broadcom/vc5: Start using nir_opt_move_load_ubo().
In the absence of a general NIR or VIR-level scheduler, this at least avoids spilling in GTF-GLES3.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_storage_layouts
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@ -1202,6 +1202,8 @@ v3d_optimize_nir(struct nir_shader *s)
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NIR_PASS(progress, s, nir_opt_constant_folding);
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NIR_PASS(progress, s, nir_opt_undef);
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} while (progress);
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NIR_PASS(progress, s, nir_opt_move_load_ubo);
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}
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static int
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