mesa: make _mesa_reference_array_object() an inline function

As we do for texture objects, buffer objects, etc.
This commit is contained in:
Brian Paul 2012-06-26 14:47:19 -06:00
parent dcf1dafa9e
commit 8459f4a63a
2 changed files with 17 additions and 6 deletions

View File

@ -123,14 +123,15 @@ _mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
/**
* Set ptr to arrayObj w/ reference counting.
* Note: this should only be called from the _mesa_reference_array_object()
* inline function.
*/
void
_mesa_reference_array_object(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *arrayObj)
_mesa_reference_array_object_(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *arrayObj)
{
if (*ptr == arrayObj)
return;
assert(*ptr != arrayObj);
if (*ptr) {
/* Unreference the old array object */

View File

@ -52,9 +52,19 @@ extern void
_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj );
extern void
_mesa_reference_array_object_(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *arrayObj);
static inline void
_mesa_reference_array_object(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *arrayObj);
struct gl_array_object *arrayObj)
{
if (*ptr != arrayObj)
_mesa_reference_array_object_(ctx, ptr, arrayObj);
}
extern void
_mesa_initialize_array_object( struct gl_context *ctx,