svga: add VS code to set attribute W component to 1

There's a few 3-component vertex attribute formats that have no
equivalent SVGA3D_DECLTYPE_x format.  Previously, we had to use
the swtnl code to handle them.  This patch lets us use hwtnl for
more vertex attribute types by fetching 3-component attributes as
4-component attributes and explicitly setting the W component to 1.

This lets us handle PIPE_FORMAT_R16G16B16_SNORM/UNORM and
PIPE_FORMAT_R8G8B8_UNORM vertex attribs without using the swtnl path.

Fixes piglit normal3b3s GL_SHORT test.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2014-04-17 09:00:29 -07:00
parent 615a356ee3
commit 851645a3e7
5 changed files with 100 additions and 46 deletions

View File

@ -202,6 +202,7 @@ struct svga_velems_state {
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
unsigned adjust_attrib_range; /* bitmask of attrs needing range adjustment */
unsigned adjust_attrib_w_1; /* bitmask of attrs needing w = 1 */
};
/* Use to calculate differences between state emitted to hardware and

View File

@ -94,9 +94,14 @@ translate_vertex_format(enum pipe_format format)
case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
/* See attrib_needs_adjustment() below */
/* See attrib_needs_adjustment() and attrib_needs_w_to_1() below */
case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N;
/* See attrib_needs_w_to_1() below */
case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
default:
/* There are many formats without hardware support. This case
* will be hit regularly, meaning we'll need swvfetch.
@ -123,6 +128,25 @@ attrib_needs_range_adjustment(enum pipe_format format)
}
/**
* Does the given vertex attrib format need to have the W component set
* to one in the VS?
*/
static boolean
attrib_needs_w_to_1(enum pipe_format format)
{
switch (format) {
case PIPE_FORMAT_R8G8B8_SNORM:
case PIPE_FORMAT_R8G8B8_UNORM:
case PIPE_FORMAT_R16G16B16_SNORM:
case PIPE_FORMAT_R16G16B16_UNORM:
return TRUE;
default:
return FALSE;
}
}
static void *
svga_create_vertex_elements_state(struct pipe_context *pipe,
unsigned count,
@ -138,6 +162,7 @@ svga_create_vertex_elements_state(struct pipe_context *pipe,
memcpy(velems->velem, attribs, sizeof(*attribs) * count);
velems->adjust_attrib_range = 0x0;
velems->adjust_attrib_w_1 = 0x0;
/* Translate Gallium vertex format to SVGA3dDeclType */
for (i = 0; i < count; i++) {
@ -147,6 +172,9 @@ svga_create_vertex_elements_state(struct pipe_context *pipe,
if (attrib_needs_range_adjustment(f)) {
velems->adjust_attrib_range |= (1 << i);
}
if (attrib_needs_w_to_1(f)) {
velems->adjust_attrib_w_1 |= (1 << i);
}
}
}
return velems;

View File

@ -162,6 +162,7 @@ make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
/* SVGA_NEW_VELEMENT */
key->adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
key->adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
}

View File

@ -50,6 +50,7 @@ struct svga_vs_compile_key
unsigned need_prescale:1;
unsigned allow_psiz:1;
unsigned adjust_attrib_range:16;
unsigned adjust_attrib_w_1:16;
};
struct svga_fs_compile_key

View File

@ -3532,57 +3532,78 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
{
unsigned adjust_attrib_range = emit->key.vkey.adjust_attrib_range;
while (adjust_attrib_range) {
/* The vertex input/attribute is supposed to be a signed value in
* the range [-1,1] but we actually fetched/converted it to the
* range [0,1]. This most likely happens when the app specifies a
* signed byte attribute but we interpreted it as unsigned bytes.
* See also svga_translate_vertex_format().
*
* Here, we emit some extra instructions to adjust
* the attribute values from [0,1] to [-1,1].
*
* The adjustment we implement is:
* new_attrib = attrib * 2.0;
* if (attrib >= 0.5)
* new_attrib = new_attrib - 2.0;
* This isn't exactly right (it's off by a bit or so) but close enough.
*/
const unsigned index = u_bit_scan(&adjust_attrib_range);
unsigned adjust_mask = (emit->key.vkey.adjust_attrib_range |
emit->key.vkey.adjust_attrib_w_1);
while (adjust_mask) {
/* Adjust vertex attrib range and/or set W component = 1 */
const unsigned index = u_bit_scan(&adjust_mask);
struct src_register tmp;
SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
/* allocate a temp reg */
tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
emit->nr_hw_temp++;
/* tmp = attrib * 2.0 */
if (!submit_op2(emit,
inst_token(SVGA3DOP_MUL),
dst(tmp),
emit->input_map[index],
get_two_immediate(emit)))
return FALSE;
if (emit->key.vkey.adjust_attrib_range & (1 << index)) {
/* The vertex input/attribute is supposed to be a signed value in
* the range [-1,1] but we actually fetched/converted it to the
* range [0,1]. This most likely happens when the app specifies a
* signed byte attribute but we interpreted it as unsigned bytes.
* See also svga_translate_vertex_format().
*
* Here, we emit some extra instructions to adjust
* the attribute values from [0,1] to [-1,1].
*
* The adjustment we implement is:
* new_attrib = attrib * 2.0;
* if (attrib >= 0.5)
* new_attrib = new_attrib - 2.0;
* This isn't exactly right (it's off by a bit or so) but close enough.
*/
SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
/* pred = (attrib >= 0.5) */
if (!submit_op2(emit,
inst_token_setp(SVGA3DOPCOMP_GE),
pred_reg,
emit->input_map[index], /* vert attrib */
get_half_immediate(emit))) /* 0.5 */
return FALSE;
/* tmp = attrib * 2.0 */
if (!submit_op2(emit,
inst_token(SVGA3DOP_MUL),
dst(tmp),
emit->input_map[index],
get_two_immediate(emit)))
return FALSE;
/* sub(pred) tmp, tmp, 2.0 */
if (!submit_op3(emit,
inst_token_predicated(SVGA3DOP_SUB),
dst(tmp),
src(pred_reg),
tmp,
get_two_immediate(emit)))
return FALSE;
/* pred = (attrib >= 0.5) */
if (!submit_op2(emit,
inst_token_setp(SVGA3DOPCOMP_GE),
pred_reg,
emit->input_map[index], /* vert attrib */
get_half_immediate(emit))) /* 0.5 */
return FALSE;
/* sub(pred) tmp, tmp, 2.0 */
if (!submit_op3(emit,
inst_token_predicated(SVGA3DOP_SUB),
dst(tmp),
src(pred_reg),
tmp,
get_two_immediate(emit)))
return FALSE;
}
else {
/* just copy the vertex input attrib to the temp register */
if (!submit_op1(emit,
inst_token(SVGA3DOP_MOV),
dst(tmp),
emit->input_map[index]))
return FALSE;
}
if (emit->key.vkey.adjust_attrib_w_1 & (1 << index)) {
/* move 1 into W position of tmp */
if (!submit_op1(emit,
inst_token(SVGA3DOP_MOV),
writemask(dst(tmp), TGSI_WRITEMASK_W),
get_one_immediate(emit)))
return FALSE;
}
/* Reassign the input_map entry to the new tmp register */
emit->input_map[index] = tmp;
@ -3640,7 +3661,8 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
else if (emit->unit == PIPE_SHADER_VERTEX) {
if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
return TRUE;
if (emit->key.vkey.adjust_attrib_range)
if (emit->key.vkey.adjust_attrib_range ||
emit->key.vkey.adjust_attrib_w_1)
return TRUE;
}
@ -3803,7 +3825,8 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit)
}
else {
assert(emit->unit == PIPE_SHADER_VERTEX);
if (emit->key.vkey.adjust_attrib_range) {
if (emit->key.vkey.adjust_attrib_range ||
emit->key.vkey.adjust_attrib_w_1) {
if (!emit_adjusted_vertex_attribs(emit))
return FALSE;
}