gallium/u_blitter: implement blitting multisample resources

It can blit only one sample at a time (it should be called in a loop).
This commit is contained in:
Marek Olšák 2012-07-25 12:38:22 +02:00
parent dacf5dc9ac
commit 825b45366d
9 changed files with 347 additions and 104 deletions

View File

@ -203,7 +203,7 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
enum pipe_texture_target pipe_tex)
{
if (!ctx->fs[pipe_tex][writemask]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
ctx->fs[pipe_tex][writemask] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
@ -223,7 +223,7 @@ set_depthstencil_fragment_shader(struct blit_state *ctx,
enum pipe_texture_target pipe_tex)
{
if (!ctx->fs_depthstencil[pipe_tex]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
ctx->fs_depthstencil[pipe_tex] =
util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex,
@ -242,7 +242,7 @@ set_depth_fragment_shader(struct blit_state *ctx,
enum pipe_texture_target pipe_tex)
{
if (!ctx->fs_depth[pipe_tex]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
ctx->fs_depth[pipe_tex] =
util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
@ -261,7 +261,7 @@ set_stencil_fragment_shader(struct blit_state *ctx,
enum pipe_texture_target pipe_tex)
{
if (!ctx->fs_stencil[pipe_tex]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex);
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
ctx->fs_stencil[pipe_tex] =
util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex,

View File

@ -81,6 +81,12 @@ struct blitter_context_priv
void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs one sample from a multisample texture. */
void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
/* Blend state. */
void *blend_write_color; /**< blend state with writemask of RGBA */
void *blend_keep_color; /**< blend state with writemask of 0 */
@ -559,7 +565,8 @@ static void get_texcoords(struct pipe_sampler_view *src,
{
struct pipe_resource *tex = src->texture;
unsigned level = src->u.tex.first_level;
boolean normalized = tex->target != PIPE_TEXTURE_RECT;
boolean normalized = tex->target != PIPE_TEXTURE_RECT &&
tex->nr_samples <= 1;
if (normalized) {
out[0] = x1 / (float)u_minify(src_width0, level);
@ -593,7 +600,7 @@ static void set_texcoords_in_vertices(const float coord[4],
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
struct pipe_sampler_view *src,
unsigned src_width0, unsigned src_height0,
unsigned layer,
unsigned layer, unsigned sample,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
@ -630,8 +637,16 @@ static void blitter_set_texcoords(struct blitter_context_priv *ctx,
break;
case PIPE_TEXTURE_2D_ARRAY:
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = layer; /*r*/
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][2] = layer; /*r*/
ctx->vertices[i][1][3] = sample; /*q*/
}
break;
case PIPE_TEXTURE_2D:
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][2] = sample; /*r*/
}
break;
default:;
@ -672,81 +687,149 @@ void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs,
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
unsigned tex_target)
struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_col[tex_target]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
if (tex->nr_samples > 1) {
void **shader = &ctx->fs_texfetch_col_msaa[tex->target];
ctx->fs_texfetch_col[tex_target] =
util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
tex->nr_samples);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
}
return *shader;
} else {
void **shader = &ctx->fs_texfetch_col[tex->target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
*shader =
util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
return *shader;
}
return ctx->fs_texfetch_col[tex_target];
}
static INLINE
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
unsigned tex_target)
struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depth[tex_target]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
if (tex->nr_samples > 1) {
void **shader = &ctx->fs_texfetch_depth_msaa[tex->target];
ctx->fs_texfetch_depth[tex_target] =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
tex->nr_samples);
*shader =
util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
}
return *shader;
} else {
void **shader = &ctx->fs_texfetch_depth[tex->target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
*shader =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
return *shader;
}
return ctx->fs_texfetch_depth[tex_target];
}
static INLINE
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
unsigned tex_target)
struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depthstencil[tex_target]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
if (tex->nr_samples > 1) {
void **shader = &ctx->fs_texfetch_depthstencil_msaa[tex->target];
ctx->fs_texfetch_depthstencil[tex_target] =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
tex->nr_samples);
*shader =
util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
}
return *shader;
} else {
void **shader = &ctx->fs_texfetch_depthstencil[tex->target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
*shader =
util_make_fragment_tex_shader_writedepthstencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
return *shader;
}
return ctx->fs_texfetch_depthstencil[tex_target];
}
static INLINE
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
unsigned tex_target)
struct pipe_resource *tex)
{
struct pipe_context *pipe = ctx->base.pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
assert(tex->target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_stencil[tex_target]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex_target);
if (tex->nr_samples > 1) {
void **shader = &ctx->fs_texfetch_stencil_msaa[tex->target];
ctx->fs_texfetch_stencil[tex_target] =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target,
tex->nr_samples);
*shader =
util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
}
return *shader;
} else {
void **shader = &ctx->fs_texfetch_stencil[tex->target];
/* Create the fragment shader on-demand. */
if (!*shader) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(tex->target, 0);
*shader =
util_make_fragment_tex_shader_writestencil(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
return *shader;
}
return ctx->fs_texfetch_stencil[tex_target];
}
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx)
@ -989,10 +1072,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_level, unsigned dst_sample_mask,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
unsigned src_level, unsigned src_sample,
const struct pipe_box *srcbox)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
@ -1012,9 +1095,9 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
/* Copy. */
util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
srcbox, src->width0, src->height0,
PIPE_MASK_RGBAZS);
util_blitter_copy_texture_view(blitter, dst_view, dst_sample_mask, dstx,
dsty, src_view, src_sample, srcbox,
src->width0, src->height0, PIPE_MASK_RGBAZS);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
@ -1022,8 +1105,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dst_sample_mask,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
unsigned src_sample,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask)
@ -1077,17 +1162,17 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depthstencil(ctx, src_target));
blitter_get_fs_texfetch_depthstencil(ctx, src->texture));
} else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depth(ctx, src_target));
blitter_get_fs_texfetch_depth(ctx, src->texture));
} else { /* is_stencil */
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_keep_depth_write_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_stencil(ctx, src_target));
blitter_get_fs_texfetch_stencil(ctx, src->texture));
}
fb_state.nr_cbufs = 0;
@ -1096,7 +1181,7 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src_target));
blitter_get_fs_texfetch_col(ctx, src->texture));
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dst;
@ -1127,51 +1212,36 @@ void util_blitter_copy_texture_view(struct blitter_context *blitter,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
pipe->set_sample_mask(pipe, dst_sample_mask);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, dst->width, dst->height);
switch (src_target) {
if ((src_target == PIPE_TEXTURE_1D ||
src_target == PIPE_TEXTURE_2D ||
src_target == PIPE_TEXTURE_RECT) &&
src->texture->nr_samples <= 1) {
/* Draw the quad with the draw_rectangle callback. */
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
{
/* Set texture coordinates. - use a pipe color union
* for interface purposes.
* XXX pipe_color_union is a wrong name since we use that to set
* texture coordinates too.
*/
union pipe_color_union coord;
get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
srcbox->x+width, srcbox->y+height, coord.f);
/* Draw. */
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
}
break;
/* Set texture coordinates. - use a pipe color union
* for interface purposes.
* XXX pipe_color_union is a wrong name since we use that to set
* texture coordinates too.
*/
union pipe_color_union coord;
get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
srcbox->x+width, srcbox->y+height, coord.f);
/* Draw. */
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
} else {
/* Draw the quad with the generic codepath. */
default:
/* Set texture coordinates. */
switch (src_target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
srcbox->y, srcbox->x,
srcbox->x + width, srcbox->y + height);
break;
default:
assert(0);
}
blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
break;
blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
src_sample,
srcbox->x, srcbox->y,
srcbox->x + width, srcbox->y + height);
blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0);
}
blitter_restore_vertex_states(ctx);

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@ -178,6 +178,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
* Only one sample of a multisample texture can be copied and is specified by
* src_sample. If the destination is a multisample resource, dst_sample_mask
* specifies the sample mask. For single-sample resources, set dst_sample_mask
* to ~0.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
@ -190,10 +194,10 @@ boolean util_blitter_is_copy_supported(struct blitter_context *blitter,
*/
void util_blitter_copy_texture(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_level, unsigned dst_sample_mask,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
unsigned src_level, unsigned src_sample,
const struct pipe_box *srcbox);
/**
@ -218,8 +222,10 @@ void util_blitter_copy_texture(struct blitter_context *blitter,
*/
void util_blitter_copy_texture_view(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dst_sample_mask,
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
unsigned src_sample,
const struct pipe_box *srcbox,
unsigned src_width0, unsigned src_height0,
unsigned mask);

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@ -548,23 +548,37 @@ util_query_clear_result(union pipe_query_result *result, unsigned type)
/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
static INLINE unsigned
util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
util_pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target,
unsigned nr_samples)
{
switch (pipe_tex_target) {
case PIPE_TEXTURE_1D:
assert(nr_samples <= 1);
return TGSI_TEXTURE_1D;
case PIPE_TEXTURE_2D:
return TGSI_TEXTURE_2D;
return nr_samples > 1 ? TGSI_TEXTURE_2D_MSAA : TGSI_TEXTURE_2D;
case PIPE_TEXTURE_RECT:
assert(nr_samples <= 1);
return TGSI_TEXTURE_RECT;
case PIPE_TEXTURE_3D:
assert(nr_samples <= 1);
return TGSI_TEXTURE_3D;
case PIPE_TEXTURE_CUBE:
assert(nr_samples <= 1);
return TGSI_TEXTURE_CUBE;
case PIPE_TEXTURE_1D_ARRAY:
assert(nr_samples <= 1);
return TGSI_TEXTURE_1D_ARRAY;
case PIPE_TEXTURE_2D_ARRAY:
return TGSI_TEXTURE_2D_ARRAY;
return nr_samples > 1 ? TGSI_TEXTURE_2D_ARRAY_MSAA :
TGSI_TEXTURE_2D_ARRAY;
default:
assert(0 && "unexpected texture target");
return TGSI_TEXTURE_UNKNOWN;

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@ -40,7 +40,12 @@
#include "pipe/p_state.h"
#include "util/u_simple_shaders.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_strings.h"
#include "tgsi/tgsi_ureg.h"
#include "tgsi/tgsi_text.h"
#include <stdio.h> /* include last */
@ -353,3 +358,131 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
return ureg_create_shader_and_destroy( ureg, pipe );
}
static void *
util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
unsigned tgsi_tex,
const char *output_semantic,
const char *output_mask)
{
static const char shader_templ[] =
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
"DCL OUT[0], %s\n"
"DCL TEMP[0]\n"
"F2U TEMP[0], IN[0]\n"
"TXF OUT[0]%s, TEMP[0].xyzz, SAMP[0], %s\n"
"END\n";
const char *type = tgsi_texture_names[tgsi_tex];
char text[sizeof(shader_templ)+100];
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
sprintf(text, shader_templ, output_semantic, output_mask, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
puts(text);
assert(0);
return NULL;
}
#if 0
tgsi_dump(state.tokens, 0);
#endif
return pipe->create_fs_state(pipe, &state);
}
/**
* Make a fragment shader that sets the output color to a color
* fetched from a multisample texture.
* \param tex_target one of PIPE_TEXTURE_x
*/
void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
"COLOR[0]", "");
}
/**
* Make a fragment shader that sets the output depth to a depth value
* fetched from a multisample texture.
* \param tex_target one of PIPE_TEXTURE_x
*/
void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
"POSITION", ".z");
}
/**
* Make a fragment shader that sets the output stencil to a stencil value
* fetched from a multisample texture.
* \param tex_target one of PIPE_TEXTURE_x
*/
void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
"STENCIL", ".y");
}
/**
* Make a fragment shader that sets the output depth and stencil to depth
* and stencil values fetched from two multisample textures / samplers.
* The sizes of both textures should match (it should be one depth-stencil
* texture).
* \param tex_target one of PIPE_TEXTURE_x
*/
void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
unsigned tgsi_tex)
{
static const char shader_templ[] =
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0..1]\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], STENCIL\n"
"DCL TEMP[0]\n"
"F2U TEMP[0], IN[0]\n"
"TXF OUT[0].z, TEMP[0], SAMP[0], %s\n"
"TXF OUT[1].y, TEMP[0], SAMP[1], %s\n"
"END\n";
const char *type = tgsi_texture_names[tgsi_tex];
char text[sizeof(shader_templ)+100];
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
sprintf(text, shader_templ, type, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
assert(0);
return NULL;
}
#if 0
tgsi_dump(state.tokens, 0);
#endif
return pipe->create_fs_state(pipe, &state);
}

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@ -95,6 +95,26 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
int input_semantic,
int input_interpolate);
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex);
extern void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
unsigned tgsi_tex);
extern void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
unsigned tgsi_tex);
void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex);
#ifdef __cplusplus
}
#endif

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@ -86,8 +86,8 @@ i915_surface_copy_render(struct pipe_context *pipe,
i915->saved_nr_sampler_views,
i915->saved_sampler_views);
util_blitter_copy_texture(i915->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
src, src_level, 0, src_box);
}
static void

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@ -577,8 +577,8 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
r300_blitter_begin(r300, R300_COPY);
util_blitter_copy_texture_view(r300->blitter, dst_view, dstx, dsty,
src_view, src_box,
util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
src_view, 0, src_box,
src_width0, src_height0, PIPE_MASK_RGBAZS);
r300_blitter_end(r300);

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@ -434,8 +434,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
}
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
src, src_level, psbox);
util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
src, src_level, 0, psbox);
r600_blitter_end(ctx);
if (restore_orig[0])