vc4: Don't forget to set up the offset for render targets.

This almost fixes fbo-generatemipmap rendering, except that the 1x1 level
isn't getting rendered.
This commit is contained in:
Eric Anholt 2014-08-18 10:24:29 -07:00
parent 63fe494877
commit 8795341e2c
1 changed files with 2 additions and 0 deletions

View File

@ -239,6 +239,7 @@ vc4_create_surface(struct pipe_context *pctx,
const struct pipe_surface *surf_tmpl)
{
struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
struct vc4_resource *rsc = vc4_resource(ptex);
if (!surface)
return NULL;
@ -258,6 +259,7 @@ vc4_create_surface(struct pipe_context *pctx,
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->offset = rsc->slices[level].offset;
return &surface->base;
}