shaders: Don't lose the param binding swizzle for single params.

Multiple item params are OK because we don't allow swizzles for them
(in case you do array access to hit their elements, for example).  For
singles, though, using the swizzle can cut down on storage, we do want
to allow a swizzled use of another param.

Fixes OGLC texRect.c.
This commit is contained in:
Eric Anholt 2010-06-02 13:56:39 -07:00
parent a33b5ef7d0
commit 84db95bfcd
2 changed files with 2 additions and 2 deletions

View File

@ -3366,7 +3366,7 @@ yyreduce:
s->param_binding_type = (yyvsp[(3) - (3)].temp_sym).param_binding_type;
s->param_binding_begin = (yyvsp[(3) - (3)].temp_sym).param_binding_begin;
s->param_binding_length = (yyvsp[(3) - (3)].temp_sym).param_binding_length;
s->param_binding_swizzle = SWIZZLE_XYZW;
s->param_binding_swizzle = (yyvsp[(3) - (3)].temp_sym).param_binding_swizzle;
s->param_is_array = 0;
}
;}

View File

@ -1219,7 +1219,7 @@ PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit
s->param_binding_type = $3.param_binding_type;
s->param_binding_begin = $3.param_binding_begin;
s->param_binding_length = $3.param_binding_length;
s->param_binding_swizzle = SWIZZLE_XYZW;
s->param_binding_swizzle = $3.param_binding_swizzle;
s->param_is_array = 0;
}
}