pan/bi: Make sure we never branch to an non-existing clause
Branch instructions can point to the last shader block, which might be empty. In this case, the branch points to a clause that doesn't exists, leading to INVALID_ENC faults when the GPU tries to jump to this clause. Check if the block is a terminal block before updating the branch offset: jumping/branching to NULL is equivalent to a shader termination, so the default value of 0 works just fine for terminal branches. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8848>
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@ -561,23 +561,28 @@ bi_pack_constants(bi_context *ctx, bi_clause *clause,
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};
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/* Compute branch offset instead of a dummy 0 */
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bool terminal_branch = true;
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if (branches) {
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bi_instr *br = clause->tuples[clause->tuple_count - 1].add;
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assert(br && br->branch_target);
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/* Put it in the high place */
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int32_t qwords = bi_block_offset(ctx, clause, br->branch_target);
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int32_t bytes = qwords * 16;
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if (!bi_is_terminal_block(ctx, br->branch_target)) {
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/* Put it in the high place */
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int32_t qwords = bi_block_offset(ctx, clause, br->branch_target);
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int32_t bytes = qwords * 16;
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/* Copy so we get proper sign behaviour */
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uint32_t raw = 0;
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memcpy(&raw, &bytes, sizeof(raw));
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/* Copy so we get proper sign behaviour */
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uint32_t raw = 0;
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memcpy(&raw, &bytes, sizeof(raw));
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/* Clear off top bits for the magic bits */
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raw &= ~0xF0000000;
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/* Clear off top bits for the magic bits */
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raw &= ~0xF0000000;
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terminal_branch = false;
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/* Put in top 32-bits */
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clause->constants[index + 0] = ((uint64_t) raw) << 32ull;
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/* Put in top 32-bits */
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clause->constants[index + 0] = ((uint64_t) raw) << 32ull;
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}
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}
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uint64_t hi = clause->constants[index + 0] >> 60ull;
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@ -589,7 +594,7 @@ bi_pack_constants(bi_context *ctx, bi_clause *clause,
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.imm_2 = ((hi < 8) ? (hi << 60ull) : 0) >> 4,
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};
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if (branches) {
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if (branches && !terminal_branch) {
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/* Branch offsets are less than 60-bits so this should work at
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* least for now */
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quad.imm_1 |= (4ull << 60ull) >> 4;
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