svga: Allow to dump an individual command.

This commit is contained in:
José Fonseca 2009-12-24 15:53:45 +00:00
parent 5676082d28
commit 8353c87cce
3 changed files with 363 additions and 340 deletions

View File

@ -1443,6 +1443,312 @@ dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd)
}
void
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
{
const uint8_t *body = (const uint8_t *)data;
const uint8_t *next = body + size;
switch(cmd_id) {
case SVGA_3D_CMD_SURFACE_DEFINE:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
{
const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
dump_SVGA3dCmdDefineSurface(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dSize) <= next) {
dump_SVGA3dSize((const SVGA3dSize *)body);
body += sizeof(SVGA3dSize);
}
}
break;
case SVGA_3D_CMD_SURFACE_DESTROY:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
{
const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
dump_SVGA3dCmdDestroySurface(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SURFACE_COPY:
_debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
{
const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
dump_SVGA3dCmdSurfaceCopy(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyBox) <= next) {
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
body += sizeof(SVGA3dCopyBox);
}
}
break;
case SVGA_3D_CMD_SURFACE_STRETCHBLT:
_debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
{
const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
dump_SVGA3dCmdSurfaceStretchBlt(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SURFACE_DMA:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
{
const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
dump_SVGA3dCmdSurfaceDMA(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyBox) <= next) {
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
body += sizeof(SVGA3dCopyBox);
}
while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
body += sizeof(SVGA3dCmdSurfaceDMASuffix);
}
}
break;
case SVGA_3D_CMD_CONTEXT_DEFINE:
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
{
const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
dump_SVGA3dCmdDefineContext(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_CONTEXT_DESTROY:
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
{
const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
dump_SVGA3dCmdDestroyContext(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETTRANSFORM:
_debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
{
const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
dump_SVGA3dCmdSetTransform(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETZRANGE:
_debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
{
const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
dump_SVGA3dCmdSetZRange(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETRENDERSTATE:
_debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
{
const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
dump_SVGA3dCmdSetRenderState(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dRenderState) <= next) {
dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
body += sizeof(SVGA3dRenderState);
}
}
break;
case SVGA_3D_CMD_SETRENDERTARGET:
_debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
{
const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
dump_SVGA3dCmdSetRenderTarget(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETTEXTURESTATE:
_debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
{
const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
dump_SVGA3dCmdSetTextureState(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dTextureState) <= next) {
dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
body += sizeof(SVGA3dTextureState);
}
}
break;
case SVGA_3D_CMD_SETMATERIAL:
_debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
{
const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
dump_SVGA3dCmdSetMaterial(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETLIGHTDATA:
_debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
{
const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
dump_SVGA3dCmdSetLightData(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETLIGHTENABLED:
_debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
{
const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
dump_SVGA3dCmdSetLightEnabled(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETVIEWPORT:
_debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
{
const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
dump_SVGA3dCmdSetViewport(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETCLIPPLANE:
_debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
{
const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
dump_SVGA3dCmdSetClipPlane(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_CLEAR:
_debug_printf("\tSVGA_3D_CMD_CLEAR\n");
{
const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
dump_SVGA3dCmdClear(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dRect) <= next) {
dump_SVGA3dRect((const SVGA3dRect *)body);
body += sizeof(SVGA3dRect);
}
}
break;
case SVGA_3D_CMD_PRESENT:
_debug_printf("\tSVGA_3D_CMD_PRESENT\n");
{
const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
dump_SVGA3dCmdPresent(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyRect) <= next) {
dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
body += sizeof(SVGA3dCopyRect);
}
}
break;
case SVGA_3D_CMD_SHADER_DEFINE:
_debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
{
const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
dump_SVGA3dCmdDefineShader(cmd);
body = (const uint8_t *)&cmd[1];
svga_shader_dump((const uint32_t *)body,
(unsigned)(next - body)/sizeof(uint32_t),
FALSE );
body = next;
}
break;
case SVGA_3D_CMD_SHADER_DESTROY:
_debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
{
const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
dump_SVGA3dCmdDestroyShader(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SET_SHADER:
_debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
{
const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
dump_SVGA3dCmdSetShader(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SET_SHADER_CONST:
_debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
{
const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
dump_SVGA3dCmdSetShaderConst(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_DRAW_PRIMITIVES:
_debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
{
const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
unsigned i, j;
dump_SVGA3dCmdDrawPrimitives(cmd);
body = (const uint8_t *)&cmd[1];
for(i = 0; i < cmd->numVertexDecls; ++i) {
dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
body += sizeof(SVGA3dVertexDecl);
}
for(j = 0; j < cmd->numRanges; ++j) {
dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
body += sizeof(SVGA3dPrimitiveRange);
}
while(body + sizeof(SVGA3dVertexDivisor) <= next) {
dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
body += sizeof(SVGA3dVertexDivisor);
}
}
break;
case SVGA_3D_CMD_SETSCISSORRECT:
_debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
{
const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
dump_SVGA3dCmdSetScissorRect(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_BEGIN_QUERY:
_debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
{
const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
dump_SVGA3dCmdBeginQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_END_QUERY:
_debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
{
const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
dump_SVGA3dCmdEndQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_WAIT_FOR_QUERY:
_debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
{
const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
dump_SVGA3dCmdWaitForQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
_debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
{
const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGASignedRect) <= next) {
dump_SVGASignedRect((const SVGASignedRect *)body);
body += sizeof(SVGASignedRect);
}
}
break;
default:
_debug_printf("\t0x%08x\n", cmd_id);
break;
}
while(body + sizeof(uint32_t) <= next) {
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
body += sizeof(uint32_t);
}
while(body + sizeof(uint32_t) <= next)
_debug_printf("\t\t0x%02x\n", *body++);
}
void
svga_dump_commands(const void *commands, uint32_t size)
{
@ -1458,307 +1764,11 @@ svga_dump_commands(const void *commands, uint32_t size)
const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
const uint8_t *body = (const uint8_t *)&header[1];
next = (const uint8_t *)body + header->size;
next = body + header->size;
if(next > last)
break;
switch(cmd_id) {
case SVGA_3D_CMD_SURFACE_DEFINE:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
{
const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
dump_SVGA3dCmdDefineSurface(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dSize) <= next) {
dump_SVGA3dSize((const SVGA3dSize *)body);
body += sizeof(SVGA3dSize);
}
}
break;
case SVGA_3D_CMD_SURFACE_DESTROY:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
{
const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
dump_SVGA3dCmdDestroySurface(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SURFACE_COPY:
_debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
{
const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
dump_SVGA3dCmdSurfaceCopy(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyBox) <= next) {
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
body += sizeof(SVGA3dCopyBox);
}
}
break;
case SVGA_3D_CMD_SURFACE_STRETCHBLT:
_debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
{
const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
dump_SVGA3dCmdSurfaceStretchBlt(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SURFACE_DMA:
_debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
{
const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
dump_SVGA3dCmdSurfaceDMA(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyBox) <= next) {
dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
body += sizeof(SVGA3dCopyBox);
}
while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
body += sizeof(SVGA3dCmdSurfaceDMASuffix);
}
}
break;
case SVGA_3D_CMD_CONTEXT_DEFINE:
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
{
const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
dump_SVGA3dCmdDefineContext(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_CONTEXT_DESTROY:
_debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
{
const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
dump_SVGA3dCmdDestroyContext(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETTRANSFORM:
_debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
{
const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
dump_SVGA3dCmdSetTransform(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETZRANGE:
_debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
{
const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
dump_SVGA3dCmdSetZRange(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETRENDERSTATE:
_debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
{
const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
dump_SVGA3dCmdSetRenderState(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dRenderState) <= next) {
dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
body += sizeof(SVGA3dRenderState);
}
}
break;
case SVGA_3D_CMD_SETRENDERTARGET:
_debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
{
const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
dump_SVGA3dCmdSetRenderTarget(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETTEXTURESTATE:
_debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
{
const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
dump_SVGA3dCmdSetTextureState(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dTextureState) <= next) {
dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
body += sizeof(SVGA3dTextureState);
}
}
break;
case SVGA_3D_CMD_SETMATERIAL:
_debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
{
const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
dump_SVGA3dCmdSetMaterial(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETLIGHTDATA:
_debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
{
const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
dump_SVGA3dCmdSetLightData(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETLIGHTENABLED:
_debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
{
const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
dump_SVGA3dCmdSetLightEnabled(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETVIEWPORT:
_debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
{
const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
dump_SVGA3dCmdSetViewport(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SETCLIPPLANE:
_debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
{
const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
dump_SVGA3dCmdSetClipPlane(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_CLEAR:
_debug_printf("\tSVGA_3D_CMD_CLEAR\n");
{
const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
dump_SVGA3dCmdClear(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dRect) <= next) {
dump_SVGA3dRect((const SVGA3dRect *)body);
body += sizeof(SVGA3dRect);
}
}
break;
case SVGA_3D_CMD_PRESENT:
_debug_printf("\tSVGA_3D_CMD_PRESENT\n");
{
const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
dump_SVGA3dCmdPresent(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGA3dCopyRect) <= next) {
dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
body += sizeof(SVGA3dCopyRect);
}
}
break;
case SVGA_3D_CMD_SHADER_DEFINE:
_debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
{
const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
dump_SVGA3dCmdDefineShader(cmd);
body = (const uint8_t *)&cmd[1];
svga_shader_dump((const uint32_t *)body,
(unsigned)(next - body)/sizeof(uint32_t),
FALSE );
body = next;
}
break;
case SVGA_3D_CMD_SHADER_DESTROY:
_debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
{
const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
dump_SVGA3dCmdDestroyShader(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SET_SHADER:
_debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
{
const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
dump_SVGA3dCmdSetShader(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_SET_SHADER_CONST:
_debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
{
const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
dump_SVGA3dCmdSetShaderConst(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_DRAW_PRIMITIVES:
_debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
{
const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
unsigned i, j;
dump_SVGA3dCmdDrawPrimitives(cmd);
body = (const uint8_t *)&cmd[1];
for(i = 0; i < cmd->numVertexDecls; ++i) {
dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
body += sizeof(SVGA3dVertexDecl);
}
for(j = 0; j < cmd->numRanges; ++j) {
dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
body += sizeof(SVGA3dPrimitiveRange);
}
while(body + sizeof(SVGA3dVertexDivisor) <= next) {
dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
body += sizeof(SVGA3dVertexDivisor);
}
}
break;
case SVGA_3D_CMD_SETSCISSORRECT:
_debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
{
const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
dump_SVGA3dCmdSetScissorRect(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_BEGIN_QUERY:
_debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
{
const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
dump_SVGA3dCmdBeginQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_END_QUERY:
_debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
{
const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
dump_SVGA3dCmdEndQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_WAIT_FOR_QUERY:
_debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
{
const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
dump_SVGA3dCmdWaitForQuery(cmd);
body = (const uint8_t *)&cmd[1];
}
break;
case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
_debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
{
const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
body = (const uint8_t *)&cmd[1];
while(body + sizeof(SVGASignedRect) <= next) {
dump_SVGASignedRect((const SVGASignedRect *)body);
body += sizeof(SVGASignedRect);
}
}
break;
default:
_debug_printf("\t0x%08x\n", cmd_id);
break;
}
while(body + sizeof(uint32_t) <= next) {
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
body += sizeof(uint32_t);
}
while(body + sizeof(uint32_t) <= next)
_debug_printf("\t\t0x%02x\n", *body++);
svga_dump_command(cmd_id, body, header->size);
}
else if(cmd_id == SVGA_CMD_FENCE) {
_debug_printf("\tSVGA_CMD_FENCE\n");

View File

@ -28,6 +28,9 @@
#include "pipe/p_compiler.h"
void
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size);
void
svga_dump_commands(const void *commands, uint32_t size);

View File

@ -208,6 +208,56 @@ cmds = [
def dump_cmds():
print r'''
void
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
{
const uint8_t *body = (const uint8_t *)data;
const uint8_t *next = body + size;
'''
print ' switch(cmd_id) {'
indexes = 'ijklmn'
for id, header, body, footer in cmds:
print ' case %s:' % id
print ' _debug_printf("\\t%s\\n");' % id
print ' {'
print ' const %s *cmd = (const %s *)body;' % (header, header)
if len(body):
print ' unsigned ' + ', '.join(indexes[:len(body)]) + ';'
print ' dump_%s(cmd);' % header
print ' body = (const uint8_t *)&cmd[1];'
for i in range(len(body)):
struct, count = body[i]
idx = indexes[i]
print ' for(%s = 0; %s < cmd->%s; ++%s) {' % (idx, idx, count, idx)
print ' dump_%s((const %s *)body);' % (struct, struct)
print ' body += sizeof(%s);' % struct
print ' }'
if footer is not None:
print ' while(body + sizeof(%s) <= next) {' % footer
print ' dump_%s((const %s *)body);' % (footer, footer)
print ' body += sizeof(%s);' % footer
print ' }'
if id == 'SVGA_3D_CMD_SHADER_DEFINE':
print ' svga_shader_dump((const uint32_t *)body,'
print ' (unsigned)(next - body)/sizeof(uint32_t),'
print ' FALSE);'
print ' body = next;'
print ' }'
print ' break;'
print ' default:'
print ' _debug_printf("\\t0x%08x\\n", cmd_id);'
print ' break;'
print ' }'
print r'''
while(body + sizeof(uint32_t) <= next) {
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
body += sizeof(uint32_t);
}
while(body + sizeof(uint32_t) <= next)
_debug_printf("\t\t0x%02x\n", *body++);
}
'''
print r'''
void
svga_dump_commands(const void *commands, uint32_t size)
{
const uint8_t *next = commands;
@ -222,51 +272,11 @@ svga_dump_commands(const void *commands, uint32_t size)
const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
const uint8_t *body = (const uint8_t *)&header[1];
next = (const uint8_t *)body + header->size;
next = body + header->size;
if(next > last)
break;
'''
print ' switch(cmd_id) {'
indexes = 'ijklmn'
for id, header, body, footer in cmds:
print ' case %s:' % id
print ' _debug_printf("\\t%s\\n");' % id
print ' {'
print ' const %s *cmd = (const %s *)body;' % (header, header)
if len(body):
print ' unsigned ' + ', '.join(indexes[:len(body)]) + ';'
print ' dump_%s(cmd);' % header
print ' body = (const uint8_t *)&cmd[1];'
for i in range(len(body)):
struct, count = body[i]
idx = indexes[i]
print ' for(%s = 0; %s < cmd->%s; ++%s) {' % (idx, idx, count, idx)
print ' dump_%s((const %s *)body);' % (struct, struct)
print ' body += sizeof(%s);' % struct
print ' }'
if footer is not None:
print ' while(body + sizeof(%s) <= next) {' % footer
print ' dump_%s((const %s *)body);' % (footer, footer)
print ' body += sizeof(%s);' % footer
print ' }'
if id == 'SVGA_3D_CMD_SHADER_DEFINE':
print ' sh_svga_dump((const uint32_t *)body, (unsigned)(next - body)/sizeof(uint32_t));'
print ' body = next;'
print ' }'
print ' break;'
print ' default:'
print ' _debug_printf("\\t0x%08x\\n", cmd_id);'
print ' break;'
print ' }'
print r'''
while(body + sizeof(uint32_t) <= next) {
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
body += sizeof(uint32_t);
}
while(body + sizeof(uint32_t) <= next)
_debug_printf("\t\t0x%02x\n", *body++);
svga_dump_command(cmd_id, body, header->size);
}
else if(cmd_id == SVGA_CMD_FENCE) {
_debug_printf("\tSVGA_CMD_FENCE\n");