d3d12: Handle is_new_style_shadow comparison filtering
Note: the tex instruction is modified in place, so the correct number of expected result components needs to be cached before the shadow state is modified Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9349>
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@ -80,6 +80,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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sampler_state *state = (sampler_state *)options;
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unsigned num_components = nir_tex_instr_result_size(tex);
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b->cursor = nir_after_instr(instr);
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tex->is_shadow = false;
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@ -122,7 +123,7 @@ lower_sample_tex_compare_impl(nir_builder *b, nir_instr *instr,
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lookup[state->tex_swizzles[sampler->data.binding].swizzle_a]
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};
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result = nir_vec(b, r, nir_dest_num_components(tex->dest));
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result = nir_vec(b, r, num_components);
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sampler->type = strip_shadow_with_array(sampler->type);
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sampler_deref->type = sampler->type;
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