mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()
The source array elements are 8-bytes (float + uint) so we need to multiply the src index by 2 to get the right array stride. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -661,7 +661,7 @@ unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
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for (i = 0; i < n; i++) {
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dst[i][0] =
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dst[i][1] =
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dst[i][2] = s[i];
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dst[i][2] = s[i * 2];
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dst[i][3] = 1.0F;
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}
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}
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