gallium: add fallback for copying buffers to all drivers

Just to keep drivers working.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
Marek Olšák 2011-04-21 12:53:16 +02:00
parent 64f55216e4
commit 883d8a0b44
8 changed files with 70 additions and 0 deletions

View File

@ -37,6 +37,7 @@
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
/*
* surface functions using the render engine
@ -51,6 +52,13 @@ i915_surface_copy_render(struct pipe_context *pipe,
{
struct i915_context *i915 = i915_context(pipe);
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
util_blitter_save_blend(i915->blitter, (void *)i915->blend);
util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
@ -158,6 +166,13 @@ i915_surface_copy_blitter(struct pipe_context *pipe,
struct pipe_resource *spt = &src_tex->b.b;
unsigned dst_offset, src_offset; /* in bytes */
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
/* XXX cannot copy 3d regions at this time */
assert(src_box->depth == 1);
if (dst->target != PIPE_TEXTURE_CUBE &&

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@ -67,6 +67,13 @@ lp_resource_copy(struct pipe_context *pipe,
unsigned height = src_box->height;
assert(src_box->depth == 1);
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
llvmpipe_flush_resource(pipe,
dst, dst_level, dstz,
FALSE, /* read_only */

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@ -27,6 +27,7 @@
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "nv50_context.h"
#include "nv50_resource.h"
@ -198,6 +199,13 @@ nv50_resource_copy_region(struct pipe_context *pipe,
int ret;
unsigned dst_layer = dstz, src_layer = src_box->z;
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
assert((src->format == dst->format) ||
(nv50_2d_format_faithful(src->format) &&
nv50_2d_format_faithful(dst->format)));

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@ -27,6 +27,7 @@
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "nvc0_context.h"
#include "nvc0_resource.h"
@ -234,6 +235,13 @@ nvc0_resource_copy_region(struct pipe_context *pipe,
int ret;
unsigned dst_layer = dstz, src_layer = src_box->z;
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (src->format == dst->format) {

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@ -33,6 +33,7 @@
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "util/u_blitter.h"
#include "util/u_surface.h"
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_screen.h"
@ -252,6 +253,13 @@ nvfx_resource_copy_region(struct pipe_context *pipe,
if(!w || !h)
return;
/* Fallback for buffers. */
if (dstr->target == PIPE_BUFFER && srcr->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dstr, dst_level, dstx, dsty, dstz,
srcr, src_level, src_box);
return;
}
if(copy_threshold < 0)
copy_threshold = debug_get_num_option("NOUVEAU_COPY_THRESHOLD", 4);

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@ -26,6 +26,7 @@
#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
enum r300_blitter_op /* bitmask */
{
@ -415,6 +416,13 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
util_format_description(dst->format);
struct pipe_box box;
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
if (r300->zmask_in_use && !r300->hyperz_locked) {
if (fb->zsbuf->texture == src ||
fb->zsbuf->texture == dst) {

View File

@ -277,6 +277,13 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
struct texture_orig_info orig_info[2];
boolean restore_orig[2];
/* Fallback for buffers. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
return;
}
if (rsrc->depth && !rsrc->is_flushing_texture)
r600_texture_depth_flush(ctx, src, FALSE);

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@ -29,6 +29,8 @@
#include "svga_cmd.h"
#include "svga_surface.h"
#include "util/u_surface.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@ -54,6 +56,13 @@ static void svga_surface_copy(struct pipe_context *pipe,
*/
svga_surfaces_flush( svga );
/* Fallback for buffers. */
if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
src_tex, src_level, src_box);
return;
}
#if 0
srcsurf = screen->get_tex_surface(screen, src_tex,
src_level, src_box->z, src_box->z,