vk/pipeline: Fix crash when the pipeline has no attributes
If there are no attributes, don't emit 3DSTATE_VERTEX_ELEMENTS. That packet does not allow 0 attributes.
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053d32d2a5
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84cfc08c10
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@ -39,8 +39,10 @@ gen7_emit_vertex_input(struct anv_pipeline *pipeline,
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const uint32_t num_dwords = 1 + element_count * 2;
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uint32_t *p;
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GEN7_3DSTATE_VERTEX_ELEMENTS);
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if (info->attributeCount > 0) {
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GEN7_3DSTATE_VERTEX_ELEMENTS);
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}
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for (uint32_t i = 0; i < info->attributeCount; i++) {
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const VkVertexInputAttributeDescription *desc =
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@ -36,8 +36,10 @@ emit_vertex_input(struct anv_pipeline *pipeline,
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const uint32_t num_dwords = 1 + info->attributeCount * 2;
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uint32_t *p;
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GEN8_3DSTATE_VERTEX_ELEMENTS);
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if (info->attributeCount > 0) {
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GEN8_3DSTATE_VERTEX_ELEMENTS);
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}
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for (uint32_t i = 0; i < info->attributeCount; i++) {
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const VkVertexInputAttributeDescription *desc =
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