE_LOOP",
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"GL_LINE_STRIP",
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"GL_TRIANGLES",
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"GL_TRIANGLE_STRIP",
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"GL_TRIANGLE_FAN",
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"GL_QUADS",
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"GL_QUAD_STRIP",
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"GL_POLYGON",
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"outside begin/end",
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"inside unknown primitive",
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"unknown state"
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};
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static const char *
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tex_target_name(GLenum tgt)
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{
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@ -29,6 +29,7 @@
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#include "main/mfeatures.h"
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#include "main/enums.h"
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#include "main/imports.h"
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#include "main/mtypes.h"
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typedef struct {
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size_t offset;
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@ -6243,29 +6244,39 @@ const char *_mesa_lookup_enum_by_nr( int nr )
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}
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}
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/**
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* Primitive names
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*/
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static const char *prim_names[PRIM_UNKNOWN + 1] = {
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"GL_POINTS",
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"GL_LINES",
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"GL_LINE_LOOP",
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"GL_LINE_STRIP",
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"GL_TRIANGLES",
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"GL_TRIANGLE_STRIP",
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"GL_TRIANGLE_FAN",
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"GL_QUADS",
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"GL_QUAD_STRIP",
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"GL_POLYGON",
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"outside begin/end",
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"inside unknown primitive",
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"unknown state"
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};
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/* Get the name of an enum given that it is a primitive type. Avoids
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* GL_FALSE/GL_POINTS ambiguity and others.
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*/
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const char *_mesa_lookup_prim_by_nr( int nr )
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const char *
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_mesa_lookup_prim_by_nr(GLuint nr)
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{
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switch (nr) {
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case GL_POINTS: return "GL_POINTS";
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case GL_LINES: return "GL_LINES";
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case GL_LINE_STRIP: return "GL_LINE_STRIP";
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case GL_LINE_LOOP: return "GL_LINE_LOOP";
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case GL_TRIANGLES: return "GL_TRIANGLES";
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case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
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case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
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case GL_QUADS: return "GL_QUADS";
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case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
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case GL_POLYGON: return "GL_POLYGON";
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case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
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default: return "<invalid>";
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}
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if (nr < Elements(prim_names))
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return prim_names[nr];
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else
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return "invalid mode";
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}
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int _mesa_lookup_enum_by_name( const char *symbol )
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{
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enum_elt * f = NULL;
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@ -45,7 +45,7 @@ extern const char *_mesa_lookup_enum_by_nr( int nr );
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/* Get the name of an enum given that it is a primitive type. Avoids
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* GL_FALSE/GL_POINTS ambiguity and others.
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*/
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const char *_mesa_lookup_prim_by_nr( int nr );
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const char *_mesa_lookup_prim_by_nr( GLuint nr );
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extern int _mesa_lookup_enum_by_name( const char *symbol );
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@ -3317,10 +3317,6 @@ struct gl_context
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};
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/** The string names for GL_POINT, GL_LINE_LOOP, etc */
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extern const char *_mesa_prim_name[GL_POLYGON+4];
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#ifdef DEBUG
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extern int MESA_VERBOSE;
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extern int MESA_DEBUG_FLAGS;
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