i965: Add support for non-color render target write data to new FS backend.

This is the first time these payload bits have made sense to me,
outside of brw_wm_pass* structure.

Fixes: glsl1-gl_FragDepth writing
This commit is contained in:
Eric Anholt 2010-09-28 12:07:30 -07:00
parent f46a61554f
commit 86fd11262c
1 changed files with 39 additions and 4 deletions

View File

@ -75,6 +75,7 @@ enum fs_opcodes {
};
static int using_new_fs = -1;
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
@ -613,7 +614,6 @@ fs_visitor::visit(ir_variable *ir)
this->frag_data = ir;
} else if (strcmp(ir->name, "gl_FragDepth") == 0) {
this->frag_depth = ir;
assert(!"FINISHME: this hangs currently.");
}
if (ir->mode == ir_var_in) {
@ -1418,17 +1418,45 @@ void
fs_visitor::emit_fb_writes()
{
this->current_annotation = "FB write";
int nr = 0;
/* m0, m1 header */
nr += 2;
if (c->key.aa_dest_stencil_reg) {
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
fs_reg(brw_vec8_grf(c->key.aa_dest_stencil_reg, 0))));
}
assert(this->frag_color || !"FINISHME: MRT");
fs_reg color = *(variable_storage(this->frag_color));
for (int i = 0; i < 4; i++) {
emit(fs_inst(BRW_OPCODE_MOV,
fs_reg(MRF, 2 + i),
fs_reg(MRF, nr++),
color));
color.reg_offset++;
}
if (c->key.source_depth_to_render_target) {
if (c->key.computes_depth) {
/* Hand over gl_FragDepth. */
assert(this->frag_depth);
fs_reg depth = *(variable_storage(this->frag_depth));
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++), depth));
} else {
/* Pass through the payload depth. */
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
fs_reg(brw_vec8_grf(c->key.source_depth_reg, 0))));
}
}
if (c->key.dest_depth_reg) {
emit(fs_inst(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
fs_reg(brw_vec8_grf(c->key.dest_depth_reg, 0))));
}
emit(fs_inst(FS_OPCODE_FB_WRITE,
fs_reg(0),
fs_reg(0)));
@ -1440,7 +1468,6 @@ void
fs_visitor::generate_fb_write(fs_inst *inst)
{
GLboolean eot = 1; /* FINISHME: MRT */
/* FINISHME: AADS */
/* Header is 2 regs, g0 and g1 are the contents. g0 will be implied
* move, here's g1.
@ -1453,7 +1480,15 @@ fs_visitor::generate_fb_write(fs_inst *inst)
brw_vec8_grf(1, 0));
brw_pop_insn_state(p);
int nr = 2 + 4;
int nr = 0;
nr += 2; /* header */
if (c->key.aa_dest_stencil_reg)
nr++;
nr += 4; /* color */
if (c->key.source_depth_to_render_target)
nr++;
if (c->key.dest_depth_reg)
nr++;
brw_fb_WRITE(p,
8, /* dispatch_width */