i965/gen7: Use the generic ISL-based path for texture surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-06 20:35:04 -07:00
parent 26282a01f5
commit 8521ce1a7e
1 changed files with 1 additions and 167 deletions

View File

@ -39,27 +39,6 @@
#include "brw_defines.h"
#include "brw_wm.h"
/**
* Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
* "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
*
* SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
* 0 1 2 3 4 5
* 4 5 6 7 0 1
* SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
*
* which is simply adding 4 then modding by 8 (or anding with 7).
*
* We then may need to apply workarounds for textureGather hardware bugs.
*/
static unsigned
swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
{
unsigned scs = (swizzle + 4) & 7;
return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
}
uint32_t
gen7_surface_tiling_mode(uint32_t tiling)
{
@ -264,150 +243,6 @@ gen7_emit_buffer_surface_state(struct brw_context *brw,
gen7_check_surface_setup(surf, false /* is_render_target */);
}
static void
gen7_emit_texture_surface_state(struct brw_context *brw,
struct intel_mipmap_tree *mt,
GLenum target,
unsigned min_layer, unsigned max_layer,
unsigned min_level, unsigned max_level,
unsigned format,
unsigned swizzle,
uint32_t *surf_offset,
int surf_index /* unused */,
bool rw, bool for_gather)
{
const unsigned depth = max_layer - min_layer;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
8 * 4, 32, surf_offset);
memset(surf, 0, 8 * 4);
surf[0] = translate_tex_target(target) << BRW_SURFACE_TYPE_SHIFT |
format << BRW_SURFACE_FORMAT_SHIFT |
gen7_surface_tiling_mode(mt->tiling);
/* mask of faces present in cube map; for other surfaces MBZ. */
if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
if (mt->valign == 4)
surf[0] |= GEN7_SURFACE_VALIGN_4;
if (mt->halign == 8)
surf[0] |= GEN7_SURFACE_HALIGN_8;
if (mt->target != GL_TEXTURE_3D)
surf[0] |= GEN7_SURFACE_IS_ARRAY;
if (mt->array_layout == ALL_SLICES_AT_EACH_LOD)
surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
surf[1] = mt->bo->offset64 + mt->offset; /* reloc */
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
(mt->pitch - 1);
if (brw->is_haswell && _mesa_is_format_integer(mt->format))
surf[3] |= HSW_SURFACE_IS_INTEGER_FORMAT;
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
SET_FIELD(min_layer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
SET_FIELD(depth - 1, GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
surf[5] = (SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
SET_FIELD(min_level - mt->first_level, GEN7_SURFACE_MIN_LOD) |
/* mip count */
(max_level - min_level - 1));
surf[7] = mt->fast_clear_color_value;
if (brw->is_haswell) {
const bool need_scs_green_to_blue = for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
surf[7] |=
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0), need_scs_green_to_blue), GEN7_SURFACE_SCS_R) |
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 1), need_scs_green_to_blue), GEN7_SURFACE_SCS_G) |
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 2), need_scs_green_to_blue), GEN7_SURFACE_SCS_B) |
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 3), need_scs_green_to_blue), GEN7_SURFACE_SCS_A);
}
if (mt->mcs_mt) {
gen7_set_surface_mcs_info(brw, surf, *surf_offset,
mt->mcs_mt, false /* is RT */);
}
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->batch.bo,
*surf_offset + 4,
mt->bo,
surf[1] - mt->bo->offset64,
I915_GEM_DOMAIN_SAMPLER,
(rw ? I915_GEM_DOMAIN_SAMPLER : 0));
gen7_check_surface_setup(surf, false /* is_render_target */);
}
static void
gen7_update_texture_surface(struct gl_context *ctx,
unsigned unit,
uint32_t *surf_offset,
bool for_gather,
uint32_t plane)
{
struct brw_context *brw = brw_context(ctx);
struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
if (obj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, surf_offset);
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
if (plane > 0) {
if (mt->plane[plane - 1] == NULL)
return;
mt = mt->plane[plane - 1];
}
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* If this is a view with restricted NumLayers, then our effective depth
* is not just the miptree depth.
*/
const unsigned depth = (obj->Immutable && obj->Target != GL_TEXTURE_3D ?
obj->NumLayers : mt->logical_depth0);
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style
* texturing functions that return a float, as our code generation always
* selects the .x channel (which would always be 0).
*/
struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
(firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
firstImage->_BaseFormat == GL_DEPTH_STENCIL);
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
unsigned format = translate_tex_format(brw, mesa_fmt,
sampler->sRGBDecode);
if (for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT)
format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
gen7_emit_texture_surface_state(brw, mt, obj->Target,
obj->MinLayer, obj->MinLayer + depth,
obj->MinLevel + obj->BaseLevel,
obj->MinLevel + intel_obj->_MaxLevel + 1,
format, swizzle, surf_offset,
surf_index, false, for_gather);
}
}
/**
* Creates a null surface.
*
@ -578,9 +413,8 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
void
gen7_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = gen7_update_texture_surface;
brw->vtbl.update_texture_surface = brw_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = gen7_update_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = gen7_emit_null_surface_state;
brw->vtbl.emit_texture_surface_state = gen7_emit_texture_surface_state;
brw->vtbl.emit_buffer_surface_state = gen7_emit_buffer_surface_state;
}