Remove #ifdef's around PolygonOffset function.
Print number of missing entry for texture format. Add alpha-luminance format.
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@ -817,7 +817,6 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
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/* =============================================================
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* Polygon state
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*/
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#ifdef HAVE_ZBS
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static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
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{
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r300ContextPtr rmesa = R300_CONTEXT(ctx);
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@ -833,7 +832,6 @@ static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
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rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] = r300PackFloat32(factor);
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rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(constant);
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}
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#endif
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/* Routing and texture-related */
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@ -1212,7 +1210,7 @@ void r300_setup_textures(GLcontext *ctx)
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}
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//fprintf(stderr, "t->format=%08x\n", t->format);
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if((t->format & 0xffffff00)==0xffffff00){
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WARN_ONCE("unknown texture format encountered. Help me !\n");
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WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
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//fprintf(stderr, "t->format=%08x\n", t->format);
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}
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if (RADEON_DEBUG & DEBUG_STATE)
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@ -105,7 +105,7 @@ static const struct {
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{0xffffff09, 0},
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{0xffffff10, 0},
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{0xffffff11, 0},
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{0xffffff12, 0},
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{R300_EASY_TX_FORMAT(Y, Y, Y, X, Y8X8), 0},
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{0xffffff13, 0},
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{0xffffff14, 0},
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{0xffffff15, 0},
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