r600g: always decompress all mipmaps and layers, slices, or faces of zbuffers

This fixes piglit/fbo-depth-array.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Marek Olšák 2011-09-04 02:58:41 +02:00
parent c4519c3aec
commit 840ad139af
2 changed files with 49 additions and 28 deletions

View File

@ -101,39 +101,62 @@ static void r600_blitter_end(struct pipe_context *ctx)
rctx->blit = false;
}
static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
return 6;
case PIPE_TEXTURE_3D:
return u_minify(r->depth0, level);
case PIPE_TEXTURE_1D_ARRAY:
return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
return r->array_size;
default:
return 1;
}
}
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
int level = 0;
unsigned layer, level;
float depth = 1.0f;
if (!texture->dirty_db)
return;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
for (layer = 0; layer < num_layers; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
texture->dirty_db = FALSE;
}

View File

@ -573,19 +573,17 @@ int r600_texture_depth_flush(struct pipe_context *ctx,
if (rtex->flushed_depth_texture)
goto out;
resource.target = PIPE_TEXTURE_2D;
resource.target = texture->target;
resource.format = texture->format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = 1;
resource.array_size = 1;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = 0;
resource.nr_samples = texture->nr_samples;
resource.usage = PIPE_USAGE_DYNAMIC;
resource.bind = 0;
resource.flags = R600_RESOURCE_FLAG_TRANSFER;
resource.bind |= PIPE_BIND_DEPTH_STENCIL;
resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (rtex->flushed_depth_texture == NULL) {