gallium/docs: document new vertex element cso interface
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@ -24,6 +24,7 @@ CSO objects handled by the context object:
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* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
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* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
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fragment shaders, and ``*_vs_state`` is for vertex shaders.
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* :ref:`Vertex Elements`: ``*_vertex_elements_state``
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Resource Binding State
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@ -60,7 +61,6 @@ objects. They all follow simple, one-method binding calls, e.g.
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not have the scissor test enabled, then the scissor bounds never need to
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be set since they will not be used.
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* ``set_viewport_state``
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* ``set_vertex_elements``
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Clearing
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@ -0,0 +1,24 @@
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.. _vertex,elements
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Vertex Elements
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===============
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This state controls format etc. of the input attributes contained
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in the pipe_vertex_buffer(s). There's one pipe_vertex_element array member
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for each input attribute.
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Members
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-------
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src_offset
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The byte offset of the attribute in the buffer given by
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vertex_buffer_index for the first vertex.
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instance_divisor
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The instance data rate divisor, used for instancing.
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0 means this is per-vertex data, n means per-instance data used for
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n consecutive instances (n > 0).
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vertex_buffer_index
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The vertex buffer this attribute lives in. Several attributes may
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live in the same vertex buffer.
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src_format
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The format of the attribute data. One of the PIPE_FORMAT tokens.
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