mesa/draw: drop the multi draw with indices fallback.

Gallium drivers don't need this.

v2: drop some more code

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>
This commit is contained in:
Dave Airlie 2021-12-20 11:21:33 +10:00 committed by Marge Bot
parent d17f45df1a
commit 87cc3ee964
3 changed files with 30 additions and 42 deletions

View File

@ -981,48 +981,40 @@ _mesa_draw_gallium_fallback(struct gl_context *ctx,
ib.index_size_shift = util_logbase2(index_size);
/* Single draw or a fallback for user indices. */
if (num_draws == 1 ||
(info->index_size && info->has_user_indices &&
!ctx->Const.MultiDrawWithUserIndices)) {
for (unsigned i = 0; i < num_draws; i++) {
if (!draws[i].count)
continue;
if (num_draws == 1) {
if (!draws[0].count)
return;
if (index_size) {
ib.count = draws[i].count;
if (index_size) {
ib.count = draws[0].count;
if (info->has_user_indices) {
ib.obj = NULL;
/* User indices require start to be added here if
* Const.MultiDrawWithUserIndices is false.
*/
ib.ptr = (const char*)info->index.user +
draws[i].start * index_size;
} else {
ib.obj = info->index.gl_bo;
ib.ptr = NULL;
}
if (info->has_user_indices) {
ib.obj = NULL;
ib.ptr = (const char*)info->index.user;
} else {
ib.obj = info->index.gl_bo;
ib.ptr = NULL;
}
struct _mesa_prim prim;
prim.mode = info->mode;
prim.begin = 1;
prim.end = 1;
prim.start = index_size && info->has_user_indices ? 0 : draws[i].start;
prim.count = draws[i].count;
prim.basevertex = index_size ? draws[i].index_bias : 0;
prim.draw_id = drawid_offset + (info->increment_draw_id ? i : 0);
if (!index_size) {
min_index = draws[i].start;
max_index = draws[i].start + draws[i].count - 1;
}
st_feedback_draw_vbo(ctx, &prim, 1, index_size ? &ib : NULL,
index_bounds_valid, info->primitive_restart,
info->restart_index, min_index, max_index,
info->instance_count, info->start_instance);
}
struct _mesa_prim prim;
prim.mode = info->mode;
prim.begin = 1;
prim.end = 1;
prim.start = draws[0].start;
prim.count = draws[0].count;
prim.basevertex = index_size ? draws[0].index_bias : 0;
prim.draw_id = drawid_offset;
if (!index_size) {
min_index = draws[0].start;
max_index = draws[0].start + draws[0].count - 1;
}
st_feedback_draw_vbo(ctx, &prim, 1, index_size ? &ib : NULL,
index_bounds_valid, info->primitive_restart,
info->restart_index, min_index, max_index,
info->instance_count, info->start_instance);
return;
}

View File

@ -4295,9 +4295,6 @@ struct gl_constants
/** Whether the vertex buffer offset is a signed 32-bit integer. */
bool VertexBufferOffsetIsInt32;
/** Whether the driver can handle MultiDrawElements with non-VBO indices. */
bool MultiDrawWithUserIndices;
/** Whether out-of-order draw (Begin/End) optimizations are allowed. */
bool AllowDrawOutOfOrder;

View File

@ -633,7 +633,6 @@ void st_init_limits(struct pipe_screen *screen,
c->VertexBufferOffsetIsInt32 =
screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
c->MultiDrawWithUserIndices = true;
c->AllowDynamicVAOFastPath =
screen->get_param(screen, PIPE_CAP_ALLOW_DYNAMIC_VAO_FASTPATH);