ci: Test the KHR-GL* CTS cases with softpipe.
I've been hacking on softpipe in the process of trying to delete a bunch of core Mesa code, and want to make sure I don't regress desktop GL either. The run takes under a minute and a half. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6466>
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@ -961,6 +961,15 @@ softpipe-gles31:
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DEQP_VER: gles31
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extends: softpipe-gles2
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# Note that KHR-GL3* test sets include all tests from the previous
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# version, so we only need to run one test list (unlike dEQP-GLES,
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# where the test sets are separate).
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softpipe-gl:
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variables:
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DEQP_VER: gl33
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extends:
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- softpipe-gles2
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virgl-gles2-on-gl:
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variables:
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DEQP_VER: gles2
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@ -841,3 +841,34 @@ dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_cove
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dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
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dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
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dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
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KHR-GL33.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
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KHR-GL33.clip_distance.functional
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KHR-GL33.cull_distance.functional
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_default_qo_values
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_fragment_shader_invocations
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
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KHR-GL33.pipeline_statistics_query_tests_ARB.functional_vertex_shader_invocations
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KHR-GL33.texture_size_promotion.functional
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KHR-GL33.transform_feedback.api_errors_test
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KHR-GL33.transform_feedback.capture_geometry_interleaved_test
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KHR-GL33.transform_feedback.capture_geometry_separate_test
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KHR-GL33.transform_feedback.capture_vertex_interleaved_test
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KHR-GL33.transform_feedback.capture_vertex_separate_test
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KHR-GL33.transform_feedback.discard_geometry_test
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KHR-GL33.transform_feedback.discard_vertex_test
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KHR-GL33.transform_feedback.draw_xfb_instanced_test
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KHR-GL33.transform_feedback.draw_xfb_stream_instanced_test
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KHR-GL33.transform_feedback.draw_xfb_stream_test
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KHR-GL33.transform_feedback.query_geometry_interleaved_test
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KHR-GL33.transform_feedback.query_geometry_separate_test
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KHR-GL33.transform_feedback.query_vertex_interleaved_test
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KHR-GL33.transform_feedback.query_vertex_separate_test
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KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
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KHR-GL33.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
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KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
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KHR-GL33.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
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KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
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KHR-GL33.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
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@ -18,3 +18,6 @@ dEQP-GLES31.functional.shaders.builtin_functions.*geometry
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dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray
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# This one is really slow and can time out (~56 seconds locally)
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KHR-GL33.texture_swizzle.smoke
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