v3dv: extend broadcom stages to include geometry

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11783>
This commit is contained in:
Iago Toral Quiroga 2021-06-30 10:11:10 +02:00
parent d448dafcd4
commit 81b22d5aba
1 changed files with 9 additions and 0 deletions

View File

@ -276,6 +276,8 @@ struct v3dv_pipeline_cache_stats {
enum broadcom_shader_stage {
BROADCOM_SHADER_VERTEX,
BROADCOM_SHADER_VERTEX_BIN,
BROADCOM_SHADER_GEOMETRY,
BROADCOM_SHADER_GEOMETRY_BIN,
BROADCOM_SHADER_FRAGMENT,
BROADCOM_SHADER_COMPUTE,
};
@ -289,6 +291,8 @@ gl_shader_stage_to_broadcom(gl_shader_stage stage)
switch (stage) {
case MESA_SHADER_VERTEX:
return BROADCOM_SHADER_VERTEX;
case MESA_SHADER_GEOMETRY:
return BROADCOM_SHADER_GEOMETRY;
case MESA_SHADER_FRAGMENT:
return BROADCOM_SHADER_FRAGMENT;
case MESA_SHADER_COMPUTE:
@ -305,6 +309,9 @@ broadcom_shader_stage_to_gl(enum broadcom_shader_stage stage)
case BROADCOM_SHADER_VERTEX:
case BROADCOM_SHADER_VERTEX_BIN:
return MESA_SHADER_VERTEX;
case BROADCOM_SHADER_GEOMETRY:
case BROADCOM_SHADER_GEOMETRY_BIN:
return MESA_SHADER_GEOMETRY;
case BROADCOM_SHADER_FRAGMENT:
return MESA_SHADER_FRAGMENT;
case BROADCOM_SHADER_COMPUTE:
@ -320,6 +327,8 @@ broadcom_shader_stage_name(enum broadcom_shader_stage stage)
switch(stage) {
case BROADCOM_SHADER_VERTEX_BIN:
return "MESA_SHADER_VERTEX_BIN";
case BROADCOM_SHADER_GEOMETRY_BIN:
return "MESA_SHADER_GEOMETRY_BIN";
default:
return gl_shader_stage_name(broadcom_shader_stage_to_gl(stage));
}