zink: be more permissive for injecting LOD into texture() instructions
there's other variants of implicit lod sampling, and none of them are valid
outside fragment stage
Fixes: 3ad06b6949
("zink: always use explicit lod for texture() when legal in non-fragment stages")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13585>
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@ -2976,7 +2976,7 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
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if (!tex_instr_is_lod_allowed(tex))
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lod = 0;
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else if (ctx->stage != MESA_SHADER_FRAGMENT &&
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tex->op == nir_texop_tex && ctx->explicit_lod && !lod && !proj && !bias && !dref && !dx && !dy)
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tex->op == nir_texop_tex && ctx->explicit_lod && !lod)
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lod = emit_float_const(ctx, 32, 0.0);
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if (tex->op == nir_texop_txs) {
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SpvId image = spirv_builder_emit_image(&ctx->builder, image_type, load);
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