zink: be more permissive for injecting LOD into texture() instructions

there's other variants of implicit lod sampling, and none of them are valid
outside fragment stage

Fixes: 3ad06b6949 ("zink: always use explicit lod for texture() when legal in non-fragment stages")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13585>
This commit is contained in:
Mike Blumenkrantz 2021-10-28 09:53:02 -04:00 committed by Marge Bot
parent 8d0b508d91
commit 87fbb0eab0
1 changed files with 1 additions and 1 deletions

View File

@ -2976,7 +2976,7 @@ emit_tex(struct ntv_context *ctx, nir_tex_instr *tex)
if (!tex_instr_is_lod_allowed(tex))
lod = 0;
else if (ctx->stage != MESA_SHADER_FRAGMENT &&
tex->op == nir_texop_tex && ctx->explicit_lod && !lod && !proj && !bias && !dref && !dx && !dy)
tex->op == nir_texop_tex && ctx->explicit_lod && !lod)
lod = emit_float_const(ctx, 32, 0.0);
if (tex->op == nir_texop_txs) {
SpvId image = spirv_builder_emit_image(&ctx->builder, image_type, load);