gallium/u_blitter: implement blitting multisample resources
It can blit only one sample at a time (it should be called in a loop).
This commit is contained in:
parent
dacf5dc9ac
commit
825b45366d
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@ -203,7 +203,7 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
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enum pipe_texture_target pipe_tex)
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{
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if (!ctx->fs[pipe_tex][writemask]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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ctx->fs[pipe_tex][writemask] =
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util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
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@ -223,7 +223,7 @@ set_depthstencil_fragment_shader(struct blit_state *ctx,
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enum pipe_texture_target pipe_tex)
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{
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if (!ctx->fs_depthstencil[pipe_tex]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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ctx->fs_depthstencil[pipe_tex] =
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util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex,
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@ -242,7 +242,7 @@ set_depth_fragment_shader(struct blit_state *ctx,
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enum pipe_texture_target pipe_tex)
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{
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if (!ctx->fs_depth[pipe_tex]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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ctx->fs_depth[pipe_tex] =
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util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
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@ -261,7 +261,7 @@ set_stencil_fragment_shader(struct blit_state *ctx,
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enum pipe_texture_target pipe_tex)
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{
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if (!ctx->fs_stencil[pipe_tex]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
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ctx->fs_stencil[pipe_tex] =
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util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex,
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@ -81,6 +81,12 @@ struct blitter_context_priv
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void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
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void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
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/* FS which outputs one sample from a multisample texture. */
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void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
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void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
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void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
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void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
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/* Blend state. */
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void *blend_write_color; /**< blend state with writemask of RGBA */
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void *blend_keep_color; /**< blend state with writemask of 0 */
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@ -559,7 +565,8 @@ static void get_texcoords(struct pipe_sampler_view *src,
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{
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struct pipe_resource *tex = src->texture;
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unsigned level = src->u.tex.first_level;
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boolean normalized = tex->target != PIPE_TEXTURE_RECT;
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boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
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tex->nr_samples <= 1;
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if (normalized) {
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out[0] = x1 / (float)u_minify(src_width0, level);
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@ -593,7 +600,7 @@ static void set_texcoords_in_vertices(const float coord[4],
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static void blitter_set_texcoords(struct blitter_context_priv *ctx,
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struct pipe_sampler_view *src,
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unsigned src_width0, unsigned src_height0,
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unsigned layer,
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unsigned layer, unsigned sample,
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unsigned x1, unsigned y1,
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unsigned x2, unsigned y2)
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{
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@ -630,8 +637,16 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
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break;
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case PIPE_TEXTURE_2D_ARRAY:
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for (i = 0; i < 4; i++)
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ctx->vertices[i][1][2] = layer; /*r*/
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][2] = layer; /*r*/
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ctx->vertices[i][1][3] = sample; /*q*/
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}
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break;
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case PIPE_TEXTURE_2D:
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][1][2] = sample; /*r*/
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}
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break;
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default:;
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@ -672,81 +687,149 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
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static INLINE
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void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
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unsigned tex_target)
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struct pipe_resource *tex)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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/* Create the fragment shader on-demand. */
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if (!ctx->fs_texfetch_col[tex_target]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
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ctx->fs_texfetch_col[tex_target] =
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util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
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}
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_col[tex->target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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*shader =
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util_make_fragment_tex_shader(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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}
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return *shader;
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}
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return ctx->fs_texfetch_col[tex_target];
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}
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static INLINE
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void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
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unsigned tex_target)
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struct pipe_resource *tex)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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/* Create the fragment shader on-demand. */
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if (!ctx->fs_texfetch_depth[tex_target]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
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ctx->fs_texfetch_depth[tex_target] =
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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*shader =
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util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
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}
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_depth[tex->target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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}
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return *shader;
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}
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return ctx->fs_texfetch_depth[tex_target];
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}
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static INLINE
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void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
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unsigned tex_target)
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struct pipe_resource *tex)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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/* Create the fragment shader on-demand. */
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if (!ctx->fs_texfetch_depthstencil[tex_target]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
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ctx->fs_texfetch_depthstencil[tex_target] =
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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*shader =
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util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
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}
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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*shader =
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util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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}
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return *shader;
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}
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return ctx->fs_texfetch_depthstencil[tex_target];
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}
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static INLINE
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void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
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unsigned tex_target)
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struct pipe_resource *tex)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
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assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
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/* Create the fragment shader on-demand. */
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if (!ctx->fs_texfetch_stencil[tex_target]) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
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if (tex->nr_samples > 1) {
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void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
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ctx->fs_texfetch_stencil[tex_target] =
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
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tex->nr_samples);
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*shader =
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util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
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}
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return *shader;
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} else {
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void **shader = &ctx->fs_texfetch_stencil[tex->target];
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/* Create the fragment shader on-demand. */
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if (!*shader) {
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unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
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*shader =
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util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
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TGSI_INTERPOLATE_LINEAR);
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}
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return *shader;
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}
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return ctx->fs_texfetch_stencil[tex_target];
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}
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static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
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@ -989,10 +1072,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
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void util_blitter_copy_texture(struct blitter_context *blitter,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dst_level, unsigned dst_sample_mask,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src,
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unsigned src_level,
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unsigned src_level, unsigned src_sample,
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const struct pipe_box *srcbox)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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@ -1012,9 +1095,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
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src_view = pipe->create_sampler_view(pipe, src, &src_templ);
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/* Copy. */
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util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
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srcbox, src->width0, src->height0,
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PIPE_MASK_RGBAZS);
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util_blitter_copy_texture_view(blitter, dst_view, dst_sample_mask, dstx,
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dsty, src_view, src_sample, srcbox,
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src->width0, src->height0, PIPE_MASK_RGBAZS);
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pipe_surface_reference(&dst_view, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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@ -1022,8 +1105,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
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void util_blitter_copy_texture_view(struct blitter_context *blitter,
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struct pipe_surface *dst,
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unsigned dst_sample_mask,
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unsigned dstx, unsigned dsty,
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struct pipe_sampler_view *src,
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unsigned src_sample,
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const struct pipe_box *srcbox,
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unsigned src_width0, unsigned src_height0,
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unsigned mask)
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@ -1077,17 +1162,17 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depthstencil(ctx, src_target));
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blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
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} else if (blit_depth) {
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_write_depth_keep_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_depth(ctx, src_target));
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blitter_get_fs_texfetch_depth(ctx, src->texture));
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} else { /* is_stencil */
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pipe->bind_depth_stencil_alpha_state(pipe,
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ctx->dsa_keep_depth_write_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_stencil(ctx, src_target));
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blitter_get_fs_texfetch_stencil(ctx, src->texture));
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}
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fb_state.nr_cbufs = 0;
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@ -1096,7 +1181,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
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pipe->bind_blend_state(pipe, ctx->blend_write_color);
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pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
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pipe->bind_fs_state(pipe,
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blitter_get_fs_texfetch_col(ctx, src_target));
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blitter_get_fs_texfetch_col(ctx, src->texture));
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fb_state.nr_cbufs = 1;
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fb_state.cbufs[0] = dst;
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@ -1127,51 +1212,36 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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pipe->set_framebuffer_state(pipe, &fb_state);
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pipe->set_sample_mask(pipe, ~0);
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pipe->set_sample_mask(pipe, dst_sample_mask);
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blitter_set_common_draw_rect_state(ctx);
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blitter_set_dst_dimensions(ctx, dst->width, dst->height);
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switch (src_target) {
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if ((src_target == PIPE_TEXTURE_1D ||
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src_target == PIPE_TEXTURE_2D ||
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src_target == PIPE_TEXTURE_RECT) &&
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src->texture->nr_samples <= 1) {
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/* Draw the quad with the draw_rectangle callback. */
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case PIPE_TEXTURE_1D:
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_RECT:
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{
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/* Set texture coordinates. - use a pipe color union
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* for interface purposes.
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* XXX pipe_color_union is a wrong name since we use that to set
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* texture coordinates too.
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*/
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union pipe_color_union coord;
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get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
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srcbox->x+width, srcbox->y+height, coord.f);
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/* Draw. */
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
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}
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break;
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/* Set texture coordinates. - use a pipe color union
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* for interface purposes.
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* XXX pipe_color_union is a wrong name since we use that to set
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* texture coordinates too.
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*/
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union pipe_color_union coord;
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get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
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srcbox->x+width, srcbox->y+height, coord.f);
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/* Draw. */
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
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} else {
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/* Draw the quad with the generic codepath. */
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default:
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/* Set texture coordinates. */
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switch (src_target) {
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case PIPE_TEXTURE_1D_ARRAY:
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_3D:
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case PIPE_TEXTURE_CUBE:
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blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
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srcbox->y, srcbox->x,
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srcbox->x + width, srcbox->y + height);
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break;
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default:
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assert(0);
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}
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blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
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||||
break;
|
||||
blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
|
||||
src_sample,
|
||||
srcbox->x, srcbox->y,
|
||||
srcbox->x + width, srcbox->y + height);
|
||||
blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
|
||||
}
|
||||
|
||||
blitter_restore_vertex_states(ctx);
|
||||
|
|
|
@ -178,6 +178,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
|
|||
* a software fallback path is taken and both surfaces must be of the same
|
||||
* format.
|
||||
*
|
||||
* Only one sample of a multisample texture can be copied and is specified by
|
||||
* src_sample. If the destination is a multisample resource, dst_sample_mask
|
||||
* specifies the sample mask. For single-sample resources, set dst_sample_mask
|
||||
* to ~0.
|
||||
*
|
||||
* These states must be saved in the blitter in addition to the state objects
|
||||
* already required to be saved:
|
||||
|
@ -190,10 +194,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
|
|||
*/
|
||||
void util_blitter_copy_texture(struct blitter_context *blitter,
|
||||
struct pipe_resource *dst,
|
||||
unsigned dst_level,
|
||||
unsigned dst_level, unsigned dst_sample_mask,
|
||||
unsigned dstx, unsigned dsty, unsigned dstz,
|
||||
struct pipe_resource *src,
|
||||
unsigned src_level,
|
||||
unsigned src_level, unsigned src_sample,
|
||||
const struct pipe_box *srcbox);
|
||||
|
||||
/**
|
||||
|
@ -218,8 +222,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
|
|||
*/
|
||||
void util_blitter_copy_texture_view(struct blitter_context *blitter,
|
||||
struct pipe_surface *dst,
|
||||
unsigned dst_sample_mask,
|
||||
unsigned dstx, unsigned dsty,
|
||||
struct pipe_sampler_view *src,
|
||||
unsigned src_sample,
|
||||
const struct pipe_box *srcbox,
|
||||
unsigned src_width0, unsigned src_height0,
|
||||
unsigned mask);
|
||||
|
|
|
@ -548,23 +548,37 @@ util_query_clear_result(union pipe_query_result *result, unsigned type)
|
|||
|
||||
/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
|
||||
static INLINE unsigned
|
||||
util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
|
||||
util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target,
|
||||
unsigned nr_samples)
|
||||
{
|
||||
switch (pipe_tex_target) {
|
||||
case PIPE_TEXTURE_1D:
|
||||
assert(nr_samples <= 1);
|
||||
return TGSI_TEXTURE_1D;
|
||||
|
||||
case PIPE_TEXTURE_2D:
|
||||
return TGSI_TEXTURE_2D;
|
||||
return nr_samples > 1 ? TGSI_TEXTURE_2D_MSAA : TGSI_TEXTURE_2D;
|
||||
|
||||
case PIPE_TEXTURE_RECT:
|
||||
assert(nr_samples <= 1);
|
||||
return TGSI_TEXTURE_RECT;
|
||||
|
||||
case PIPE_TEXTURE_3D:
|
||||
assert(nr_samples <= 1);
|
||||
return TGSI_TEXTURE_3D;
|
||||
|
||||
case PIPE_TEXTURE_CUBE:
|
||||
assert(nr_samples <= 1);
|
||||
return TGSI_TEXTURE_CUBE;
|
||||
|
||||
case PIPE_TEXTURE_1D_ARRAY:
|
||||
assert(nr_samples <= 1);
|
||||
return TGSI_TEXTURE_1D_ARRAY;
|
||||
|
||||
case PIPE_TEXTURE_2D_ARRAY:
|
||||
return TGSI_TEXTURE_2D_ARRAY;
|
||||
return nr_samples > 1 ? TGSI_TEXTURE_2D_ARRAY_MSAA :
|
||||
TGSI_TEXTURE_2D_ARRAY;
|
||||
|
||||
default:
|
||||
assert(0 && "unexpected texture target");
|
||||
return TGSI_TEXTURE_UNKNOWN;
|
||||
|
|
|
@ -40,7 +40,12 @@
|
|||
#include "pipe/p_state.h"
|
||||
#include "util/u_simple_shaders.h"
|
||||
#include "util/u_debug.h"
|
||||
#include "util/u_memory.h"
|
||||
#include "tgsi/tgsi_dump.h"
|
||||
#include "tgsi/tgsi_strings.h"
|
||||
#include "tgsi/tgsi_ureg.h"
|
||||
#include "tgsi/tgsi_text.h"
|
||||
#include <stdio.h> /* include last */
|
||||
|
||||
|
||||
|
||||
|
@ -353,3 +358,131 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
|
|||
|
||||
return ureg_create_shader_and_destroy( ureg, pipe );
|
||||
}
|
||||
|
||||
|
||||
static void *
|
||||
util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex,
|
||||
const char *output_semantic,
|
||||
const char *output_mask)
|
||||
{
|
||||
static const char shader_templ[] =
|
||||
"FRAG\n"
|
||||
"DCL IN[0], GENERIC[0], LINEAR\n"
|
||||
"DCL SAMP[0]\n"
|
||||
"DCL OUT[0], %s\n"
|
||||
"DCL TEMP[0]\n"
|
||||
|
||||
"F2U TEMP[0], IN[0]\n"
|
||||
"TXF OUT[0]%s, TEMP[0].xyzz, SAMP[0], %s\n"
|
||||
"END\n";
|
||||
|
||||
const char *type = tgsi_texture_names[tgsi_tex];
|
||||
char text[sizeof(shader_templ)+100];
|
||||
struct tgsi_token tokens[1000];
|
||||
struct pipe_shader_state state = {tokens};
|
||||
|
||||
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
|
||||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
|
||||
|
||||
sprintf(text, shader_templ, output_semantic, output_mask, type);
|
||||
|
||||
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
|
||||
puts(text);
|
||||
assert(0);
|
||||
return NULL;
|
||||
}
|
||||
#if 0
|
||||
tgsi_dump(state.tokens, 0);
|
||||
#endif
|
||||
|
||||
return pipe->create_fs_state(pipe, &state);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make a fragment shader that sets the output color to a color
|
||||
* fetched from a multisample texture.
|
||||
* \param tex_target one of PIPE_TEXTURE_x
|
||||
*/
|
||||
void *
|
||||
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex)
|
||||
{
|
||||
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
|
||||
"COLOR[0]", "");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make a fragment shader that sets the output depth to a depth value
|
||||
* fetched from a multisample texture.
|
||||
* \param tex_target one of PIPE_TEXTURE_x
|
||||
*/
|
||||
void *
|
||||
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex)
|
||||
{
|
||||
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
|
||||
"POSITION", ".z");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make a fragment shader that sets the output stencil to a stencil value
|
||||
* fetched from a multisample texture.
|
||||
* \param tex_target one of PIPE_TEXTURE_x
|
||||
*/
|
||||
void *
|
||||
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex)
|
||||
{
|
||||
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
|
||||
"STENCIL", ".y");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Make a fragment shader that sets the output depth and stencil to depth
|
||||
* and stencil values fetched from two multisample textures / samplers.
|
||||
* The sizes of both textures should match (it should be one depth-stencil
|
||||
* texture).
|
||||
* \param tex_target one of PIPE_TEXTURE_x
|
||||
*/
|
||||
void *
|
||||
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex)
|
||||
{
|
||||
static const char shader_templ[] =
|
||||
"FRAG\n"
|
||||
"DCL IN[0], GENERIC[0], LINEAR\n"
|
||||
"DCL SAMP[0..1]\n"
|
||||
"DCL OUT[0], POSITION\n"
|
||||
"DCL OUT[1], STENCIL\n"
|
||||
"DCL TEMP[0]\n"
|
||||
|
||||
"F2U TEMP[0], IN[0]\n"
|
||||
"TXF OUT[0].z, TEMP[0], SAMP[0], %s\n"
|
||||
"TXF OUT[1].y, TEMP[0], SAMP[1], %s\n"
|
||||
"END\n";
|
||||
|
||||
const char *type = tgsi_texture_names[tgsi_tex];
|
||||
char text[sizeof(shader_templ)+100];
|
||||
struct tgsi_token tokens[1000];
|
||||
struct pipe_shader_state state = {tokens};
|
||||
|
||||
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
|
||||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
|
||||
|
||||
sprintf(text, shader_templ, type, type);
|
||||
|
||||
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
|
||||
assert(0);
|
||||
return NULL;
|
||||
}
|
||||
#if 0
|
||||
tgsi_dump(state.tokens, 0);
|
||||
#endif
|
||||
|
||||
return pipe->create_fs_state(pipe, &state);
|
||||
}
|
||||
|
|
|
@ -95,6 +95,26 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
|
|||
int input_semantic,
|
||||
int input_interpolate);
|
||||
|
||||
|
||||
extern void *
|
||||
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex);
|
||||
|
||||
|
||||
extern void *
|
||||
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex);
|
||||
|
||||
|
||||
extern void *
|
||||
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex);
|
||||
|
||||
|
||||
void *
|
||||
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
|
||||
unsigned tgsi_tex);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -86,8 +86,8 @@ i915_surface_copy_render(struct pipe_context *pipe,
|
|||
i915->saved_nr_sampler_views,
|
||||
i915->saved_sampler_views);
|
||||
|
||||
util_blitter_copy_texture(i915->blitter, dst, dst_level, dstx, dsty, dstz,
|
||||
src, src_level, src_box);
|
||||
util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
|
||||
src, src_level, 0, src_box);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
@ -577,8 +577,8 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
|
|||
src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
|
||||
|
||||
r300_blitter_begin(r300, R300_COPY);
|
||||
util_blitter_copy_texture_view(r300->blitter, dst_view, dstx, dsty,
|
||||
src_view, src_box,
|
||||
util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
|
||||
src_view, 0, src_box,
|
||||
src_width0, src_height0, PIPE_MASK_RGBAZS);
|
||||
r300_blitter_end(r300);
|
||||
|
||||
|
|
|
@ -434,8 +434,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
|
|||
}
|
||||
|
||||
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
|
||||
util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
|
||||
src, src_level, psbox);
|
||||
util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
|
||||
src, src_level, 0, psbox);
|
||||
r600_blitter_end(ctx);
|
||||
|
||||
if (restore_orig[0])
|
||||
|
|
Loading…
Reference in New Issue