intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.

This commit is contained in:
Eric Anholt 2010-09-24 11:20:16 -07:00
parent 6613605d79
commit 836803df79
1 changed files with 4 additions and 0 deletions

View File

@ -598,6 +598,10 @@ intel_finish_render_texture(GLcontext * ctx,
struct gl_texture_image *image =
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
DBG("Finish render texture tid %lx tex=%u refcount=%d\n",
_glthread_GetID(), att->Texture->Name, irb->Base.RefCount);
/* Flag that this image may now be validated into the object's miptree. */
intel_image->used_as_render_target = GL_FALSE;