glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.

For consistency with the vec2/vec3/vec4 variants.
This commit is contained in:
Kenneth Graunke 2010-10-30 21:51:01 -07:00
parent 01b39b053b
commit 84566c770a
1 changed files with 4 additions and 4 deletions

View File

@ -1,14 +1,14 @@
((function atan
(signature float
(parameters
(declare (in) float x))
(declare (in) float y_over_x))
((return (call asin ((expression float *
(var_ref x)
(var_ref y_over_x)
(expression float rsq
(expression float +
(expression float *
(var_ref x)
(var_ref x))
(var_ref y_over_x)
(var_ref y_over_x))
(constant float (1.0))))))))))
(signature vec2