s/texUnit->Enabled/enableBits/ (Karl Rasche)

This commit is contained in:
Brian Paul 2003-11-30 19:55:13 +00:00
parent 1df1547f9e
commit 870a9acd02
1 changed files with 5 additions and 5 deletions

View File

@ -2734,7 +2734,7 @@ update_texture_state( GLcontext *ctx )
* complete. That's the one we'll use for texturing. If we're using
* a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
*/
if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
if (enableBits & TEXTURE_CUBE_BIT) {
struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@ -2745,7 +2745,7 @@ update_texture_state( GLcontext *ctx )
}
}
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_3D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current3D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@ -2756,7 +2756,7 @@ update_texture_state( GLcontext *ctx )
}
}
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_RECT_BIT)) {
struct gl_texture_object *texObj = texUnit->CurrentRect;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@ -2767,7 +2767,7 @@ update_texture_state( GLcontext *ctx )
}
}
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_2D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current2D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);
@ -2778,7 +2778,7 @@ update_texture_state( GLcontext *ctx )
}
}
if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
if (!texUnit->_ReallyEnabled && (enableBits & TEXTURE_1D_BIT)) {
struct gl_texture_object *texObj = texUnit->Current1D;
if (!texObj->Complete) {
_mesa_test_texobj_completeness(ctx, texObj);