intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.
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@ -598,6 +598,10 @@ intel_finish_render_texture(GLcontext * ctx,
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struct gl_texture_image *image =
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tex_obj->Image[att->CubeMapFace][att->TextureLevel];
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struct intel_texture_image *intel_image = intel_texture_image(image);
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struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
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DBG("Finish render texture tid %lx tex=%u refcount=%d\n",
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_glthread_GetID(), att->Texture->Name, irb->Base.RefCount);
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/* Flag that this image may now be validated into the object's miptree. */
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intel_image->used_as_render_target = GL_FALSE;
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