iris: Enable PIPE_CAP_SHAREABLE_SHADERS.
Now that we store shader variants in the objects themselves rather than a per-context hash table, they are actually global across contexts. We can enable this feature. This makes shaders shared across contexts, so apps can compile in one and use it in another. This has always been allowed by GL, but in the past we've simply recompiled the shaders in every context, which is slow and painful. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
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@ -260,6 +260,7 @@ iris_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_NATIVE_FENCE_FD:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_FENCE_SIGNAL:
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case PIPE_CAP_SHAREABLE_SHADERS:
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return true;
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case PIPE_CAP_FBFETCH:
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return BRW_MAX_DRAW_BUFFERS;
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