mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()

The source array elements are 8-bytes (float + uint) so we need
to multiply the src index by 2 to get the right array stride.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul 2011-11-23 10:36:16 -07:00
parent ee47e19738
commit 858d1f0b1c
1 changed files with 1 additions and 1 deletions

View File

@ -661,7 +661,7 @@ unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
for (i = 0; i < n; i++) {
dst[i][0] =
dst[i][1] =
dst[i][2] = s[i];
dst[i][2] = s[i * 2];
dst[i][3] = 1.0F;
}
}