glsl: fix evaluating float16 constant expression matrices
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
This commit is contained in:
parent
50c27a0a17
commit
82caff5bc3
|
@ -935,6 +935,12 @@ ir_dereference_array::constant_expression_value(void *mem_ctx,
|
|||
ir_constant_data data = { { 0 } };
|
||||
|
||||
switch (column_type->base_type) {
|
||||
case GLSL_TYPE_FLOAT16:
|
||||
for (unsigned i = 0; i < column_type->vector_elements; i++)
|
||||
data.f16[i] = array->value.f16[mat_idx + i];
|
||||
|
||||
break;
|
||||
|
||||
case GLSL_TYPE_FLOAT:
|
||||
for (unsigned i = 0; i < column_type->vector_elements; i++)
|
||||
data.f[i] = array->value.f[mat_idx + i];
|
||||
|
|
Loading…
Reference in New Issue