svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.
Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size.
This commit is contained in:
parent
16876b8328
commit
8469baf41b
|
@ -277,6 +277,15 @@ svga_screen_surface_create(struct svga_screen *svgascreen,
|
|||
while(size < key->size.width)
|
||||
size <<= 1;
|
||||
key->size.width = size;
|
||||
/* Since we're reusing buffers we're effectively transforming all
|
||||
* of them into dynamic buffers.
|
||||
*
|
||||
* It would be nice to not cache long lived static buffers. But there
|
||||
* is no way to detect the long lived from short lived ones yet. A
|
||||
* good heuristic would be buffer size.
|
||||
*/
|
||||
key->flags &= ~SVGA3D_SURFACE_HINT_STATIC;
|
||||
key->flags |= SVGA3D_SURFACE_HINT_DYNAMIC;
|
||||
}
|
||||
|
||||
handle = svga_screen_cache_lookup(svgascreen, key);
|
||||
|
|
Loading…
Reference in New Issue