microsoft/compiler: Set typed_uav_load_additional_formats when appropriate
This flag should be set to true when the RWTexture is attached a vector, and we always declare a vec4 right now, so it should always be true. Might be worth reworking the dxil_module_get_res_type() to use a scalar when the image only has one component. Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
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@ -3670,8 +3670,12 @@ emit_image_load(struct ntd_context *ctx, nir_intrinsic_instr *intr)
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store_dest(ctx, &intr->dest, i, component, out_type);
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}
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if (num_components > 1)
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ctx->mod.feats.typed_uav_load_additional_formats = true;
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/* FIXME: This flag should be set to true when the RWTexture is attached
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* a vector, and we always declare a vec4 right now, so it should always be
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* true. Might be worth reworking the dxil_module_get_res_type() to use a
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* scalar when the image only has one component.
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*/
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ctx->mod.feats.typed_uav_load_additional_formats = true;
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return true;
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}
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