svga: Allow to dump an individual command.
This commit is contained in:
parent
5676082d28
commit
8353c87cce
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@ -1443,6 +1443,312 @@ dump_SVGA3dCmdBlitSurfaceToScreen(const SVGA3dCmdBlitSurfaceToScreen *cmd)
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}
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void
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svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
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{
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const uint8_t *body = (const uint8_t *)data;
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const uint8_t *next = body + size;
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switch(cmd_id) {
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case SVGA_3D_CMD_SURFACE_DEFINE:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
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{
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const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
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dump_SVGA3dCmdDefineSurface(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dSize) <= next) {
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dump_SVGA3dSize((const SVGA3dSize *)body);
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body += sizeof(SVGA3dSize);
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}
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}
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break;
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case SVGA_3D_CMD_SURFACE_DESTROY:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
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{
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const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
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dump_SVGA3dCmdDestroySurface(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SURFACE_COPY:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
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{
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const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
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dump_SVGA3dCmdSurfaceCopy(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dCopyBox) <= next) {
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dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
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body += sizeof(SVGA3dCopyBox);
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}
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}
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break;
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case SVGA_3D_CMD_SURFACE_STRETCHBLT:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
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{
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const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
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dump_SVGA3dCmdSurfaceStretchBlt(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SURFACE_DMA:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
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{
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const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
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dump_SVGA3dCmdSurfaceDMA(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dCopyBox) <= next) {
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dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
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body += sizeof(SVGA3dCopyBox);
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}
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while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
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dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
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body += sizeof(SVGA3dCmdSurfaceDMASuffix);
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}
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}
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break;
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case SVGA_3D_CMD_CONTEXT_DEFINE:
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_debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
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{
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const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
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dump_SVGA3dCmdDefineContext(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_CONTEXT_DESTROY:
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_debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
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{
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const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
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dump_SVGA3dCmdDestroyContext(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETTRANSFORM:
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_debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
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{
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const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
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dump_SVGA3dCmdSetTransform(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETZRANGE:
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_debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
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{
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const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
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dump_SVGA3dCmdSetZRange(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETRENDERSTATE:
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_debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
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{
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const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
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dump_SVGA3dCmdSetRenderState(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dRenderState) <= next) {
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dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
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body += sizeof(SVGA3dRenderState);
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}
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}
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break;
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case SVGA_3D_CMD_SETRENDERTARGET:
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_debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
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{
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const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
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dump_SVGA3dCmdSetRenderTarget(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETTEXTURESTATE:
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_debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
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{
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const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
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dump_SVGA3dCmdSetTextureState(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dTextureState) <= next) {
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dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
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body += sizeof(SVGA3dTextureState);
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}
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}
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break;
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case SVGA_3D_CMD_SETMATERIAL:
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_debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
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{
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const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
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dump_SVGA3dCmdSetMaterial(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETLIGHTDATA:
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_debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
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{
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const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
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dump_SVGA3dCmdSetLightData(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETLIGHTENABLED:
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_debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
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{
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const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
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dump_SVGA3dCmdSetLightEnabled(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETVIEWPORT:
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_debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
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{
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const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
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dump_SVGA3dCmdSetViewport(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETCLIPPLANE:
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_debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
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{
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const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
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dump_SVGA3dCmdSetClipPlane(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_CLEAR:
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_debug_printf("\tSVGA_3D_CMD_CLEAR\n");
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{
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const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
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dump_SVGA3dCmdClear(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dRect) <= next) {
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dump_SVGA3dRect((const SVGA3dRect *)body);
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body += sizeof(SVGA3dRect);
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}
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}
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break;
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case SVGA_3D_CMD_PRESENT:
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_debug_printf("\tSVGA_3D_CMD_PRESENT\n");
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{
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const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
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dump_SVGA3dCmdPresent(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dCopyRect) <= next) {
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dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
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body += sizeof(SVGA3dCopyRect);
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}
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}
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break;
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case SVGA_3D_CMD_SHADER_DEFINE:
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_debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
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{
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const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
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dump_SVGA3dCmdDefineShader(cmd);
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body = (const uint8_t *)&cmd[1];
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svga_shader_dump((const uint32_t *)body,
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(unsigned)(next - body)/sizeof(uint32_t),
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FALSE );
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body = next;
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}
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break;
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case SVGA_3D_CMD_SHADER_DESTROY:
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_debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
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{
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const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
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dump_SVGA3dCmdDestroyShader(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SET_SHADER:
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_debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
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{
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const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
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dump_SVGA3dCmdSetShader(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SET_SHADER_CONST:
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_debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
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{
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const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
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dump_SVGA3dCmdSetShaderConst(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_DRAW_PRIMITIVES:
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_debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
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{
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const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
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unsigned i, j;
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dump_SVGA3dCmdDrawPrimitives(cmd);
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body = (const uint8_t *)&cmd[1];
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for(i = 0; i < cmd->numVertexDecls; ++i) {
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dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
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body += sizeof(SVGA3dVertexDecl);
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}
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for(j = 0; j < cmd->numRanges; ++j) {
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dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
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body += sizeof(SVGA3dPrimitiveRange);
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}
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while(body + sizeof(SVGA3dVertexDivisor) <= next) {
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dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
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body += sizeof(SVGA3dVertexDivisor);
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}
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}
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break;
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case SVGA_3D_CMD_SETSCISSORRECT:
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_debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
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{
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const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
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dump_SVGA3dCmdSetScissorRect(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_BEGIN_QUERY:
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_debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
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{
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const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
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dump_SVGA3dCmdBeginQuery(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_END_QUERY:
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_debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
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{
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const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
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dump_SVGA3dCmdEndQuery(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_WAIT_FOR_QUERY:
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_debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
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{
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const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
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dump_SVGA3dCmdWaitForQuery(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
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_debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
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{
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const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
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dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGASignedRect) <= next) {
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dump_SVGASignedRect((const SVGASignedRect *)body);
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body += sizeof(SVGASignedRect);
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}
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}
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break;
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default:
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_debug_printf("\t0x%08x\n", cmd_id);
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break;
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}
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while(body + sizeof(uint32_t) <= next) {
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_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
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body += sizeof(uint32_t);
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}
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while(body + sizeof(uint32_t) <= next)
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_debug_printf("\t\t0x%02x\n", *body++);
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}
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void
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svga_dump_commands(const void *commands, uint32_t size)
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{
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@ -1458,307 +1764,11 @@ svga_dump_commands(const void *commands, uint32_t size)
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const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
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const uint8_t *body = (const uint8_t *)&header[1];
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next = (const uint8_t *)body + header->size;
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next = body + header->size;
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if(next > last)
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break;
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switch(cmd_id) {
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case SVGA_3D_CMD_SURFACE_DEFINE:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DEFINE\n");
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{
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const SVGA3dCmdDefineSurface *cmd = (const SVGA3dCmdDefineSurface *)body;
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dump_SVGA3dCmdDefineSurface(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dSize) <= next) {
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dump_SVGA3dSize((const SVGA3dSize *)body);
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body += sizeof(SVGA3dSize);
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}
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}
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break;
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case SVGA_3D_CMD_SURFACE_DESTROY:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DESTROY\n");
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{
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const SVGA3dCmdDestroySurface *cmd = (const SVGA3dCmdDestroySurface *)body;
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dump_SVGA3dCmdDestroySurface(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SURFACE_COPY:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_COPY\n");
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{
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const SVGA3dCmdSurfaceCopy *cmd = (const SVGA3dCmdSurfaceCopy *)body;
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dump_SVGA3dCmdSurfaceCopy(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dCopyBox) <= next) {
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dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
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body += sizeof(SVGA3dCopyBox);
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}
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}
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break;
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case SVGA_3D_CMD_SURFACE_STRETCHBLT:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_STRETCHBLT\n");
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{
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const SVGA3dCmdSurfaceStretchBlt *cmd = (const SVGA3dCmdSurfaceStretchBlt *)body;
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dump_SVGA3dCmdSurfaceStretchBlt(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SURFACE_DMA:
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_debug_printf("\tSVGA_3D_CMD_SURFACE_DMA\n");
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{
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const SVGA3dCmdSurfaceDMA *cmd = (const SVGA3dCmdSurfaceDMA *)body;
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dump_SVGA3dCmdSurfaceDMA(cmd);
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body = (const uint8_t *)&cmd[1];
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while(body + sizeof(SVGA3dCopyBox) <= next) {
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dump_SVGA3dCopyBox((const SVGA3dCopyBox *)body);
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body += sizeof(SVGA3dCopyBox);
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}
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while(body + sizeof(SVGA3dCmdSurfaceDMASuffix) <= next) {
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dump_SVGA3dCmdSurfaceDMASuffix((const SVGA3dCmdSurfaceDMASuffix *)body);
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body += sizeof(SVGA3dCmdSurfaceDMASuffix);
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}
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}
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break;
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case SVGA_3D_CMD_CONTEXT_DEFINE:
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_debug_printf("\tSVGA_3D_CMD_CONTEXT_DEFINE\n");
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{
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const SVGA3dCmdDefineContext *cmd = (const SVGA3dCmdDefineContext *)body;
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dump_SVGA3dCmdDefineContext(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_CONTEXT_DESTROY:
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_debug_printf("\tSVGA_3D_CMD_CONTEXT_DESTROY\n");
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{
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const SVGA3dCmdDestroyContext *cmd = (const SVGA3dCmdDestroyContext *)body;
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dump_SVGA3dCmdDestroyContext(cmd);
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body = (const uint8_t *)&cmd[1];
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}
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break;
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case SVGA_3D_CMD_SETTRANSFORM:
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_debug_printf("\tSVGA_3D_CMD_SETTRANSFORM\n");
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{
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const SVGA3dCmdSetTransform *cmd = (const SVGA3dCmdSetTransform *)body;
|
||||
dump_SVGA3dCmdSetTransform(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETZRANGE:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETZRANGE\n");
|
||||
{
|
||||
const SVGA3dCmdSetZRange *cmd = (const SVGA3dCmdSetZRange *)body;
|
||||
dump_SVGA3dCmdSetZRange(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETRENDERSTATE:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETRENDERSTATE\n");
|
||||
{
|
||||
const SVGA3dCmdSetRenderState *cmd = (const SVGA3dCmdSetRenderState *)body;
|
||||
dump_SVGA3dCmdSetRenderState(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
while(body + sizeof(SVGA3dRenderState) <= next) {
|
||||
dump_SVGA3dRenderState((const SVGA3dRenderState *)body);
|
||||
body += sizeof(SVGA3dRenderState);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETRENDERTARGET:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETRENDERTARGET\n");
|
||||
{
|
||||
const SVGA3dCmdSetRenderTarget *cmd = (const SVGA3dCmdSetRenderTarget *)body;
|
||||
dump_SVGA3dCmdSetRenderTarget(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETTEXTURESTATE:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETTEXTURESTATE\n");
|
||||
{
|
||||
const SVGA3dCmdSetTextureState *cmd = (const SVGA3dCmdSetTextureState *)body;
|
||||
dump_SVGA3dCmdSetTextureState(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
while(body + sizeof(SVGA3dTextureState) <= next) {
|
||||
dump_SVGA3dTextureState((const SVGA3dTextureState *)body);
|
||||
body += sizeof(SVGA3dTextureState);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETMATERIAL:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETMATERIAL\n");
|
||||
{
|
||||
const SVGA3dCmdSetMaterial *cmd = (const SVGA3dCmdSetMaterial *)body;
|
||||
dump_SVGA3dCmdSetMaterial(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETLIGHTDATA:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETLIGHTDATA\n");
|
||||
{
|
||||
const SVGA3dCmdSetLightData *cmd = (const SVGA3dCmdSetLightData *)body;
|
||||
dump_SVGA3dCmdSetLightData(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETLIGHTENABLED:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETLIGHTENABLED\n");
|
||||
{
|
||||
const SVGA3dCmdSetLightEnabled *cmd = (const SVGA3dCmdSetLightEnabled *)body;
|
||||
dump_SVGA3dCmdSetLightEnabled(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETVIEWPORT:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETVIEWPORT\n");
|
||||
{
|
||||
const SVGA3dCmdSetViewport *cmd = (const SVGA3dCmdSetViewport *)body;
|
||||
dump_SVGA3dCmdSetViewport(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETCLIPPLANE:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETCLIPPLANE\n");
|
||||
{
|
||||
const SVGA3dCmdSetClipPlane *cmd = (const SVGA3dCmdSetClipPlane *)body;
|
||||
dump_SVGA3dCmdSetClipPlane(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_CLEAR:
|
||||
_debug_printf("\tSVGA_3D_CMD_CLEAR\n");
|
||||
{
|
||||
const SVGA3dCmdClear *cmd = (const SVGA3dCmdClear *)body;
|
||||
dump_SVGA3dCmdClear(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
while(body + sizeof(SVGA3dRect) <= next) {
|
||||
dump_SVGA3dRect((const SVGA3dRect *)body);
|
||||
body += sizeof(SVGA3dRect);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_PRESENT:
|
||||
_debug_printf("\tSVGA_3D_CMD_PRESENT\n");
|
||||
{
|
||||
const SVGA3dCmdPresent *cmd = (const SVGA3dCmdPresent *)body;
|
||||
dump_SVGA3dCmdPresent(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
while(body + sizeof(SVGA3dCopyRect) <= next) {
|
||||
dump_SVGA3dCopyRect((const SVGA3dCopyRect *)body);
|
||||
body += sizeof(SVGA3dCopyRect);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SHADER_DEFINE:
|
||||
_debug_printf("\tSVGA_3D_CMD_SHADER_DEFINE\n");
|
||||
{
|
||||
const SVGA3dCmdDefineShader *cmd = (const SVGA3dCmdDefineShader *)body;
|
||||
dump_SVGA3dCmdDefineShader(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
svga_shader_dump((const uint32_t *)body,
|
||||
(unsigned)(next - body)/sizeof(uint32_t),
|
||||
FALSE );
|
||||
body = next;
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SHADER_DESTROY:
|
||||
_debug_printf("\tSVGA_3D_CMD_SHADER_DESTROY\n");
|
||||
{
|
||||
const SVGA3dCmdDestroyShader *cmd = (const SVGA3dCmdDestroyShader *)body;
|
||||
dump_SVGA3dCmdDestroyShader(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SET_SHADER:
|
||||
_debug_printf("\tSVGA_3D_CMD_SET_SHADER\n");
|
||||
{
|
||||
const SVGA3dCmdSetShader *cmd = (const SVGA3dCmdSetShader *)body;
|
||||
dump_SVGA3dCmdSetShader(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SET_SHADER_CONST:
|
||||
_debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n");
|
||||
{
|
||||
const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body;
|
||||
dump_SVGA3dCmdSetShaderConst(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_DRAW_PRIMITIVES:
|
||||
_debug_printf("\tSVGA_3D_CMD_DRAW_PRIMITIVES\n");
|
||||
{
|
||||
const SVGA3dCmdDrawPrimitives *cmd = (const SVGA3dCmdDrawPrimitives *)body;
|
||||
unsigned i, j;
|
||||
dump_SVGA3dCmdDrawPrimitives(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
for(i = 0; i < cmd->numVertexDecls; ++i) {
|
||||
dump_SVGA3dVertexDecl((const SVGA3dVertexDecl *)body);
|
||||
body += sizeof(SVGA3dVertexDecl);
|
||||
}
|
||||
for(j = 0; j < cmd->numRanges; ++j) {
|
||||
dump_SVGA3dPrimitiveRange((const SVGA3dPrimitiveRange *)body);
|
||||
body += sizeof(SVGA3dPrimitiveRange);
|
||||
}
|
||||
while(body + sizeof(SVGA3dVertexDivisor) <= next) {
|
||||
dump_SVGA3dVertexDivisor((const SVGA3dVertexDivisor *)body);
|
||||
body += sizeof(SVGA3dVertexDivisor);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_SETSCISSORRECT:
|
||||
_debug_printf("\tSVGA_3D_CMD_SETSCISSORRECT\n");
|
||||
{
|
||||
const SVGA3dCmdSetScissorRect *cmd = (const SVGA3dCmdSetScissorRect *)body;
|
||||
dump_SVGA3dCmdSetScissorRect(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_BEGIN_QUERY:
|
||||
_debug_printf("\tSVGA_3D_CMD_BEGIN_QUERY\n");
|
||||
{
|
||||
const SVGA3dCmdBeginQuery *cmd = (const SVGA3dCmdBeginQuery *)body;
|
||||
dump_SVGA3dCmdBeginQuery(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_END_QUERY:
|
||||
_debug_printf("\tSVGA_3D_CMD_END_QUERY\n");
|
||||
{
|
||||
const SVGA3dCmdEndQuery *cmd = (const SVGA3dCmdEndQuery *)body;
|
||||
dump_SVGA3dCmdEndQuery(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_WAIT_FOR_QUERY:
|
||||
_debug_printf("\tSVGA_3D_CMD_WAIT_FOR_QUERY\n");
|
||||
{
|
||||
const SVGA3dCmdWaitForQuery *cmd = (const SVGA3dCmdWaitForQuery *)body;
|
||||
dump_SVGA3dCmdWaitForQuery(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
}
|
||||
break;
|
||||
case SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN:
|
||||
_debug_printf("\tSVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN\n");
|
||||
{
|
||||
const SVGA3dCmdBlitSurfaceToScreen *cmd = (const SVGA3dCmdBlitSurfaceToScreen *)body;
|
||||
dump_SVGA3dCmdBlitSurfaceToScreen(cmd);
|
||||
body = (const uint8_t *)&cmd[1];
|
||||
while(body + sizeof(SVGASignedRect) <= next) {
|
||||
dump_SVGASignedRect((const SVGASignedRect *)body);
|
||||
body += sizeof(SVGASignedRect);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
_debug_printf("\t0x%08x\n", cmd_id);
|
||||
break;
|
||||
}
|
||||
|
||||
while(body + sizeof(uint32_t) <= next) {
|
||||
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
|
||||
body += sizeof(uint32_t);
|
||||
}
|
||||
while(body + sizeof(uint32_t) <= next)
|
||||
_debug_printf("\t\t0x%02x\n", *body++);
|
||||
svga_dump_command(cmd_id, body, header->size);
|
||||
}
|
||||
else if(cmd_id == SVGA_CMD_FENCE) {
|
||||
_debug_printf("\tSVGA_CMD_FENCE\n");
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
|
||||
#include "pipe/p_compiler.h"
|
||||
|
||||
void
|
||||
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size);
|
||||
|
||||
void
|
||||
svga_dump_commands(const void *commands, uint32_t size);
|
||||
|
||||
|
|
|
@ -208,6 +208,56 @@ cmds = [
|
|||
def dump_cmds():
|
||||
print r'''
|
||||
void
|
||||
svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size)
|
||||
{
|
||||
const uint8_t *body = (const uint8_t *)data;
|
||||
const uint8_t *next = body + size;
|
||||
'''
|
||||
print ' switch(cmd_id) {'
|
||||
indexes = 'ijklmn'
|
||||
for id, header, body, footer in cmds:
|
||||
print ' case %s:' % id
|
||||
print ' _debug_printf("\\t%s\\n");' % id
|
||||
print ' {'
|
||||
print ' const %s *cmd = (const %s *)body;' % (header, header)
|
||||
if len(body):
|
||||
print ' unsigned ' + ', '.join(indexes[:len(body)]) + ';'
|
||||
print ' dump_%s(cmd);' % header
|
||||
print ' body = (const uint8_t *)&cmd[1];'
|
||||
for i in range(len(body)):
|
||||
struct, count = body[i]
|
||||
idx = indexes[i]
|
||||
print ' for(%s = 0; %s < cmd->%s; ++%s) {' % (idx, idx, count, idx)
|
||||
print ' dump_%s((const %s *)body);' % (struct, struct)
|
||||
print ' body += sizeof(%s);' % struct
|
||||
print ' }'
|
||||
if footer is not None:
|
||||
print ' while(body + sizeof(%s) <= next) {' % footer
|
||||
print ' dump_%s((const %s *)body);' % (footer, footer)
|
||||
print ' body += sizeof(%s);' % footer
|
||||
print ' }'
|
||||
if id == 'SVGA_3D_CMD_SHADER_DEFINE':
|
||||
print ' svga_shader_dump((const uint32_t *)body,'
|
||||
print ' (unsigned)(next - body)/sizeof(uint32_t),'
|
||||
print ' FALSE);'
|
||||
print ' body = next;'
|
||||
print ' }'
|
||||
print ' break;'
|
||||
print ' default:'
|
||||
print ' _debug_printf("\\t0x%08x\\n", cmd_id);'
|
||||
print ' break;'
|
||||
print ' }'
|
||||
print r'''
|
||||
while(body + sizeof(uint32_t) <= next) {
|
||||
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
|
||||
body += sizeof(uint32_t);
|
||||
}
|
||||
while(body + sizeof(uint32_t) <= next)
|
||||
_debug_printf("\t\t0x%02x\n", *body++);
|
||||
}
|
||||
'''
|
||||
print r'''
|
||||
void
|
||||
svga_dump_commands(const void *commands, uint32_t size)
|
||||
{
|
||||
const uint8_t *next = commands;
|
||||
|
@ -222,51 +272,11 @@ svga_dump_commands(const void *commands, uint32_t size)
|
|||
const SVGA3dCmdHeader *header = (const SVGA3dCmdHeader *)next;
|
||||
const uint8_t *body = (const uint8_t *)&header[1];
|
||||
|
||||
next = (const uint8_t *)body + header->size;
|
||||
next = body + header->size;
|
||||
if(next > last)
|
||||
break;
|
||||
'''
|
||||
|
||||
print ' switch(cmd_id) {'
|
||||
indexes = 'ijklmn'
|
||||
for id, header, body, footer in cmds:
|
||||
print ' case %s:' % id
|
||||
print ' _debug_printf("\\t%s\\n");' % id
|
||||
print ' {'
|
||||
print ' const %s *cmd = (const %s *)body;' % (header, header)
|
||||
if len(body):
|
||||
print ' unsigned ' + ', '.join(indexes[:len(body)]) + ';'
|
||||
print ' dump_%s(cmd);' % header
|
||||
print ' body = (const uint8_t *)&cmd[1];'
|
||||
for i in range(len(body)):
|
||||
struct, count = body[i]
|
||||
idx = indexes[i]
|
||||
print ' for(%s = 0; %s < cmd->%s; ++%s) {' % (idx, idx, count, idx)
|
||||
print ' dump_%s((const %s *)body);' % (struct, struct)
|
||||
print ' body += sizeof(%s);' % struct
|
||||
print ' }'
|
||||
if footer is not None:
|
||||
print ' while(body + sizeof(%s) <= next) {' % footer
|
||||
print ' dump_%s((const %s *)body);' % (footer, footer)
|
||||
print ' body += sizeof(%s);' % footer
|
||||
print ' }'
|
||||
if id == 'SVGA_3D_CMD_SHADER_DEFINE':
|
||||
print ' sh_svga_dump((const uint32_t *)body, (unsigned)(next - body)/sizeof(uint32_t));'
|
||||
print ' body = next;'
|
||||
print ' }'
|
||||
print ' break;'
|
||||
print ' default:'
|
||||
print ' _debug_printf("\\t0x%08x\\n", cmd_id);'
|
||||
print ' break;'
|
||||
print ' }'
|
||||
|
||||
print r'''
|
||||
while(body + sizeof(uint32_t) <= next) {
|
||||
_debug_printf("\t\t0x%08x\n", *(const uint32_t *)body);
|
||||
body += sizeof(uint32_t);
|
||||
}
|
||||
while(body + sizeof(uint32_t) <= next)
|
||||
_debug_printf("\t\t0x%02x\n", *body++);
|
||||
svga_dump_command(cmd_id, body, header->size);
|
||||
}
|
||||
else if(cmd_id == SVGA_CMD_FENCE) {
|
||||
_debug_printf("\tSVGA_CMD_FENCE\n");
|
||||
|
|
Loading…
Reference in New Issue