vec4/generator: Actually pass the sampler into generate_tex
This is an artifact of the way the separate samplers/textures series ended up getting sent out and rebased. This should fix a number of CTS tests involving geometry shaders.
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@ -1341,7 +1341,7 @@ generate_code(struct brw_codegen *p,
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case SHADER_OPCODE_TG4:
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case SHADER_OPCODE_TG4:
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case SHADER_OPCODE_TG4_OFFSET:
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case SHADER_OPCODE_TG4_OFFSET:
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case SHADER_OPCODE_SAMPLEINFO:
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case SHADER_OPCODE_SAMPLEINFO:
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generate_tex(p, prog_data, inst, dst, src[0], src[1], src[1]);
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generate_tex(p, prog_data, inst, dst, src[0], src[1], src[2]);
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break;
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break;
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case VS_OPCODE_URB_WRITE:
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case VS_OPCODE_URB_WRITE:
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