d3d12: Handle is_new_style_shadow comparison filtering

Note: the tex instruction is modified in place, so the correct
number of expected result components needs to be cached before
the shadow state is modified

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9349>
This commit is contained in:
Jesse Natalie 2021-03-01 13:42:21 -08:00 committed by Marge Bot
parent 6db28f5201
commit 8708d32d9c
1 changed files with 2 additions and 1 deletions

View File

@ -80,6 +80,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
nir_tex_instr *tex = nir_instr_as_tex(instr);
sampler_state *state = (sampler_state *)options;
unsigned num_components = nir_tex_instr_result_size(tex);
b->cursor = nir_after_instr(instr);
tex->is_shadow = false;
@ -122,7 +123,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
lookup[state->tex_swizzles[sampler->data.binding].swizzle_a]
};
result = nir_vec(b, r, nir_dest_num_components(tex->dest));
result = nir_vec(b, r, num_components);
sampler->type = strip_shadow_with_array(sampler->type);
sampler_deref->type = sampler->type;