anv: Add support for the variablePointers feature

Not to be confused with variablePointersStorageBuffer which is the
subset of VK_KHR_variable_pointers required to enable the extension.
This means we now have "full" support for variable pointers.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Jason Ekstrand 2017-10-18 18:02:49 -07:00
parent 93b4cb61eb
commit 8761a04d0d
2 changed files with 3 additions and 4 deletions

View File

@ -728,7 +728,7 @@ void anv_GetPhysicalDeviceFeatures2KHR(
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR: {
VkPhysicalDeviceVariablePointerFeaturesKHR *features = (void *)ext;
features->variablePointersStorageBuffer = true;
features->variablePointers = false;
features->variablePointers = true;
break;
}

View File

@ -133,6 +133,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
}
struct spirv_to_nir_options spirv_options = {
.lower_workgroup_access_to_offsets = true,
.caps = {
.float64 = device->instance->physicalDevice.info.gen >= 8,
.int64 = device->instance->physicalDevice.info.gen >= 8,
@ -400,10 +401,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
if (stage != MESA_SHADER_COMPUTE)
NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask);
if (stage == MESA_SHADER_COMPUTE) {
NIR_PASS_V(nir, brw_nir_lower_cs_shared);
if (stage == MESA_SHADER_COMPUTE)
prog_data->total_shared = nir->num_shared;
}
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));