freedreno/ir3: rework varying slots (maybe??)
See: dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yyyy_fragment if we only access (in FS) varying.y then it ends up in slot zero.. I'm not sure the hw likes that.. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -2499,7 +2499,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
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actual_in = 0;
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inloc = 0;
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for (i = 0; i < so->inputs_count; i++) {
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unsigned j, regid = ~0, compmask = 0;
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unsigned j, regid = ~0, compmask = 0, maxcomp = 0;
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so->inputs[i].ncomp = 0;
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so->inputs[i].inloc = inloc;
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for (j = 0; j < 4; j++) {
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@ -2512,14 +2512,19 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
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if ((so->type == SHADER_FRAGMENT) && so->inputs[i].bary) {
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/* assign inloc: */
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assert(in->regs[1]->flags & IR3_REG_IMMED);
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in->regs[1]->iim_val = inloc++;
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in->regs[1]->iim_val = inloc + j;
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maxcomp = j + 1;
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}
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}
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}
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if ((so->type == SHADER_FRAGMENT) && compmask && so->inputs[i].bary)
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if ((so->type == SHADER_FRAGMENT) && compmask && so->inputs[i].bary) {
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so->varying_in++;
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so->inputs[i].compmask = (1 << maxcomp) - 1;
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inloc += maxcomp;
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} else {
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so->inputs[i].compmask = compmask;
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}
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so->inputs[i].regid = regid;
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so->inputs[i].compmask = compmask;
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}
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if (ctx->astc_srgb)
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