intel: More reverting of the sw fallback for depth texture border color.
The rest was done with 9aec1288ee
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@ -73,10 +73,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
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DBG("%s\n", __FUNCTION__);
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if (intelImage->base.Border ||
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((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
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((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
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(intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
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if (intelImage->base.Border)
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return;
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if (intelImage->level > intelObj->base.BaseLevel &&
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