radv: gather viewport in the shader info pass
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -2792,10 +2792,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
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outinfo->writes_layer = true;
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}
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if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
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outinfo->writes_viewport_index = true;
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}
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if (ctx->shader_info->so.num_outputs &&
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!ctx->is_gs_copy_shader) {
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/* The GS copy shader emission already emits streamout. */
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@ -3514,10 +3510,6 @@ static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context *ctx)
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outinfo->writes_layer = true;
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}
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if (ctx->output_mask & (1ull << VARYING_SLOT_VIEWPORT)) {
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outinfo->writes_viewport_index = true;
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}
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unsigned out_idx = 0;
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gep_idx[1] = ctx->ac.i32_0;
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for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
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@ -571,6 +571,9 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
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case VARYING_SLOT_PSIZ:
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vs_info->writes_pointsize = true;
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break;
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case VARYING_SLOT_VIEWPORT:
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vs_info->writes_viewport_index = true;
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break;
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default:
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break;
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}
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