include glapitable.h
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commit
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/* $Id: glapi.h,v 1.2 1999/11/12 18:57:50 brianp Exp $ */
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/* $Id: glapi.h,v 1.3 1999/11/25 18:17:14 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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*/
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/*
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* This file is not specific to Mesa. It defines a dispatch table
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* which could be used by any number of OpenGL implementations.
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* It's designed to be gl.h-independent as well. That is, it does
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* not depend on any particular extensions being defined in the gl.h
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* header. We #define extension symbols (like _GLAPI_EXT_blend_color)
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* to determine which entry points to compile. Clients of this dispatcher
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* (like Mesa) can #ifdef test these symbols to know how to fill in the
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* table.
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*/
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#ifndef _GLAPI_H
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#define _GLAPI_H
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#include "GL/gl.h"
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/* Which OpenGL API revisisions are supported by the table: */
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#define _GLAPI_VERSION_1_1 1
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#define _GLAPI_VERSION_1_2 1
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/* And which extensions: */
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#define _GLAPI_ARB_imaging 1
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#define _GLAPI_ARB_multitexture 1
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#define _GLAPI_EXT_paletted_texture 1
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#define _GLAPI_EXT_compiled_vertex_array 1
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#define _GLAPI_EXT_point_parameters 1
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#define _GLAPI_EXT_polygon_offset 1
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#define _GLAPI_EXT_blend_minmax 1
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#define _GLAPI_EXT_blend_color 1
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#define _GLAPI_EXT_texture3D 1
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#define _GLAPI_EXT_texture_object 1
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#define _GLAPI_EXT_vertex_array 1
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#define _GLAPI_INGR_blend_func_separate 1
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#define _GLAPI_MESA_window_pos 1
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#define _GLAPI_MESA_resize_buffers 1
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/*
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* This struct contains pointers for all the GL API entrypoints
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* plus some reserved slots for dynamic extensions.
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*
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*/
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struct _glapi_table
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{
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/*
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* OpenGL 1.0
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*/
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void (*Accum)(GLenum, GLfloat);
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void (*AlphaFunc)(GLenum, GLclampf);
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void (*Begin)(GLenum);
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void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
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void (*BlendFunc)(GLenum, GLenum);
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void (*CallList)(GLuint list);
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void (*CallLists)(GLsizei, GLenum, const GLvoid *);
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void (*Clear)(GLbitfield);
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void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (*ClearDepth)(GLclampd);
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void (*ClearIndex)(GLfloat);
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void (*ClearStencil)(GLint);
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void (*ClipPlane)(GLenum, const GLdouble *);
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void (*Color3b)(GLbyte, GLbyte, GLbyte);
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void (*Color3bv)(const GLbyte *);
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void (*Color3d)(GLdouble, GLdouble, GLdouble);
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void (*Color3dv)(const GLdouble *);
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void (*Color3f)(GLfloat, GLfloat, GLfloat);
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void (*Color3fv)(const GLfloat *);
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void (*Color3i)(GLint, GLint, GLint);
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void (*Color3iv)(const GLint *);
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void (*Color3s)(GLshort, GLshort, GLshort);
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void (*Color3sv)(const GLshort *);
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void (*Color3ub)(GLubyte, GLubyte, GLubyte);
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void (*Color3ubv)(const GLubyte *);
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void (*Color3ui)(GLuint, GLuint, GLuint);
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void (*Color3uiv)(const GLuint *);
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void (*Color3us)(GLushort, GLushort, GLushort);
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void (*Color3usv)(const GLushort *);
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void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
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void (*Color4bv)(const GLbyte *);
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void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*Color4dv)(const GLdouble *);
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void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*Color4fv)(const GLfloat *);
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void (*Color4i)(GLint, GLint, GLint, GLint);
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void (*Color4iv)(const GLint *);
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void (*Color4s)(GLshort, GLshort, GLshort, GLshort);
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void (*Color4sv)(const GLshort *);
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void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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void (*Color4ubv)(const GLubyte *);
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void (*Color4ui)(GLuint, GLuint, GLuint, GLuint);
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void (*Color4uiv)(const GLuint *);
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void (*Color4us)(GLushort, GLushort, GLushort, GLushort);
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void (*Color4usv)(const GLushort *);
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void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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void (*ColorMaterial)(GLenum, GLenum);
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void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
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void (*CullFace)(GLenum);
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void (*DeleteLists)(GLuint, GLsizei);
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void (*DepthFunc)(GLenum);
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void (*DepthMask)(GLboolean);
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void (*DepthRange)(GLclampd, GLclampd);
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void (*Disable)(GLenum);
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void (*DrawBuffer)(GLenum);
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void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
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void (*EdgeFlag)(GLboolean);
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void (*EdgeFlagv)(const GLboolean *);
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void (*Enable)(GLenum);
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void (*End)(void);
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void (*EndList)(void);
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void (*EvalCoord1d)(GLdouble);
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void (*EvalCoord1dv)(const GLdouble *);
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void (*EvalCoord1f)(GLfloat);
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void (*EvalCoord1fv)(const GLfloat *);
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void (*EvalCoord2d)(GLdouble u, GLdouble);
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void (*EvalCoord2dv)(const GLdouble *);
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void (*EvalCoord2f)(GLfloat u, GLfloat);
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void (*EvalCoord2fv)(const GLfloat *);
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void (*EvalMesh1)(GLenum, GLint, GLint);
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void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
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void (*EvalPoint1)(GLint);
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void (*EvalPoint2)(GLint, GLint);
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void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
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void (*Finish)(void);
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void (*Flush)(void);
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void (*Fogf)(GLenum, GLfloat);
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void (*Fogfv)(GLenum, const GLfloat *);
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void (*Fogi)(GLenum, GLint);
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void (*Fogiv)(GLenum, const GLint *);
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void (*FrontFace)(GLenum);
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void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
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GLuint (*GenLists)(GLsizei);
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void (*GetBooleanv)(GLenum, GLboolean *);
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void (*GetClipPlane)(GLenum, GLdouble *);
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void (*GetDoublev)(GLenum, GLdouble *);
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GLenum (*GetError)(void);
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void (*GetFloatv)(GLenum, GLfloat *);
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void (*GetIntegerv)(GLenum, GLint *);
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void (*GetLightfv)(GLenum light, GLenum, GLfloat *);
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void (*GetLightiv)(GLenum light, GLenum, GLint *);
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void (*GetMapdv)(GLenum, GLenum, GLdouble *);
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void (*GetMapfv)(GLenum, GLenum, GLfloat *);
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void (*GetMapiv)(GLenum, GLenum, GLint *);
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void (*GetMaterialfv)(GLenum, GLenum, GLfloat *);
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void (*GetMaterialiv)(GLenum, GLenum, GLint *);
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void (*GetPixelMapfv)(GLenum, GLfloat *);
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void (*GetPixelMapuiv)(GLenum, GLuint *);
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void (*GetPixelMapusv)(GLenum, GLushort *);
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void (*GetPolygonStipple)(GLubyte *);
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const GLubyte* (*GetString)(GLenum name);
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void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *);
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void (*GetTexEnviv)(GLenum, GLenum, GLint *);
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void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *);
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void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *);
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void (*GetTexGeniv)(GLenum coord, GLenum, GLint *);
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void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *);
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void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
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void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
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void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *);
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void (*GetTexParameteriv)(GLenum, GLenum, GLint *);
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void (*Hint)(GLenum, GLenum);
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void (*IndexMask)(GLuint);
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void (*Indexd)(GLdouble);
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void (*Indexdv)(const GLdouble *);
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void (*Indexf)(GLfloat);
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void (*Indexfv)(const GLfloat *);
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void (*Indexi)(GLint);
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void (*Indexiv)(const GLint *);
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void (*Indexs)(GLshort);
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void (*Indexsv)(const GLshort *);
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void (*InitNames)(void);
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GLboolean (*IsEnabled)(GLenum);
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GLboolean (*IsList)(GLuint);
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void (*LightModelf)(GLenum, GLfloat);
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void (*LightModelfv)(GLenum, const GLfloat *);
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void (*LightModeli)(GLenum, GLint);
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void (*LightModeliv)(GLenum, const GLint *);
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void (*Lightf)(GLenum light, GLenum, GLfloat);
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void (*Lightfv)(GLenum light, GLenum, const GLfloat *);
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void (*Lighti)(GLenum light, GLenum, GLint);
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void (*Lightiv)(GLenum light, GLenum, const GLint *);
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void (*LineStipple)(GLint factor, GLushort);
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void (*LineWidth)(GLfloat);
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void (*ListBase)(GLuint);
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void (*LoadIdentity)(void);
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void (*LoadMatrixd)(const GLdouble *);
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void (*LoadMatrixf)(const GLfloat *);
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void (*LoadName)(GLuint);
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void (*LogicOp)(GLenum);
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void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
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void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
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void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
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void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
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void (*MapGrid1d)(GLint, GLdouble, GLdouble);
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void (*MapGrid1f)(GLint, GLfloat, GLfloat);
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void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
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void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
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void (*Materialf)(GLenum, GLenum, GLfloat);
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void (*Materialfv)(GLenum, GLenum, const GLfloat *);
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void (*Materiali)(GLenum, GLenum, GLint);
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void (*Materialiv)(GLenum, GLenum, const GLint *);
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void (*MatrixMode)(GLenum);
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void (*MultMatrixd)(const GLdouble *);
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void (*MultMatrixf)(const GLfloat *);
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void (*NewList)(GLuint list, GLenum);
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void (*Normal3b)(GLbyte, GLbyte, GLbyte);
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void (*Normal3bv)(const GLbyte *);
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void (*Normal3d)(GLdouble, GLdouble, GLdouble);
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void (*Normal3dv)(const GLdouble *);
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void (*Normal3f)(GLfloat, GLfloat, GLfloat);
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void (*Normal3fv)(const GLfloat *);
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void (*Normal3i)(GLint, GLint, GLint);
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void (*Normal3iv)(const GLint *);
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void (*Normal3s)(GLshort, GLshort, GLshort);
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void (*Normal3sv)(const GLshort *);
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void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
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void (*PassThrough)(GLfloat);
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void (*PixelMapfv)(GLenum, GLint, const GLfloat *);
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void (*PixelMapuiv)(GLenum, GLint, const GLuint *);
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void (*PixelMapusv)(GLenum, GLint, const GLushort *);
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void (*PixelStoref)(GLenum, GLfloat);
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void (*PixelStorei)(GLenum, GLint);
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void (*PixelTransferf)(GLenum, GLfloat);
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void (*PixelTransferi)(GLenum, GLint);
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void (*PixelZoom)(GLfloat, GLfloat);
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void (*PointSize)(GLfloat);
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void (*PolygonMode)(GLenum, GLenum);
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void (*PolygonOffset)(GLfloat, GLfloat);
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void (*PolygonStipple)(const GLubyte *);
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void (*PopAttrib)(void);
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void (*PopMatrix)(void);
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void (*PopName)(void);
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void (*PushAttrib)(GLbitfield);
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void (*PushMatrix)(void);
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void (*PushName)(GLuint);
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void (*RasterPos2d)(GLdouble, GLdouble);
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void (*RasterPos2dv)(const GLdouble *);
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void (*RasterPos2f)(GLfloat, GLfloat);
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void (*RasterPos2fv)(const GLfloat *);
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void (*RasterPos2i)(GLint, GLint);
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void (*RasterPos2iv)(const GLint *);
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void (*RasterPos2s)(GLshort, GLshort);
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void (*RasterPos2sv)(const GLshort *);
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void (*RasterPos3d)(GLdouble, GLdouble, GLdouble);
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void (*RasterPos3dv)(const GLdouble *);
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void (*RasterPos3f)(GLfloat, GLfloat, GLfloat);
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void (*RasterPos3fv)(const GLfloat *);
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void (*RasterPos3i)(GLint, GLint, GLint);
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void (*RasterPos3iv)(const GLint *);
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void (*RasterPos3s)(GLshort, GLshort, GLshort);
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void (*RasterPos3sv)(const GLshort *);
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void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*RasterPos4dv)(const GLdouble *);
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void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*RasterPos4fv)(const GLfloat *);
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void (*RasterPos4i)(GLint, GLint, GLint, GLint);
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void (*RasterPos4iv)(const GLint *);
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void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
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void (*RasterPos4sv)(const GLshort *);
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void (*ReadBuffer)(GLenum);
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void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
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void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*Rectdv)(const GLdouble *, const GLdouble *);
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void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*Rectfv)(const GLfloat *, const GLfloat *);
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void (*Recti)(GLint, GLint, GLint, GLint);
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void (*Rectiv)(const GLint *, const GLint *);
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void (*Rects)(GLshort, GLshort, GLshort, GLshort);
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void (*Rectsv)(const GLshort *, const GLshort *);
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GLint (*RenderMode)(GLenum);
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void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*Scaled)(GLdouble, GLdouble, GLdouble);
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void (*Scalef)(GLfloat, GLfloat, GLfloat);
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void (*Scissor)(GLint, GLint, GLsizei, GLsizei);
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void (*SelectBuffer)(GLsizei, GLuint *);
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void (*ShadeModel)(GLenum);
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void (*StencilFunc)(GLenum, GLint, GLuint);
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void (*StencilMask)(GLuint);
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void (*StencilOp)(GLenum, GLenum, GLenum);
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void (*TexCoord1d)(GLdouble);
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void (*TexCoord1dv)(const GLdouble *);
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void (*TexCoord1f)(GLfloat);
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void (*TexCoord1fv)(const GLfloat *);
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void (*TexCoord1i)(GLint);
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void (*TexCoord1iv)(const GLint *);
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void (*TexCoord1s)(GLshort);
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void (*TexCoord1sv)(const GLshort *);
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void (*TexCoord2d)(GLdouble, GLdouble);
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void (*TexCoord2dv)(const GLdouble *);
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void (*TexCoord2f)(GLfloat, GLfloat);
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void (*TexCoord2fv)(const GLfloat *);
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void (*TexCoord2i)(GLint, GLint);
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void (*TexCoord2iv)(const GLint *);
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void (*TexCoord2s)(GLshort, GLshort);
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void (*TexCoord2sv)(const GLshort *);
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void (*TexCoord3d)(GLdouble, GLdouble, GLdouble);
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void (*TexCoord3dv)(const GLdouble *);
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void (*TexCoord3f)(GLfloat, GLfloat, GLfloat);
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void (*TexCoord3fv)(const GLfloat *);
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void (*TexCoord3i)(GLint, GLint, GLint);
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void (*TexCoord3iv)(const GLint *);
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void (*TexCoord3s)(GLshort, GLshort, GLshort);
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void (*TexCoord3sv)(const GLshort *);
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void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*TexCoord4dv)(const GLdouble *);
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void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*TexCoord4fv)(const GLfloat *);
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void (*TexCoord4i)(GLint, GLint, GLint, GLint);
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void (*TexCoord4iv)(const GLint *);
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void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
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void (*TexCoord4sv)(const GLshort *);
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void (*TexEnvf)(GLenum, GLenum, GLfloat);
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void (*TexEnvfv)(GLenum, GLenum, const GLfloat *);
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void (*TexEnvi)(GLenum, GLenum, GLint);
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void (*TexEnviv)(GLenum, GLenum, const GLint *);
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void (*TexGend)(GLenum, GLenum, GLdouble);
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void (*TexGendv)(GLenum, GLenum, const GLdouble *);
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void (*TexGenf)(GLenum, GLenum, GLfloat);
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void (*TexGenfv)(GLenum, GLenum, const GLfloat *);
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void (*TexGeni)(GLenum, GLenum, GLint);
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void (*TexGeniv)(GLenum, GLenum, const GLint *);
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void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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void (*TexParameterf)(GLenum, GLenum, GLfloat);
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void (*TexParameterfv)(GLenum, GLenum, const GLfloat *);
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void (*TexParameteri)(GLenum, GLenum, GLint);
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void (*TexParameteriv)(GLenum, GLenum, const GLint *);
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void (*Translated)(GLdouble, GLdouble, GLdouble);
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void (*Translatef)(GLfloat, GLfloat, GLfloat);
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void (*Vertex2d)(GLdouble, GLdouble);
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void (*Vertex2dv)(const GLdouble *);
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void (*Vertex2f)(GLfloat, GLfloat);
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void (*Vertex2fv)(const GLfloat *);
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void (*Vertex2i)(GLint, GLint);
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void (*Vertex2iv)(const GLint *);
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void (*Vertex2s)(GLshort, GLshort);
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void (*Vertex2sv)(const GLshort *);
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void (*Vertex3d)(GLdouble, GLdouble, GLdouble);
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void (*Vertex3dv)(const GLdouble *);
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void (*Vertex3f)(GLfloat, GLfloat, GLfloat);
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void (*Vertex3fv)(const GLfloat *);
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void (*Vertex3i)(GLint, GLint, GLint);
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void (*Vertex3iv)(const GLint *);
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void (*Vertex3s)(GLshort, GLshort, GLshort);
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void (*Vertex3sv)(const GLshort *);
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void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*Vertex4dv)(const GLdouble *);
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void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*Vertex4fv)(const GLfloat *);
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void (*Vertex4i)(GLint, GLint, GLint, GLint);
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void (*Vertex4iv)(const GLint *);
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void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort);
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void (*Vertex4sv)(const GLshort *);
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void (*Viewport)(GLint, GLint, GLsizei, GLsizei);
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/*
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* OpenGL 1.1
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*/
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#ifdef _GLAPI_VERSION_1_1
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GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
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void (*ArrayElement)(GLint);
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void (*BindTexture)(GLenum, GLuint);
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void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
||||
void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
||||
void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
||||
void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
||||
void (*DeleteTextures)(GLsizei, const GLuint *);
|
||||
void (*DisableClientState)(GLenum);
|
||||
void (*DrawArrays)(GLenum, GLint, GLsizei);
|
||||
void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
|
||||
void (*EdgeFlagPointer)(GLsizei, const GLvoid *);
|
||||
void (*EnableClientState)(GLenum);
|
||||
void (*GenTextures)(GLsizei, GLuint *);
|
||||
void (*GetPointerv)(GLenum, GLvoid **);
|
||||
void (*IndexPointer)(GLenum, GLsizei, const GLvoid *);
|
||||
void (*Indexub)(GLubyte);
|
||||
void (*Indexubv)(const GLubyte *);
|
||||
void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
|
||||
GLboolean (*IsTexture)(GLuint);
|
||||
void (*NormalPointer)(GLenum, GLsizei, const GLvoid *);
|
||||
void (*PopClientAttrib)(void);
|
||||
void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
|
||||
void (*PushClientAttrib)(GLbitfield);
|
||||
void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* OpenGL 1.2
|
||||
*/
|
||||
#ifdef _GLAPI_VERSION_1_2
|
||||
void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
||||
void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
||||
void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
||||
void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
|
||||
#ifdef _GLAPI_ARB_imaging
|
||||
void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
void (*BlendEquation)(GLenum);
|
||||
void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
|
||||
void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *);
|
||||
void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat);
|
||||
void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
|
||||
void (*ConvolutionParameteri)(GLenum, GLenum, GLint);
|
||||
void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
|
||||
void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
|
||||
void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
|
||||
void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei);
|
||||
void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei);
|
||||
void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
|
||||
void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
|
||||
void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *);
|
||||
void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
|
||||
void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
|
||||
void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
|
||||
void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
||||
void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
|
||||
void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *);
|
||||
void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
||||
void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
|
||||
void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
|
||||
void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
||||
void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean);
|
||||
void (*Minmax)(GLenum, GLenum, GLboolean);
|
||||
void (*ResetHistogram)(GLenum);
|
||||
void (*ResetMinmax)(GLenum);
|
||||
void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
||||
#endif /*_GLAPI_ARB_imaging*/
|
||||
#endif /*_GLAPI_VERSION_1_2*/
|
||||
|
||||
|
||||
/*
|
||||
* Extensions
|
||||
*/
|
||||
|
||||
#ifdef _GLAPI_EXT_paletted_texture
|
||||
void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
|
||||
void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
||||
void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_EXT_compiled_vertex_array
|
||||
void (*LockArraysEXT)(GLint, GLsizei);
|
||||
void (*UnlockArraysEXT)(void);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_EXT_point_parameters
|
||||
void (*PointParameterfEXT)(GLenum, GLfloat);
|
||||
void (*PointParameterfvEXT)(GLenum, const GLfloat *);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_EXT_polygon_offset
|
||||
void (*PolygonOffsetEXT)(GLfloat, GLfloat);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_EXT_blend_minmax
|
||||
void (*BlendEquationEXT)(GLenum);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_EXT_blend_color
|
||||
void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_ARB_multitexture
|
||||
void (*ActiveTextureARB)(GLenum);
|
||||
void (*ClientActiveTextureARB)(GLenum);
|
||||
void (*MultiTexCoord1dARB)(GLenum, GLdouble);
|
||||
void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *);
|
||||
void (*MultiTexCoord1fARB)(GLenum, GLfloat);
|
||||
void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *);
|
||||
void (*MultiTexCoord1iARB)(GLenum, GLint);
|
||||
void (*MultiTexCoord1ivARB)(GLenum, const GLint *);
|
||||
void (*MultiTexCoord1sARB)(GLenum, GLshort);
|
||||
void (*MultiTexCoord1svARB)(GLenum, const GLshort *);
|
||||
void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
|
||||
void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *);
|
||||
void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
|
||||
void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *);
|
||||
void (*MultiTexCoord2iARB)(GLenum, GLint, GLint);
|
||||
void (*MultiTexCoord2ivARB)(GLenum, const GLint *);
|
||||
void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort);
|
||||
void (*MultiTexCoord2svARB)(GLenum, const GLshort *);
|
||||
void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
|
||||
void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *);
|
||||
void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
|
||||
void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *);
|
||||
void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
|
||||
void (*MultiTexCoord3ivARB)(GLenum, const GLint *);
|
||||
void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
|
||||
void (*MultiTexCoord3svARB)(GLenum, const GLshort *);
|
||||
void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *);
|
||||
void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *);
|
||||
void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
|
||||
void (*MultiTexCoord4ivARB)(GLenum, const GLint *);
|
||||
void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
|
||||
void (*MultiTexCoord4svARB)(GLenum, const GLshort *);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_INGR_blend_func_separate
|
||||
void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_MESA_window_pos
|
||||
void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
#endif
|
||||
|
||||
#ifdef _GLAPI_MESA_resize_buffers
|
||||
void (*ResizeBuffersMESA)(void);
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
||||
#include "glapitable.h"
|
||||
|
||||
|
||||
extern void
|
||||
|
|
Loading…
Reference in New Issue