mesa/format_info: Add support for compressed floating-point formats
If the name of a compressed texture format has ‘FLOAT’ in it it will now set the data type of the format to GL_FLOAT. This will be needed for the BPTC half-float formats. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -62,7 +62,9 @@ def get_gl_base_format(fmat):
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def get_gl_data_type(fmat):
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if fmat.is_compressed():
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if 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
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if 'FLOAT' in fmat.name:
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return 'GL_FLOAT'
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elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
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return 'GL_SIGNED_NORMALIZED'
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else:
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return 'GL_UNSIGNED_NORMALIZED'
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