Merge branch 'mesa_7_5_branch'

Conflicts:
	src/mesa/main/dlist.c
	src/mesa/vbo/vbo_save_api.c
This commit is contained in:
Jakob Bornecrantz 2009-07-03 18:53:58 +02:00
commit 862488075c
46 changed files with 6040 additions and 347 deletions

View File

@ -514,12 +514,27 @@ static void draw_surface( unsigned int with_state )
break;
case (GLVERTEX|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
if (with_state & MATERIALS) {
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
if (i % 600 == 0 && i != 0) {
unsigned j = i / 600;
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
}
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
}
glEnd();
}
else {
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
}
glEnd();
}
glEnd();
break;
default:

View File

@ -59,6 +59,7 @@ no_s3tc
packedpixels
persp_hint
pbo
prim
prog_parameter
quads
random
@ -81,6 +82,7 @@ subtex
subtexrate
tex1d
texcompress2
texcompsub
texdown
texfilt
texline

View File

@ -88,6 +88,7 @@ SOURCES = \
subtexrate.c \
tex1d.c \
texcompress2.c \
texcompsub.c \
texdown \
texfilt.c \
texline.c \

View File

@ -110,6 +110,7 @@ progs = [
'tex1d',
'texcmp',
'texcompress2',
'texcompsub',
'texdown',
'texfilt',
'texgenmix',

4100
progs/tests/texcomp_image.h Normal file

File diff suppressed because it is too large Load Diff

165
progs/tests/texcompsub.c Normal file
View File

@ -0,0 +1,165 @@
/*
* Test texture compression.
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "texcomp_image.h"
static int ImgWidth = 512;
static int ImgHeight = 512;
static GLenum CompFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
static GLfloat EyeDist = 5.0;
static GLfloat Rot = 0.0;
const GLenum Target = GL_TEXTURE_2D;
static void
CheckError(int line)
{
GLenum err = glGetError();
if (err) {
printf("GL Error %d at line %d\n", (int) err, line);
}
}
static void
LoadCompressedImage(void)
{
const GLenum filter = GL_LINEAR;
glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
GL_RGB, GL_UNSIGNED_BYTE, NULL);
/* bottom half */
glCompressedTexSubImage2DARB(Target, 0,
0, 0, /* pos */
ImgWidth, ImgHeight / 2,
CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
/* top half */
glCompressedTexSubImage2DARB(Target, 0,
0, ImgHeight / 2, /* pos */
ImgWidth, ImgHeight / 2,
CompFormat, ImgSize / 2, ImgData);
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
}
static void
Init()
{
GLint numFormats, formats[100];
GLint p;
if (!glutExtensionSupported("GL_ARB_texture_compression")) {
printf("Sorry, GL_ARB_texture_compression is required.\n");
exit(1);
}
if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
printf("Sorry, GL_EXT_texture_compression_s3tc is required.\n");
exit(1);
}
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
printf("%d supported compression formats: ", numFormats);
for (p = 0; p < numFormats; p++)
printf("0x%x ", formats[p]);
printf("\n");
glEnable(GL_TEXTURE_2D);
LoadCompressedImage();
}
static void
Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 4, 100);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void
Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 'd':
EyeDist -= 1.0;
if (EyeDist < 4.0)
EyeDist = 4.0;
break;
case 'D':
EyeDist += 1.0;
break;
case 'z':
Rot += 5.0;
break;
case 'Z':
Rot -= 5.0;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Draw( void )
{
glClearColor(0.3, 0.3, .8, 0);
glClear(GL_COLOR_BUFFER_BIT);
CheckError(__LINE__);
glPushMatrix();
glTranslatef(0, 0, -(EyeDist+0.01));
glRotatef(Rot, 0, 0, 1);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-1, -1);
glTexCoord2f(1, 0); glVertex2f( 1, -1);
glTexCoord2f(1, 1); glVertex2f( 1, 1);
glTexCoord2f(0, 1); glVertex2f(-1, 1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowSize( 600, 600 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Draw );
Init();
glutMainLoop();
return 0;
}

View File

@ -19,6 +19,12 @@ SOURCES = \
clear-random.c \
clear.c \
dlist-dangling.c \
dlist-flat-tri.c \
dlist-mat-tri.c \
dlist-tri-flat-tri.c \
dlist-tri-mat-tri.c \
dlist-recursive-call.c \
dlist-begin-call-end.c \
dlist-edgeflag-dangling.c \
dlist-edgeflag.c \
dlist-degenerate.c \
@ -105,6 +111,7 @@ SOURCES = \
tri-fp.c \
tri-fp-const-imm.c \
tri-lit.c \
tri-lit-material.c \
tri-mask-tri.c \
tri-orig.c \
tri-query.c \

View File

@ -0,0 +1,159 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint first_list, list;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
/* First list will disrupt state which might potentially be
* short-circuited in calling list:
*/
first_list = glGenLists(1);
glNewList(first_list, GL_COMPILE);
// glColor3f(0,1,0);
glEndList();
/* List that looks like it might have redundant state:
*/
list = glGenLists(1);
glNewList(list, GL_COMPILE);
glShadeModel(GL_FLAT);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);
glVertex3f( -0.9, 0.9, -30.0);
glVertex3f( -0.9, -0.9, -30.0);
glCallList( first_list );
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,171 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint list;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
list = glGenLists(1);
glNewList(list, GL_COMPILE);
/* XXX: this state-change will only be executed if list is called
* from outside a begin/end pair:
*/
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( -0.9, 0.9, -30.0);
glColor3f(0,.9,0);
glVertex3f( -0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
/* This statechange is potentially NOT redundant:
*/
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(0,1,0);
glVertex3f( -0.5, 0.5, -30.0);
glColor3f(0,0,1);
glVertex3f( -0.5, -0.5, -30.0);
glColor3f(1,0,0);
glVertex3f( 0.5, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glBegin(GL_TRIANGLES);
/* Note: call the list from inside a begin/end pair. The end is
* provided by the display list...
*/
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,182 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint list;
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
/*static GLfloat blue[4] = {0.2, 0.2, .7, 1.0};*/
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glClearColor(0.0, 0.0, 1.0, 0.0);
list = glGenLists(1);
glNewList(list, GL_COMPILE);
/* XXX: this state-change will be executed regardless of whether
* the list is called from outside a begin/end pair:
*/
glMaterialfv(GL_FRONT, GL_AMBIENT, red);
glBegin(GL_TRIANGLES);
glVertex3f( -0.9, 0.9, -30.0);
glVertex3f( -0.9, -0.9, -30.0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
glMaterialfv(GL_FRONT, GL_DIFFUSE, red);
glBegin(GL_TRIANGLES);
glVertex3f( -0.7, 0.7, -30.0);
glVertex3f( -0.7, -0.7, -30.0);
glVertex3f( 0.7, 0.0, -30.0);
glEnd();
/* This statechange is redundant:
*/
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
glBegin(GL_TRIANGLES);
glVertex3f( -0.5, 0.5, -30.0);
glVertex3f( -0.5, -0.5, -30.0);
glVertex3f( 0.5, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
glBegin(GL_TRIANGLES);
/* Note: call the list from inside a begin/end pair. The end is
* provided by the display list...
*/
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,190 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint first_list, list;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
/* First list will disrupt state which might potentially be
* short-circuited in calling list:
*/
first_list = glGenLists(1);
glNewList(first_list, GL_COMPILE);
glShadeModel( GL_SMOOTH );
glEndList();
/* List that looks like it might have redundant state:
*/
list = glGenLists(1);
glNewList(list, GL_COMPILE);
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.9, -30.0);
glColor3f(0,.9,0);
glVertex3f(-0.9, 0.0, -30.0);
glEnd();
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( -0.9, 0.9, -30.0);
glColor3f(0,.9,0);
glVertex3f( -0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
glCallList( first_list );
/* Do a quick begin/end to ensure we are not inside a dangling
* primitive from the called list:
*/
glBegin( GL_POINTS );
glEnd();
/* This statechange is NOT redundant:
*/
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);
glVertex3f( -0.5, 0.5, -30.0);
glColor3f(0,1,0);
glVertex3f( -0.5, -0.5, -30.0);
glColor3f(0,0,1);
glVertex3f( 0.5, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,171 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint list;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClearColor(0.0, 0.0, 1.0, 0.0);
list = glGenLists(1);
glNewList(list, GL_COMPILE);
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.9, -30.0);
glColor3f(0,.9,0);
glVertex3f(-0.9, 0.0, -30.0);
glEnd();
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( -0.9, 0.9, -30.0);
glColor3f(0,.9,0);
glVertex3f( -0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
/* This statechange is redundant:
*/
glShadeModel( GL_FLAT );
glBegin(GL_TRIANGLES);
glColor3f(1,0,0);
glVertex3f( -0.5, 0.5, -30.0);
glColor3f(0,1,0);
glVertex3f( -0.5, -0.5, -30.0);
glColor3f(0,0,1);
glVertex3f( 0.5, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,174 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
GLint list;
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] = {0.2, 0.2, .9, 1.0};
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glClearColor(0.0, 0.0, 1.0, 0.0);
list = glGenLists(1);
glNewList(list, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
glBegin(GL_TRIANGLES);
glNormal3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glVertex3f( 0.9, 0.9, -30.0);
glVertex3f(-0.9, 0.0, -30.0);
glEnd();
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
glBegin(GL_TRIANGLES);
glVertex3f( -0.9, 0.9, -30.0);
glVertex3f( -0.9, -0.9, -30.0);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
glBegin(GL_TRIANGLES);
glVertex3f( -0.5, 0.5, -30.0);
glVertex3f( -0.5, -0.5, -30.0);
glVertex3f( 0.5, 0.0, -30.0);
glEnd();
glEndList();
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glShadeModel( GL_SMOOTH );
glCallList(list);
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -0,0 +1,149 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#define CI_OFFSET_1 16
#define CI_OFFSET_2 32
GLenum doubleBuffer;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
fflush(stderr);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
return;
}
glutPostRedisplay();
}
static void Draw(void)
{
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] = {0.2, 0.2, .9, 1.0};
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
glNormal3f(0,0,.7);
glVertex3f( 0.9, -0.9, -0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
glNormal3f(0,0,.8);
glVertex3f( 0.9, 0.9, -0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
glNormal3f(0,0,.9);
glVertex3f(-0.9, 0.0, -0.0);
glEnd();
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
doubleBuffer = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
if (Args(argc, argv) == GL_FALSE) {
exit(1);
}
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow(*argv) == GL_FALSE) {
exit(1);
}
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

View File

@ -26,7 +26,7 @@
* -p Open a display connection for each thread
* -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
* -display <display name> Specify X display (default is :0.0)
* -display <display name> Specify X display (default is $DISPLAY)
* -t Use texture mapping
*
* Brian Paul 20 July 2000
@ -573,7 +573,7 @@ usage(void)
int
main(int argc, char *argv[])
{
char *displayName = ":0.0";
char *displayName = NULL;
int numThreads = 2;
Display *dpy = NULL;
int i;

View File

@ -267,7 +267,8 @@ main(int argc, char *argv[])
printf(" glxheads xdisplayname ...\n");
printf("Example:\n");
printf(" glxheads :0 mars:0 venus:1\n");
h = AddHead(":0");
h = AddHead(XDisplayName(NULL));
if (h)
PrintInfo(h);
}

View File

@ -759,7 +759,7 @@ main(int argc, char *argv[])
Display *dpy;
Window win;
GLXContext ctx;
char *dpyName = ":0";
char *dpyName = NULL;
int swap_interval = 1;
GLboolean do_swap_interval = GL_FALSE;
GLboolean force_get_rate = GL_FALSE;

View File

@ -158,7 +158,7 @@ main(int argc, char *argv[])
Display *dpy;
Window win;
GLXContext ctx;
char *dpyName = ":0";
char *dpyName = NULL;
int i;
for (i = 1; i < argc; i++) {

View File

@ -97,10 +97,8 @@ void _debug_vprintf(const char *format, va_list ap)
buf[0] = '\0';
}
#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
/* EngDebugPrint does not handle float point arguments, so we need to use
* our own vsnprintf implementation. It is also very slow, so buffer until
* we find a newline. */
static char buf[512 + 1] = {'\0'};
/* OutputDebugStringA can be very slow, so buffer until we find a newline. */
static char buf[4096] = {'\0'};
size_t len = strlen(buf);
int ret = util_vsnprintf(buf + len, sizeof(buf) - len, format, ap);
if(ret > (int)(sizeof(buf) - len - 1) || util_strchr(buf + len, '\n')) {

View File

@ -787,11 +787,10 @@ static void setup_tri_coefficients( struct setup_context *setup )
assert(0);
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[1] = 0.0;
setup->coef[fragSlot].dady[1] = 0.0;
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
}
}
@ -1101,11 +1100,10 @@ setup_line_coefficients(struct setup_context *setup,
assert(0);
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[1] = 0.0;
setup->coef[fragSlot].dady[1] = 0.0;
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
}
return TRUE;
@ -1347,11 +1345,10 @@ setup_point( struct setup_context *setup,
assert(0);
}
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
/* FOG.y = front/back facing XXX fix this */
setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[1] = 0.0;
setup->coef[fragSlot].dady[1] = 0.0;
if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing;
setup->coef[fragSlot].dadx[0] = 0.0;
setup->coef[fragSlot].dady[0] = 0.0;
}
}

View File

@ -110,6 +110,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
break;
case TGSI_SEMANTIC_GENERIC:
case TGSI_SEMANTIC_FACE:
/* this includes texcoords and varying vars */
src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC,
spfs->info.input_semantic_index[i]);

View File

@ -131,7 +131,8 @@ struct tgsi_declaration_range
#define TGSI_SEMANTIC_PSIZE 4
#define TGSI_SEMANTIC_GENERIC 5
#define TGSI_SEMANTIC_NORMAL 6
#define TGSI_SEMANTIC_COUNT 7 /**< number of semantic values */
#define TGSI_SEMANTIC_FACE 7
#define TGSI_SEMANTIC_COUNT 8 /**< number of semantic values */
struct tgsi_declaration_semantic
{

View File

@ -27,6 +27,7 @@ if env['platform'] in ['windows']:
'shared/stw_framebuffer.c',
'shared/stw_pixelformat.c',
'shared/stw_extensionsstring.c',
'shared/stw_extswapinterval.c',
'shared/stw_getprocaddress.c',
'shared/stw_arbpixelformat.c',
'shared/stw_tls.c',

View File

@ -38,6 +38,7 @@ static const char *stw_extension_string =
"WGL_ARB_extensions_string "
"WGL_ARB_multisample "
"WGL_ARB_pixel_format "
/* "WGL_EXT_swap_interval " */
"WGL_EXT_extensions_string";

View File

@ -0,0 +1,57 @@
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <windows.h>
#define WGL_WGLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/wglext.h>
#include "util/u_debug.h"
/* A dummy implementation of this extension.
*
* Required as some applications retrieve and call these functions
* regardless of the fact that we don't advertise the extension and
* further more the results of wglGetProcAddress are NULL.
*/
WINGDIAPI BOOL APIENTRY
wglSwapIntervalEXT(int interval)
{
(void) interval;
debug_printf("%s: %d\n", __FUNCTION__, interval);
return TRUE;
}
WINGDIAPI int APIENTRY
wglGetSwapIntervalEXT(void)
{
return 0;
}

View File

@ -300,8 +300,18 @@ struct stw_framebuffer *
stw_framebuffer_from_hdc_locked(
HDC hdc )
{
HWND hwnd;
struct stw_framebuffer *fb;
/*
* Some applications create and use several HDCs for the same window, so
* looking up the framebuffer by the HDC is not reliable. Use HWND whenever
* possible.
*/
hwnd = WindowFromDC(hdc);
if(hwnd)
return stw_framebuffer_from_hwnd_locked(hwnd);
for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
if (fb->hDC == hdc)
break;

View File

@ -56,6 +56,10 @@ static const struct stw_extension_entry stw_extension_entries[] = {
/* WGL_EXT_extensions_string */
STW_EXTENSION_ENTRY( wglGetExtensionsStringEXT ),
/* WGL_EXT_swap_interval */
STW_EXTENSION_ENTRY( wglGetSwapIntervalEXT ),
STW_EXTENSION_ENTRY( wglSwapIntervalEXT ),
{ NULL, NULL }
};
@ -65,13 +69,13 @@ stw_get_proc_address(
{
const struct stw_extension_entry *entry;
PROC p = (PROC) _glapi_get_proc_address( lpszProc );
if (p)
return p;
if (lpszProc[0] == 'w' && lpszProc[1] == 'g' && lpszProc[2] == 'l')
for (entry = stw_extension_entries; entry->name; entry++)
if (strcmp( lpszProc, entry->name ) == 0)
return entry->proc;
for (entry = stw_extension_entries; entry->name; entry++)
if (strcmp( lpszProc, entry->name ) == 0)
return entry->proc;
if (lpszProc[0] == 'g' && lpszProc[1] == 'l')
return (PROC) _glapi_get_proc_address( lpszProc );
return NULL;
}

View File

@ -516,6 +516,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.BlueBits = texImage->TexFormat->BlueBits;
irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
irb->Base.DepthBits = texImage->TexFormat->DepthBits;
irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;

View File

@ -110,6 +110,29 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
/* Get the name of an enum given that it is a primitive type. Avoids
* GL_FALSE/GL_POINTS ambiguity and others.
*/
const char *_mesa_lookup_prim_by_nr( int nr )
{
switch (nr) {
case GL_POINTS: return "GL_POINTS";
case GL_LINES: return "GL_LINES";
case GL_LINE_STRIP: return "GL_LINE_STRIP";
case GL_LINE_LOOP: return "GL_LINE_LOOP";
case GL_TRIANGLES: return "GL_TRIANGLES";
case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
case GL_QUADS: return "GL_QUADS";
case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
case GL_POLYGON: return "GL_POLYGON";
case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
default: return "<invalid>";
}
}
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;

View File

@ -960,6 +960,20 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
}
}
static void invalidate_saved_current_state( GLcontext *ctx )
{
GLint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
ctx->ListState.ActiveAttribSize[i] = 0;
for (i = 0; i < MAT_ATTRIB_MAX; i++)
ctx->ListState.ActiveMaterialSize[i] = 0;
memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
}
void GLAPIENTRY
_mesa_save_CallList(GLuint list)
@ -973,9 +987,10 @@ _mesa_save_CallList(GLuint list)
n[1].ui = list;
}
/* After this, we don't know what begin/end state we're in:
/* After this, we don't know what state we're in. Invalidate all
* cached information previously gathered:
*/
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
_mesa_CallList(list);
@ -1018,9 +1033,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
}
}
/* After this, we don't know what begin/end state we're in:
/* After this, we don't know what state we're in. Invalidate all
* cached information previously gathered:
*/
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
CALL_CallLists(ctx->Exec, (n, type, lists));
@ -3180,14 +3196,26 @@ save_ShadeModel(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
if (ctx->ExecuteFlag) {
CALL_ShadeModel(ctx->Exec, (mode));
}
if (ctx->ListState.Current.ShadeModel == mode)
return;
SAVE_FLUSH_VERTICES(ctx);
/* Only save the value if we know the statechange will take effect:
*/
if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
ctx->ListState.Current.ShadeModel = mode;
n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
CALL_ShadeModel(ctx->Exec, (mode));
}
}
@ -5149,14 +5177,21 @@ save_EdgeFlag(GLboolean x)
save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
}
static INLINE GLboolean compare4fv( const GLfloat *a,
const GLfloat *b,
GLuint count )
{
return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
}
static void GLAPIENTRY
save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
int args, i;
SAVE_FLUSH_VERTICES(ctx);
GLuint bitmask;
switch (face) {
case GL_BACK:
@ -5186,6 +5221,36 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
_mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
return;
}
if (ctx->ExecuteFlag) {
CALL_Materialfv(ctx->Exec, (face, pname, param));
}
bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
/* Try to eliminate redundant statechanges. Because it is legal to
* call glMaterial even inside begin/end calls, don't need to worry
* about ctx->Driver.CurrentSavePrimitive here.
*/
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
if (bitmask & (1 << i)) {
if (ctx->ListState.ActiveMaterialSize[i] == args &&
compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
bitmask &= ~(1 << i);
}
else {
ctx->ListState.ActiveMaterialSize[i] = args;
COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
}
}
}
/* If this call has effect, return early:
*/
if (bitmask == 0)
return;
SAVE_FLUSH_VERTICES(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
if (n) {
@ -5194,19 +5259,6 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
for (i = 0; i < args; i++)
n[3 + i].f = param[i];
}
{
GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
for (i = 0; i < MAT_ATTRIB_MAX; i++)
if (bitmask & (1 << i)) {
ctx->ListState.ActiveMaterialSize[i] = args;
COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
}
}
if (ctx->ExecuteFlag) {
CALL_Materialfv(ctx->Exec, (face, pname, param));
}
}
static void GLAPIENTRY
@ -6796,7 +6848,6 @@ void GLAPIENTRY
_mesa_NewList(GLuint name, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -6824,20 +6875,15 @@ _mesa_NewList(GLuint name, GLenum mode)
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
/* Reset acumulated list state:
*/
invalidate_saved_current_state( ctx );
/* Allocate new display list */
ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
ctx->ListState.CurrentPos = 0;
/* Reset acumulated list state:
*/
for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++)
ctx->ListState.ActiveAttribSize[i] = 0;
for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++)
ctx->ListState.ActiveMaterialSize[i] = 0;
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
ctx->Driver.NewList(ctx, name, mode);
ctx->CurrentDispatch = ctx->Save;

View File

@ -5091,6 +5091,28 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
/* Get the name of an enum given that it is a primitive type. Avoids
* GL_FALSE/GL_POINTS ambiguity and others.
*/
const char *_mesa_lookup_prim_by_nr( int nr )
{
switch (nr) {
case GL_POINTS: return "GL_POINTS";
case GL_LINES: return "GL_LINES";
case GL_LINE_STRIP: return "GL_LINE_STRIP";
case GL_LINE_LOOP: return "GL_LINE_LOOP";
case GL_TRIANGLES: return "GL_TRIANGLES";
case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
case GL_QUADS: return "GL_QUADS";
case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
case GL_POLYGON: return "GL_POLYGON";
case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
default: return "<invalid>";
}
}
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;

View File

@ -40,6 +40,12 @@
#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
extern const char *_mesa_lookup_enum_by_nr( int nr );
/* Get the name of an enum given that it is a primitive type. Avoids
* GL_FALSE/GL_POINTS ambiguity and others.
*/
const char *_mesa_lookup_prim_by_nr( int nr );
extern int _mesa_lookup_enum_by_name( const char *symbol );
#else

View File

@ -1,8 +1,8 @@
/**************************************************************************
*
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
**************************************************************************/
/**
@ -48,20 +48,16 @@
struct state_key {
unsigned light_color_material_mask:12;
unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
unsigned light_color_material:1;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
unsigned fog_mode:2;
unsigned point_attenuated:1;
unsigned point_array:1;
unsigned texture_enabled_global:1;
@ -73,7 +69,7 @@ struct state_key {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
unsigned light_spotcutoff_is_180:1;
unsigned light_attenuated:1;
unsigned light_attenuated:1;
unsigned texunit_really_enabled:1;
unsigned texmat_enabled:1;
unsigned texgen_enabled:4;
@ -85,23 +81,6 @@ struct state_key {
};
#define FOG_NONE 0
#define FOG_LINEAR 1
#define FOG_EXP 2
#define FOG_EXP2 3
static GLuint translate_fog_mode( GLenum mode )
{
switch (mode) {
case GL_LINEAR: return FOG_LINEAR;
case GL_EXP: return FOG_EXP;
case GL_EXP2: return FOG_EXP2;
default: return FOG_NONE;
}
}
#define TXG_NONE 0
#define TXG_OBJ_LINEAR 1
#define TXG_EYE_LINEAR 2
@ -125,42 +104,6 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
}
/**
* Returns bitmask of flags indicating which materials are set per-vertex
* in the current VB.
* XXX get these from the VBO...
*/
static GLbitfield
tnl_get_per_vertex_materials(GLcontext *ctx)
{
GLbitfield mask = 0x0;
#if 0
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride)
mask |= 1 << (i - _TNL_FIRST_MAT);
#endif
return mask;
}
/**
* Should fog be computed per-vertex?
*/
static GLboolean
tnl_get_per_vertex_fog(GLcontext *ctx)
{
#if 0
TNLcontext *tnl = TNL_CONTEXT(ctx);
return tnl->_DoVertexFog;
#else
return GL_FALSE;
#endif
}
static GLboolean check_active_shininess( GLcontext *ctx,
const struct state_key *key,
@ -168,10 +111,11 @@ static GLboolean check_active_shininess( GLcontext *ctx,
{
GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
if (key->light_color_material_mask & bit)
if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
(key->light_color_material_mask & bit))
return GL_TRUE;
if (key->light_material_mask & bit)
if (key->varying_vp_inputs & (bit << 16))
return GL_TRUE;
if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
@ -216,12 +160,9 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->light_twoside = 1;
if (ctx->Light.ColorMaterialEnabled) {
key->light_color_material = 1;
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
key->light_material_mask = tnl_get_per_vertex_materials(ctx);
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &ctx->Light.Light[i];
@ -230,7 +171,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (light->EyePosition[3] == 0.0)
key->unit[i].light_eyepos3_is_zero = 1;
if (light->SpotCutoff == 180.0)
key->unit[i].light_spotcutoff_is_180 = 1;
@ -259,12 +200,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
key->fog_mode = translate_fog_mode(fp->FogOption);
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
key->fog_source_is_depth = 1;
key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx);
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
@ -278,29 +215,29 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
ctx->Texture._TexMatEnabled ||
ctx->Texture._EnabledUnits)
key->texture_enabled_global = 1;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled)
key->unit[i].texunit_really_enabled = 1;
if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
key->unit[i].texmat_enabled = 1;
if (texUnit->TexGenEnabled) {
key->unit[i].texgen_enabled = 1;
key->unit[i].texgen_mode0 =
key->unit[i].texgen_mode0 =
translate_texgen( texUnit->TexGenEnabled & (1<<0),
texUnit->GenS.Mode );
key->unit[i].texgen_mode1 =
key->unit[i].texgen_mode1 =
translate_texgen( texUnit->TexGenEnabled & (1<<1),
texUnit->GenT.Mode );
key->unit[i].texgen_mode2 =
key->unit[i].texgen_mode2 =
translate_texgen( texUnit->TexGenEnabled & (1<<2),
texUnit->GenR.Mode );
key->unit[i].texgen_mode3 =
key->unit[i].texgen_mode3 =
translate_texgen( texUnit->TexGenEnabled & (1<<3),
texUnit->GenQ.Mode );
}
@ -308,7 +245,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
/* Very useful debugging tool - produces annotated listing of
* generated program with line/function references for each
* instruction back into this file:
@ -317,7 +254,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
* than as usual by pointer reference. If this disturbs you, try
@ -343,10 +280,10 @@ struct tnl_program {
struct gl_vertex_program *program;
GLint max_inst; /** number of instructions allocated for program */
GLboolean mvp_with_dp4;
GLuint temp_in_use;
GLuint temp_reserved;
struct ureg eye_position;
struct ureg eye_position_z;
struct ureg eye_position_normalized;
@ -450,7 +387,7 @@ static void release_temps( struct tnl_program *p )
}
static struct ureg register_param5(struct tnl_program *p,
static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
@ -481,9 +418,9 @@ static struct ureg register_param5(struct tnl_program *p,
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
/* Material attribs are passed here as inputs >= 32
*/
if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
assert(input < 32);
if (p->state->varying_vp_inputs & (1<<input)) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
@ -503,7 +440,7 @@ static struct ureg register_output( struct tnl_program *p, GLuint output )
}
static struct ureg register_const4f( struct tnl_program *p,
static struct ureg register_const4f( struct tnl_program *p,
GLfloat s0,
GLfloat s1,
GLfloat s2,
@ -535,7 +472,7 @@ static GLboolean is_undef( struct ureg reg )
static struct ureg get_identity_param( struct tnl_program *p )
{
if (is_undef(p->identity))
if (is_undef(p->identity))
p->identity = register_const4f(p, 0,0,0,1);
return p->identity;
@ -554,7 +491,7 @@ static void register_matrix_param5( struct tnl_program *p,
/* This is a bit sad as the support is there to pull the whole
* matrix out in one go:
*/
for (i = 0; i <= s3 - s2; i++)
for (i = 0; i <= s3 - s2; i++)
matrix[i] = register_param5( p, s0, s1, i, i, s4 );
}
@ -579,7 +516,7 @@ static void emit_dst( struct prog_dst_register *dst,
dst->File = reg.file;
dst->Index = reg.idx;
/* allow zero as a shorthand for xyzw */
dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
dst->CondMask = COND_TR; /* always pass cond test */
dst->CondSwizzle = SWIZZLE_NOOP;
dst->CondSrc = 0;
@ -594,12 +531,12 @@ static void debug_insn( struct prog_instruction *inst, const char *fn,
{
if (DISASSEM) {
static const char *last_fn;
if (fn != last_fn) {
last_fn = fn;
_mesa_printf("%s:\n", fn);
}
_mesa_printf("%d:\t", line);
_mesa_print_instruction(inst);
}
@ -618,7 +555,7 @@ static void emit_op3fn(struct tnl_program *p,
{
GLuint nr;
struct prog_instruction *inst;
assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
if (p->program->Base.NumInstructions == p->max_inst) {
@ -643,16 +580,16 @@ static void emit_op3fn(struct tnl_program *p,
p->program->Base.Instructions = newInst;
}
nr = p->program->Base.NumInstructions++;
inst = &p->program->Base.Instructions[nr];
inst->Opcode = (enum prog_opcode) op;
inst->Opcode = (enum prog_opcode) op;
inst->Data = 0;
emit_arg( &inst->SrcReg[0], src0 );
emit_arg( &inst->SrcReg[1], src1 );
emit_arg( &inst->SrcReg[2], src2 );
emit_arg( &inst->SrcReg[2], src2 );
emit_dst( &inst->DstReg, dest, mask );
@ -672,7 +609,7 @@ static void emit_op3fn(struct tnl_program *p,
static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
{
if (reg.file == PROGRAM_TEMPORARY &&
if (reg.file == PROGRAM_TEMPORARY &&
!(p->temp_reserved & (1<<reg.idx)))
return reg;
else {
@ -753,19 +690,19 @@ static void emit_normalize_vec3( struct tnl_program *p,
}
static void emit_passthrough( struct tnl_program *p,
static void emit_passthrough( struct tnl_program *p,
GLuint input,
GLuint output )
{
struct ureg out = register_output(p, output);
emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
}
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@ -783,18 +720,18 @@ static struct ureg get_eye_position( struct tnl_program *p )
emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
}
return p->eye_position;
}
static struct ureg get_eye_position_z( struct tnl_program *p )
{
if (!is_undef(p->eye_position))
if (!is_undef(p->eye_position))
return swizzle1(p->eye_position, Z);
if (is_undef(p->eye_position_z)) {
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position_z = reserve_temp(p);
@ -804,10 +741,10 @@ static struct ureg get_eye_position_z( struct tnl_program *p )
emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
}
return p->eye_position_z;
}
static struct ureg get_eye_position_normalized( struct tnl_program *p )
{
@ -816,7 +753,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
p->eye_position_normalized = reserve_temp(p);
emit_normalize_vec3(p, p->eye_position_normalized, eye);
}
return p->eye_position_normalized;
}
@ -830,7 +767,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
{
p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
}
else if (is_undef(p->transformed_normal))
else if (is_undef(p->transformed_normal))
{
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
@ -861,7 +798,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
normal = transformed_normal;
}
assert(normal.file == PROGRAM_TEMPORARY);
p->transformed_normal = normal;
}
@ -872,17 +809,17 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
}
else {
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, mvp );
emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
}
@ -903,27 +840,28 @@ static void set_material_flags( struct tnl_program *p )
p->color_materials = 0;
p->materials = 0;
if (p->state->light_color_material) {
p->materials =
if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
p->materials =
p->color_materials = p->state->light_color_material_mask;
}
p->materials |= p->state->light_material_mask;
p->materials |= (p->state->varying_vp_inputs >> 16);
}
/* XXX temporary!!! */
#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32
static struct ureg get_material( struct tnl_program *p, GLuint side,
static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
return register_input(p, VERT_ATTRIB_COLOR0);
else if (p->materials & (1<<attrib))
return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
else if (p->materials & (1<<attrib)) {
/* Put material values in the GENERIC slots -- they are not used
* for anything in fixed function mode.
*/
return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
}
else
return register_param3( p, STATE_MATERIAL, side, property );
}
@ -952,7 +890,7 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
struct ureg tmp = make_temp(p, material_diffuse);
emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
material_ambient, material_emission);
return tmp;
}
@ -961,12 +899,12 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
}
static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
GLuint side, GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->materials & (1<<attrib)) {
struct ureg light_value =
struct ureg light_value =
register_param3(p, STATE_LIGHT, light, property);
struct ureg material_value = get_material(p, side, property);
struct ureg tmp = get_temp(p);
@ -979,7 +917,7 @@ static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
static struct ureg calculate_light_attenuation( struct tnl_program *p,
GLuint i,
GLuint i,
struct ureg VPpli,
struct ureg dist )
{
@ -1008,27 +946,27 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
*/
if (p->state->unit[i].light_attenuated) {
/* 1/d,d,d,1/d */
emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
/* 1,d,d*d,1/d */
emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
/* 1/dist-atten */
emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
if (!p->state->unit[i].light_spotcutoff_is_180) {
/* dist-atten */
emit_op1(p, OPCODE_RCP, dist, 0, dist);
emit_op1(p, OPCODE_RCP, dist, 0, dist);
/* spot-atten * dist-atten */
emit_op2(p, OPCODE_MUL, att, 0, dist, att);
emit_op2(p, OPCODE_MUL, att, 0, dist, att);
}
else {
/* dist-atten */
emit_op1(p, OPCODE_RCP, att, 0, dist);
emit_op1(p, OPCODE_RCP, att, 0, dist);
}
}
return att;
}
/**
* Compute:
@ -1047,7 +985,7 @@ static void emit_degenerate_lit( struct tnl_program *p,
/* MAX lit, id, dots;
*/
emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
/* result[2] = (in > 0 ? 1 : 0)
* SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
@ -1080,10 +1018,10 @@ static void build_lighting( struct tnl_program *p )
* dots.w = front.shininess
*/
for (i = 0; i < MAX_LIGHTS; i++)
for (i = 0; i < MAX_LIGHTS; i++)
if (p->state->unit[i].light_enabled)
nr_lights++;
set_material_flags(p);
{
@ -1106,7 +1044,7 @@ static void build_lighting( struct tnl_program *p )
* The negation will be un-done later in the back-face code below.
*/
struct ureg shininess = get_material(p, 1, STATE_SHININESS);
emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
negate(swizzle1(shininess,X)));
release_temp(p, shininess);
}
@ -1134,12 +1072,12 @@ static void build_lighting( struct tnl_program *p )
struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
}
if (twoside && separate) {
struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
}
if (nr_lights == 0) {
release_temps(p);
return;
@ -1149,16 +1087,16 @@ static void build_lighting( struct tnl_program *p )
if (p->state->unit[i].light_enabled) {
struct ureg half = undef;
struct ureg att = undef, VPpli = undef;
count++;
if (p->state->unit[i].light_eyepos3_is_zero) {
/* Can used precomputed constants in this case.
* Attenuation never applies to infinite lights.
*/
VPpli = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_POSITION_NORMALIZED, i);
VPpli = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_POSITION_NORMALIZED, i);
if (!p->state->material_shininess_is_zero) {
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
@ -1167,22 +1105,22 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
}
else {
half = register_param3(p, STATE_INTERNAL,
half = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_HALF_VECTOR, i);
}
}
}
else {
struct ureg Ppli = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_POSITION, i);
struct ureg Ppli = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_POSITION, i);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
VPpli = get_temp(p);
VPpli = get_temp(p);
/* Calculate VPpli vector
*/
emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@ -1192,7 +1130,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
/* Calculate attenuation:
*/
*/
if (!p->state->unit[i].light_spotcutoff_is_180 ||
p->state->unit[i].light_attenuated) {
att = calculate_light_attenuation(p, i, VPpli, dist);
@ -1208,7 +1146,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
}
else {
struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
}
@ -1277,7 +1215,7 @@ static void build_lighting( struct tnl_program *p )
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
release_temp(p, ambient);
release_temp(p, diffuse);
release_temp(p, specular);
@ -1291,7 +1229,7 @@ static void build_lighting( struct tnl_program *p )
struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
struct ureg res0, res1;
GLuint mask0, mask1;
if (count == nr_lights) {
if (separate) {
mask0 = WRITEMASK_XYZ;
@ -1368,52 +1306,10 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
if (p->state->fog_mode && p->state->tnl_do_vertex_fog) {
struct ureg params = register_param2(p, STATE_INTERNAL,
STATE_FOG_PARAMS_OPTIMIZED);
struct ureg tmp = get_temp(p);
GLboolean useabs = (p->state->fog_mode != FOG_EXP2);
if (useabs) {
emit_op1(p, OPCODE_ABS, tmp, 0, input);
}
switch (p->state->fog_mode) {
case FOG_LINEAR: {
struct ureg id = get_identity_param(p);
emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
swizzle1(params,Z));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
case FOG_EXP2:
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
}
release_temp(p, tmp);
}
else {
/* results = incoming fog coords (compute fog per-fragment later)
*
* KW: Is it really necessary to do anything in this case?
* BP: Yes, we always need to compute the absolute value, unless
* we want to push that down into the fragment program...
*/
GLboolean useabs = GL_TRUE;
emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input);
}
emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
}
static void build_reflect_texgen( struct tnl_program *p,
struct ureg dest,
GLuint writemask )
@ -1423,9 +1319,9 @@ static void build_reflect_texgen( struct tnl_program *p,
struct ureg tmp = get_temp(p);
/* n.u */
emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
@ -1454,22 +1350,22 @@ static void build_sphere_texgen( struct tnl_program *p,
*/
/* n.u */
emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
/* r + 0,0,1 */
emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
/* rx^2 + ry^2 + (rz+1)^2 */
emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
/* 2/m */
emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
/* 1/m */
emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
/* r/m + 1/2 */
emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
release_temp(p, tmp);
release_temp(p, r);
release_temp(p, inv_m);
@ -1484,10 +1380,10 @@ static void build_texture_transform( struct tnl_program *p )
if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
continue;
if (p->state->unit[i].texgen_enabled ||
if (p->state->unit[i].texgen_enabled ||
p->state->unit[i].texmat_enabled) {
GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
struct ureg out_texgen = undef;
@ -1498,8 +1394,8 @@ static void build_texture_transform( struct tnl_program *p )
GLuint reflect_mask = 0;
GLuint normal_mask = 0;
GLuint modes[4];
if (texmat_enabled)
if (texmat_enabled)
out_texgen = get_temp(p);
else
out_texgen = out;
@ -1513,31 +1409,31 @@ static void build_texture_transform( struct tnl_program *p )
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
struct ureg obj = register_input(p, VERT_ATTRIB_POS);
struct ureg plane =
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
obj, plane );
break;
}
case TXG_EYE_LINEAR: {
struct ureg eye = get_eye_position(p);
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_EYE_S + j);
emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
eye, plane );
break;
}
case TXG_SPHERE_MAP:
case TXG_SPHERE_MAP:
sphere_mask |= WRITEMASK_X << j;
break;
case TXG_REFLECTION_MAP:
reflect_mask |= WRITEMASK_X << j;
break;
case TXG_NORMAL_MAP:
case TXG_NORMAL_MAP:
normal_mask |= WRITEMASK_X << j;
break;
case TXG_NONE:
@ -1566,8 +1462,8 @@ static void build_texture_transform( struct tnl_program *p )
if (texmat_enabled) {
struct ureg texmat[4];
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
@ -1628,17 +1524,6 @@ static void build_atten_pointsize( struct tnl_program *p )
}
/**
* Emit constant point size.
*/
static void build_constant_pointsize( struct tnl_program *p )
{
struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size);
}
/**
* Pass-though per-vertex point size, from user's point size array.
*/
@ -1670,8 +1555,7 @@ static void build_tnl_program( struct tnl_program *p )
}
}
if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
p->state->fog_mode != FOG_NONE)
if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
build_fog(p);
if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
@ -1681,12 +1565,6 @@ static void build_tnl_program( struct tnl_program *p )
build_atten_pointsize(p);
else if (p->state->point_array)
build_array_pointsize(p);
#if 0
else
build_constant_pointsize(p);
#else
(void) build_constant_pointsize;
#endif
/* Finish up:
*/
@ -1718,7 +1596,7 @@ create_new_program( const struct state_key *key,
p.identity = undef;
p.temp_in_use = 0;
p.mvp_with_dp4 = mvp_with_dp4;
if (max_temps >= sizeof(int) * 8)
p.temp_reserved = 0;
else
@ -1761,14 +1639,14 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
*/
prog = (struct gl_vertex_program *)
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
_mesa_printf("Build new TNL program\n");
prog = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!prog)
return NULL;
@ -1778,7 +1656,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
#if 0
if (ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,

View File

@ -2834,6 +2834,13 @@ struct gl_dlist_state
GLubyte ActiveEdgeFlag;
GLboolean CurrentEdgeFlag;
struct {
/* State known to have been set by the currently-compiling display
* list. Used to eliminate some redundant state changes.
*/
GLenum ShadeModel;
} Current;
};

View File

@ -3973,6 +3973,13 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
if (program->FogOption)
program->Base.InputsRead |= FRAG_BIT_FOGC;
/* XXX: assume that ARB fragment programs don't have access to the
* FrontFacing and PointCoord values stuffed into the fog
* coordinate in GLSL shaders.
*/
if (program->Base.InputsRead & FRAG_BIT_FOGC)
program->UsesFogFragCoord = GL_TRUE;
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);

View File

@ -396,6 +396,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
fprog->UsesFogFragCoord = GL_TRUE;
/* XXX do this? fprog->FogOption = GL_NONE; */
}

View File

@ -85,7 +85,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
{ "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
{ "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
{ "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE },
{ "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE },
{ NULL, 0, 0 }
};

View File

@ -148,6 +148,8 @@ update_framebuffer_state( struct st_context *st )
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
else
pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
cso_set_framebuffer(st->cso_context, framebuffer);

View File

@ -137,8 +137,23 @@ find_translated_vp(struct st_context *st,
for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
if (fragInputsRead & (1 << inAttr)) {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
if ((fragInputsRead & FRAG_BIT_FOGC)) {
if (stfp->Base.UsesPointCoord) {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
}
if (stfp->Base.UsesFrontFacing) {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
}
if (stfp->Base.UsesFogFragCoord) {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
}
} else {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
}
}
else {
stfp->input_to_slot[inAttr] = UNUSED;

View File

@ -335,7 +335,9 @@ guess_and_alloc_texture(struct st_context *st,
* pagetable arrangements.
*/
if ((stObj->base.MinFilter == GL_NEAREST ||
stObj->base.MinFilter == GL_LINEAR) &&
stObj->base.MinFilter == GL_LINEAR ||
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
stImage->level == firstLevel) {
lastLevel = firstLevel;
}
@ -1169,6 +1171,88 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
}
static void
st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
assert(0);
}
static void
st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLint height,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
struct st_texture_image *stImage = st_texture_image(texImage);
struct pipe_format_block block;
int srcBlockStride;
int dstBlockStride;
int y;
if (stImage->pt) {
st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
PIPE_TRANSFER_WRITE);
texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
PIPE_TRANSFER_WRITE,
xoffset, yoffset,
width, height);
block = stImage->pt->block;
srcBlockStride = pf_get_stride(&block, width);
dstBlockStride = stImage->transfer->stride;
} else {
assert(stImage->pt);
/* TODO find good values for block and strides */
/* TODO also adjust texImage->data for yoffset/xoffset */
return;
}
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
return;
}
assert(xoffset % block.width == 0);
assert(yoffset % block.height == 0);
assert(width % block.width == 0);
assert(height % block.height == 0);
for (y = 0; y < height; y += block.height) {
/* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
memcpy(dst, src, pf_get_stride(&block, width));
}
if (stImage->pt) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
}
static void
st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLint height, GLint depth,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
assert(0);
}
/**
* Do a CopyTexSubImage operation using a read transfer from the source,
@ -1818,6 +1902,9 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->TexSubImage1D = st_TexSubImage1D;
functions->TexSubImage2D = st_TexSubImage2D;
functions->TexSubImage3D = st_TexSubImage3D;
functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
functions->CopyTexImage1D = st_CopyTexImage1D;
functions->CopyTexImage2D = st_CopyTexImage2D;
functions->CopyTexSubImage1D = st_CopyTexSubImage1D;

View File

@ -101,8 +101,10 @@ map_register_file(
*/
static GLuint
map_register_file_index(
GLuint procType,
GLuint file,
GLuint index,
GLuint *swizzle,
const GLuint inputMapping[],
const GLuint outputMapping[],
const GLuint immediateMapping[],
@ -110,6 +112,20 @@ map_register_file_index(
{
switch( file ) {
case TGSI_FILE_INPUT:
if (procType == TGSI_PROCESSOR_FRAGMENT &&
index == FRAG_ATTRIB_FOGC) {
if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) {
/* do nothing we're, ok */
} else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) {
/* replace the swizzle with xxxx */
*swizzle = MAKE_SWIZZLE4(SWIZZLE_X,
SWIZZLE_X,
SWIZZLE_X,
SWIZZLE_X);
} else {
/* fixme: point coord */
}
}
/* inputs are mapped according to the user-defined map */
return inputMapping[index];
@ -236,8 +252,10 @@ compile_instruction(
fulldst = &fullinst->FullDstRegisters[0];
fulldst->DstRegister.File = map_register_file( inst->DstReg.File, 0, NULL, GL_FALSE );
fulldst->DstRegister.Index = map_register_file_index(
procType,
fulldst->DstRegister.File,
inst->DstReg.Index,
NULL,
inputMapping,
outputMapping,
NULL,
@ -246,6 +264,7 @@ compile_instruction(
for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
GLuint j;
GLuint swizzle = inst->SrcReg[i].Swizzle;
fullsrc = &fullinst->FullSrcRegisters[i];
@ -264,8 +283,10 @@ compile_instruction(
immediateMapping,
indirectAccess );
fullsrc->SrcRegister.Index = map_register_file_index(
procType,
fullsrc->SrcRegister.File,
inst->SrcReg[i].Index,
&swizzle,
inputMapping,
outputMapping,
immediateMapping,
@ -278,7 +299,7 @@ compile_instruction(
GLboolean extended = (inst->SrcReg[i].Negate != NEGATE_NONE &&
inst->SrcReg[i].Negate != NEGATE_XYZW);
for( j = 0; j < 4; j++ ) {
swz[j] = GET_SWZ( inst->SrcReg[i].Swizzle, j );
swz[j] = GET_SWZ( swizzle, j );
if (swz[j] > SWIZZLE_W)
extended = GL_TRUE;
}

View File

@ -457,11 +457,16 @@ st_translate_fragment_program(struct st_context *st,
if (stfp->Base.UsesPointCoord) {
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stfp->input_semantic_index[slot] = num_generic++;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
} else if (stfp->Base.UsesFrontFacing) {
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
} else {
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
}
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:

View File

@ -51,7 +51,7 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec )
struct _mesa_prim *prim = &exec->vtx.prim[i];
_mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
_mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,

View File

@ -667,19 +667,33 @@ do { \
* -- Flush current buffer
* -- Fallback to opcodes for the rest of the begin/end object.
*/
#define DO_FALLBACK(ctx) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
if (save->vert_count || save->prim_count) \
_save_compile_vertex_list( ctx ); \
\
_save_copy_to_current( ctx ); \
_save_reset_vertex( ctx ); \
_save_reset_counters( ctx ); \
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
ctx->Driver.SaveNeedFlush = 0; \
} while (0)
static void DO_FALLBACK( GLcontext *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
if (save->vert_count || save->prim_count) {
GLint i = save->prim_count - 1;
/* Close off in-progress primitive.
*/
save->prim[i].count = (save->vert_count -
save->prim[i].start);
/* Need to replay this display list with loopback,
* unfortunately, otherwise this primitive won't be handled
* properly:
*/
save->dangling_attr_ref = 1;
_save_compile_vertex_list( ctx );
}
_save_copy_to_current( ctx );
_save_reset_vertex( ctx );
_save_reset_counters( ctx );
_mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
ctx->Driver.SaveNeedFlush = 0;
}
static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
{
@ -1146,14 +1160,14 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
for (i = 0 ; i < node->prim_count ; i++) {
struct _mesa_prim *prim = &node->prim[i];
_mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_enum_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,
(prim->begin) ? "BEGIN" : "(wrap)",
(prim->end) ? "END" : "(wrap)");
_mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
i,
_mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,
(prim->begin) ? "BEGIN" : "(wrap)",
(prim->end) ? "END" : "(wrap)");
}
}

View File

@ -97,7 +97,7 @@ static void loopback_prim( GLcontext *ctx,
if (0)
_mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
_mesa_lookup_enum_by_nr(prim->mode),
_mesa_lookup_prim_by_nr(prim->mode),
prim->begin ? "begin" : "..",
prim->end ? "end" : "..",
start,

View File

@ -219,7 +219,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */
/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_prim_by_nr(mode), begin_flag); */
prim->mode = mode;
prim->begin = begin_flag;