glsl: Use SATURATE

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5100>
This commit is contained in:
Alyssa Rosenzweig 2020-05-19 11:14:12 -04:00 committed by Marge Bot
parent a024b39427
commit 82996a8cff
1 changed files with 2 additions and 2 deletions

View File

@ -340,7 +340,7 @@ pack_unorm_1x8(float x)
*
* packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
*/
return (uint8_t) (int) _mesa_roundevenf(CLAMP(x, 0.0f, 1.0f) * 255.0f);
return (uint8_t) (int) _mesa_roundevenf(SATURATE(x) * 255.0f);
}
/**
@ -359,7 +359,7 @@ pack_unorm_1x16(float x)
* packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
*/
return (uint16_t) (int)
_mesa_roundevenf(CLAMP(x, 0.0f, 1.0f) * 65535.0f);
_mesa_roundevenf(SATURATE(x) * 65535.0f);
}
/**