glsl: fix evaluating float16 constant expression matrices

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
This commit is contained in:
Marek Olšák 2020-07-04 17:43:50 -04:00
parent 50c27a0a17
commit 82caff5bc3
1 changed files with 6 additions and 0 deletions

View File

@ -935,6 +935,12 @@ ir_dereference_array::constant_expression_value(void *mem_ctx,
ir_constant_data data = { { 0 } };
switch (column_type->base_type) {
case GLSL_TYPE_FLOAT16:
for (unsigned i = 0; i < column_type->vector_elements; i++)
data.f16[i] = array->value.f16[mat_idx + i];
break;
case GLSL_TYPE_FLOAT:
for (unsigned i = 0; i < column_type->vector_elements; i++)
data.f[i] = array->value.f[mat_idx + i];