freedreno/ir3: split ubo analysis/lowering passes

Since binning pass variants share the same const_state with their
draw-pass counterpart, we should re-use the draw-pass variant's ubo
range analysis.  So split the two functions of the existing pass
into two parts.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5526>
This commit is contained in:
Rob Clark 2020-06-17 10:07:09 -07:00 committed by Marge Bot
parent e0f93f6898
commit 82815bc980
4 changed files with 31 additions and 12 deletions

View File

@ -344,7 +344,10 @@ ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
progress |= OPT(s, nir_lower_tex, &tex_options);
}
progress |= OPT(s, ir3_nir_analyze_ubo_ranges, so);
if (!so->binning_pass)
OPT_V(s, ir3_nir_analyze_ubo_ranges, so);
progress |= OPT(s, ir3_nir_lower_ubo_loads, so);
/* UBO offset lowering has to come after we've decided what will
* be left as load_ubo

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@ -57,7 +57,8 @@ void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s);
void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
struct ir3_const_state *const_state);
bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
void ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v);
bool ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v);
nir_ssa_def *
ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);

View File

@ -229,9 +229,10 @@ track_ubo_use(nir_intrinsic_instr *instr, nir_builder *b, int *num_ubos)
}
}
static void
static bool
lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
struct ir3_ubo_analysis_state *state, int *num_ubos, uint32_t alignment)
const struct ir3_ubo_analysis_state *state,
int *num_ubos, uint32_t alignment)
{
b->cursor = nir_before_instr(&instr->instr);
@ -242,14 +243,14 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
const struct ir3_ubo_range *range = get_existing_range(instr, state);
if (!range) {
track_ubo_use(instr, b, num_ubos);
return;
return false;
}
/* We don't have a good way of determining the range of the dynamic
* access in general, so for now just fall back to pulling.
*/
if (!nir_src_is_const(instr->src[1]) && !ubo_is_gl_uniforms(&range->ubo))
return;
return false;
/* After gathering the UBO access ranges, we limit the total
* upload. Don't lower if this load is outside the range.
@ -258,7 +259,7 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
instr, alignment);
if (!(range->start <= r.start && r.end <= range->end)) {
track_ubo_use(instr, b, num_ubos);
return;
return false;
}
nir_ssa_def *ubo_offset = nir_ssa_for_src(b, instr->src[1], 1);
@ -313,7 +314,7 @@ lower_ubo_load_to_uniform(nir_intrinsic_instr *instr, nir_builder *b,
nir_instr_remove(&instr->instr);
state->lower_count++;
return true;
}
static bool
@ -330,7 +331,7 @@ instr_is_load_ubo(nir_instr *instr)
return op == nir_intrinsic_load_ubo;
}
bool
void
ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
{
struct ir3_const_state *const_state = ir3_const_state(v);
@ -394,15 +395,30 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
}
state->size = offset;
}
bool
ir3_nir_lower_ubo_loads(nir_shader *nir, struct ir3_shader_variant *v)
{
struct ir3_compiler *compiler = v->shader->compiler;
/* For the binning pass variant, we re-use the corresponding draw-pass
* variants const_state and ubo state. To make these clear, in this
* pass it is const (read-only)
*/
const struct ir3_const_state *const_state = ir3_const_state(v);
const struct ir3_ubo_analysis_state *state = &const_state->ubo_state;
int num_ubos = 0;
bool progress = false;
nir_foreach_function (function, nir) {
if (function->impl) {
nir_builder builder;
nir_builder_init(&builder, function->impl);
nir_foreach_block (block, function->impl) {
nir_foreach_instr_safe (instr, block) {
if (instr_is_load_ubo(instr))
if (!instr_is_load_ubo(instr))
continue;
progress |=
lower_ubo_load_to_uniform(nir_instr_as_intrinsic(instr),
&builder, state, &num_ubos,
compiler->const_upload_unit);
@ -420,5 +436,5 @@ ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader_variant *v)
if (nir->info.first_ubo_is_default_ubo)
nir->info.num_ubos = num_ubos;
return state->lower_count > 0;
return progress;
}

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@ -97,7 +97,6 @@ struct ir3_ubo_analysis_state {
struct ir3_ubo_range range[IR3_MAX_UBO_PUSH_RANGES];
uint32_t num_enabled;
uint32_t size;
uint32_t lower_count;
uint32_t cmdstream_size; /* for per-gen backend to stash required cmdstream size */
};