vec4/generator: Actually pass the sampler into generate_tex
This is an artifact of the way the separate samplers/textures series ended up getting sent out and rebased. This should fix a number of CTS tests involving geometry shaders.
This commit is contained in:
parent
7edcc59a7b
commit
8224571ef8
|
@ -1341,7 +1341,7 @@ generate_code(struct brw_codegen *p,
|
|||
case SHADER_OPCODE_TG4:
|
||||
case SHADER_OPCODE_TG4_OFFSET:
|
||||
case SHADER_OPCODE_SAMPLEINFO:
|
||||
generate_tex(p, prog_data, inst, dst, src[0], src[1], src[1]);
|
||||
generate_tex(p, prog_data, inst, dst, src[0], src[1], src[2]);
|
||||
break;
|
||||
|
||||
case VS_OPCODE_URB_WRITE:
|
||||
|
|
Loading…
Reference in New Issue