add debugging for compresssed textures
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c058917343
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@ -617,6 +617,13 @@ static void intelUploadTexImage( intelContextPtr intel,
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GLubyte *src = (GLubyte *)image->Data;
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GLuint j;
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if (INTEL_DEBUG & DEBUG_TEXTURE)
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fprintf(stderr,
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"Upload image %dx%dx%d offset %xm row_len %x "
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"pitch %x depth_pitch %x\n",
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image->Width, image->Height, image->Depth, offset,
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row_len, t->Pitch, t->depth_pitch);
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switch(image->IntFormat)
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{
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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