intel/blorp: Add fast-clear to the special case in MSAA resolves

This doesn't go all the way of avoiding the txf_ms if it's fast-cleared,
however it does at least make us only do it once.  This should improve
performance of MSAA resolves in the presence of lots of clear color.
Without the patch, enabling fast-clears in the multisampling Sascha demo
drops the framerate by about 10%.  With this patch, enabling fast-clears
increases the demo's framerate by 25%.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Jason Ekstrand 2017-11-11 15:44:23 -08:00
parent dc21c3937c
commit 86becfd2de
1 changed files with 9 additions and 2 deletions

View File

@ -21,7 +21,7 @@
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
#include "blorp_nir_builder.h"
#include "blorp_priv.h"
@ -680,6 +680,11 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
* ld2dms are equivalent (since all samples are on sample slice 0).
* Since we have already sampled from sample 0, all we need to do is
* skip the remaining fetches and averaging if MCS is zero.
*
* It's also trivial to detect when the MCS has the magic clear color
* value. In this case, the txf we did on sample 0 will return the
* clear color and we can skip the remaining fetches just like we do
* when MCS == 0.
*/
nir_ssa_def *mcs_zero =
nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0));
@ -687,9 +692,11 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
mcs_zero = nir_iand(b, mcs_zero,
nir_ieq(b, nir_channel(b, mcs, 1), nir_imm_int(b, 0)));
}
nir_ssa_def *mcs_clear =
blorp_nir_mcs_is_clear_color(b, mcs, tex_samples);
nir_if *if_stmt = nir_if_create(b->shader);
if_stmt->condition = nir_src_for_ssa(mcs_zero);
if_stmt->condition = nir_src_for_ssa(nir_ior(b, mcs_zero, mcs_clear));
nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
b->cursor = nir_after_cf_list(&if_stmt->then_list);