anv: Drop pipeline pass/subpass in favor of rendering_info

This is about the only "small" change we can make in the process of
converting from render-pass-based to dynamic-rendering-based.  Make
everything in pipeline creation work in terms of dynamic rendering and
create the dynamic rendering structs from the render pass as-needed.

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This commit is contained in:
Jason Ekstrand 2022-02-11 11:40:34 -06:00
parent ee9c068043
commit 8112e6d601
4 changed files with 138 additions and 101 deletions

View File

@ -170,7 +170,7 @@ anv_nir_lower_multiview(nir_shader *shader,
struct anv_graphics_pipeline *pipeline)
{
assert(shader->info.stage != MESA_SHADER_COMPUTE);
uint32_t view_mask = pipeline->subpass->view_mask;
uint32_t view_mask = pipeline->view_mask;
/* If multiview isn't enabled, just lower the ViewIndex builtin to zero. */
if (view_mask == 0) {
@ -190,7 +190,7 @@ anv_nir_lower_multiview(nir_shader *shader,
if (shader->info.stage == MESA_SHADER_FRAGMENT)
return false;
bool progress = nir_lower_multiview(shader, pipeline->subpass->view_mask);
bool progress = nir_lower_multiview(shader, pipeline->view_mask);
if (progress) {
nir_builder b;
@ -315,7 +315,7 @@ anv_check_for_primitive_replication(nir_shader **shaders,
return false;
}
uint32_t view_mask = pipeline->subpass->view_mask;
uint32_t view_mask = pipeline->view_mask;
int view_count = util_bitcount(view_mask);
if (view_count == 1 || view_count > primitive_replication_max_views)
return false;

View File

@ -463,9 +463,9 @@ static void
populate_wm_prog_key(const struct anv_graphics_pipeline *pipeline,
VkPipelineShaderStageCreateFlags flags,
bool robust_buffer_acccess,
const struct anv_subpass *subpass,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const VkPipelineFragmentShadingRateStateCreateInfoKHR *fsr_info,
const VkPipelineRenderingCreateInfo *rendering_info,
struct brw_wm_prog_key *key)
{
const struct anv_device *device = pipeline->base.device;
@ -485,13 +485,13 @@ populate_wm_prog_key(const struct anv_graphics_pipeline *pipeline,
key->ignore_sample_mask_out = false;
assert(subpass->color_count <= MAX_RTS);
for (uint32_t i = 0; i < subpass->color_count; i++) {
if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED)
assert(rendering_info->colorAttachmentCount <= MAX_RTS);
for (uint32_t i = 0; i < rendering_info->colorAttachmentCount; i++) {
if (rendering_info->pColorAttachmentFormats[i] != VK_FORMAT_UNDEFINED)
key->color_outputs_valid |= (1 << i);
}
key->nr_color_regions = subpass->color_count;
key->nr_color_regions = rendering_info->colorAttachmentCount;
/* To reduce possible shader recompilations we would need to know if
* there is a SampleMask output variable to compute if we should emit
@ -610,8 +610,8 @@ anv_pipeline_hash_graphics(struct anv_graphics_pipeline *pipeline,
struct mesa_sha1 ctx;
_mesa_sha1_init(&ctx);
_mesa_sha1_update(&ctx, &pipeline->subpass->view_mask,
sizeof(pipeline->subpass->view_mask));
_mesa_sha1_update(&ctx, &pipeline->view_mask,
sizeof(pipeline->view_mask));
if (layout)
_mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
@ -868,7 +868,7 @@ anv_pipeline_compile_vs(const struct brw_compiler *compiler,
* position slot.
*/
uint32_t pos_slots = pipeline->use_primitive_replication ?
anv_subpass_view_count(pipeline->subpass) : 1;
MAX2(1, util_bitcount(pipeline->view_mask)) : 1;
brw_compute_vue_map(compiler->devinfo,
&vs_stage->prog_data.vs.base.vue_map,
@ -1466,7 +1466,8 @@ anv_pipeline_init_from_cached_graphics(struct anv_graphics_pipeline *pipeline)
static VkResult
anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline,
struct anv_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *info)
const VkGraphicsPipelineCreateInfo *info,
const VkPipelineRenderingCreateInfo *rendering_info)
{
VkPipelineCreationFeedbackEXT pipeline_feedback = {
.flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
@ -1539,10 +1540,10 @@ anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline,
dynamic_states & ANV_CMD_DIRTY_DYNAMIC_RASTERIZER_DISCARD_ENABLE;
populate_wm_prog_key(pipeline, subgroup_size_type,
pipeline->base.device->robust_buffer_access,
pipeline->subpass,
raster_enabled ? info->pMultisampleState : NULL,
vk_find_struct_const(info->pNext,
PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR),
rendering_info,
&stages[stage].key.wm);
break;
}
@ -1749,7 +1750,7 @@ anv_pipeline_compile_graphics(struct anv_graphics_pipeline *pipeline,
}
if (pipeline->base.device->info.ver >= 12 &&
pipeline->subpass->view_mask != 0) {
pipeline->view_mask != 0) {
/* For some pipelines HW Primitive Replication can be used instead of
* instancing to implement Multiview. This depend on how viewIndex is
* used in all the active shaders, so this check can't be done per
@ -2119,10 +2120,10 @@ anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline,
*/
static void
copy_non_dynamic_state(struct anv_graphics_pipeline *pipeline,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkPipelineRenderingCreateInfo *rendering_info)
{
anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL;
struct anv_subpass *subpass = pipeline->subpass;
pipeline->dynamic_state = default_dynamic_state;
@ -2223,8 +2224,8 @@ copy_non_dynamic_state(struct anv_graphics_pipeline *pipeline,
* created against does not use any color attachments.
*/
bool uses_color_att = false;
for (unsigned i = 0; i < subpass->color_count; ++i) {
if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
for (unsigned i = 0; i < rendering_info->colorAttachmentCount; i++) {
if (rendering_info->pColorAttachmentFormats[i] != VK_FORMAT_UNDEFINED) {
uses_color_att = true;
break;
}
@ -2250,7 +2251,9 @@ copy_non_dynamic_state(struct anv_graphics_pipeline *pipeline,
* disabled or if the subpass of the render pass the pipeline is created
* against does not use a depth/stencil attachment.
*/
if (!raster_discard && subpass->depth_stencil_attachment) {
if (!raster_discard &&
(rendering_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED ||
rendering_info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)) {
assert(pCreateInfo->pDepthStencilState);
if (states & ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS) {
@ -2439,6 +2442,7 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
struct anv_device *device,
struct anv_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkPipelineRenderingCreateInfo *rendering_info,
const VkAllocationCallbacks *alloc)
{
VkResult result;
@ -2452,38 +2456,6 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
anv_batch_set_storage(&pipeline->base.batch, ANV_NULL_ADDRESS,
pipeline->batch_data, sizeof(pipeline->batch_data));
ANV_FROM_HANDLE(anv_render_pass, render_pass, pCreateInfo->renderPass);
if (render_pass) {
assert(pCreateInfo->subpass < render_pass->subpass_count);
pipeline->subpass = &render_pass->subpasses[pCreateInfo->subpass];
pipeline->pass = render_pass;
} else {
const VkPipelineRenderingCreateInfoKHR *rendering_create_info =
vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RENDERING_CREATE_INFO_KHR);
/* These should be zeroed already. */
pipeline->pass = &pipeline->dynamic_render_pass.pass;
pipeline->subpass = &pipeline->dynamic_render_pass.subpass;
if (rendering_create_info) {
struct anv_dynamic_pass_create_info info = {
.viewMask = rendering_create_info->viewMask,
.colorAttachmentCount =
rendering_create_info->colorAttachmentCount,
.pColorAttachmentFormats =
rendering_create_info->pColorAttachmentFormats,
.depthAttachmentFormat =
rendering_create_info->depthAttachmentFormat,
.stencilAttachmentFormat =
rendering_create_info->stencilAttachmentFormat,
};
anv_dynamic_pass_init(&pipeline->dynamic_render_pass, &info);
}
}
assert(pCreateInfo->pRasterizationState);
if (pCreateInfo->pDynamicState) {
@ -2505,9 +2477,10 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
if (anv_pipeline_is_mesh(pipeline))
assert(device->physical->vk.supported_extensions.NV_mesh_shader);
copy_non_dynamic_state(pipeline, pCreateInfo);
copy_non_dynamic_state(pipeline, pCreateInfo, rendering_info);
pipeline->depth_clamp_enable = pCreateInfo->pRasterizationState->depthClampEnable;
pipeline->view_mask = rendering_info->viewMask;
/* Previously we enabled depth clipping when !depthClampEnable.
* DepthClipStateCreateInfo now makes depth clipping explicit so if the
@ -2520,7 +2493,8 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
pipeline->depth_clip_enable = clip_info ? clip_info->depthClipEnable :
!(pipeline->depth_clamp_enable || pipeline->negative_one_to_one);
result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo);
result = anv_pipeline_compile_graphics(pipeline, cache, pCreateInfo,
rendering_info);
if (result != VK_SUCCESS) {
anv_pipeline_finish(&pipeline->base, device, alloc);
return result;
@ -2581,8 +2555,8 @@ anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline,
* the instance divisor by the number of views ensure that we repeat the
* client's per-instance data once for each view.
*/
if (pipeline->subpass->view_mask && !pipeline->use_primitive_replication) {
const uint32_t view_count = anv_subpass_view_count(pipeline->subpass);
if (pipeline->view_mask && !pipeline->use_primitive_replication) {
const uint32_t view_count = util_bitcount(pipeline->view_mask);
for (uint32_t vb = 0; vb < MAX_VBS; vb++) {
if (pipeline->vb[vb].instanced)
pipeline->vb[vb].instance_divisor *= view_count;

View File

@ -3498,12 +3498,10 @@ struct anv_graphics_pipeline {
VkPolygonMode polygon_mode;
uint32_t rasterization_samples;
struct anv_subpass * subpass;
struct anv_render_pass * pass;
struct anv_shader_bin * shaders[ANV_GRAPHICS_SHADER_STAGE_COUNT];
VkShaderStageFlags active_stages;
uint32_t view_mask;
bool writes_depth;
bool depth_test_enable;
@ -3684,6 +3682,7 @@ VkResult
anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline, struct anv_device *device,
struct anv_pipeline_cache *cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkPipelineRenderingCreateInfoKHR *rendering_info,
const VkAllocationCallbacks *alloc);
VkResult

View File

@ -33,6 +33,7 @@
#include "vk_util.h"
#include "vk_format.h"
#include "vk_log.h"
#include "vk_render_pass.h"
static uint32_t
vertex_element_comp_control(enum isl_format format, unsigned comp)
@ -759,9 +760,8 @@ emit_rs_state(struct anv_graphics_pipeline *pipeline,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const VkPipelineRasterizationLineStateCreateInfoEXT *line_info,
const VkPipelineRenderingCreateInfo *rendering_info,
const uint32_t dynamic_states,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass,
enum intel_urb_deref_block_size urb_deref_block_size)
{
struct GENX(3DSTATE_SF) sf = {
@ -895,18 +895,16 @@ emit_rs_state(struct anv_graphics_pipeline *pipeline,
/* Gfx7 requires that we provide the depth format in 3DSTATE_SF so that it
* can get the depth offsets correct.
*/
if (subpass->depth_stencil_attachment) {
VkFormat vk_format =
pass->attachments[subpass->depth_stencil_attachment->attachment].format;
assert(vk_format_is_depth_or_stencil(vk_format));
if (vk_format_aspects(vk_format) & VK_IMAGE_ASPECT_DEPTH_BIT) {
enum isl_format isl_format =
anv_get_isl_format(&pipeline->base.device->info, vk_format,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_TILING_OPTIMAL);
sf.DepthBufferSurfaceFormat =
isl_format_get_depth_format(isl_format, false);
}
if (rendering_info != NULL &&
rendering_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED) {
assert(vk_format_has_depth(rendering_info->depthAttachmentFormat));
enum isl_format isl_format =
anv_get_isl_format(&pipeline->base.device->info,
rendering_info->depthAttachmentFormat,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_TILING_OPTIMAL);
sf.DepthBufferSurfaceFormat =
isl_format_get_depth_format(isl_format, false);
}
#endif
@ -1206,9 +1204,8 @@ sanitize_ds_state(VkPipelineDepthStencilStateCreateInfo *state,
static void
emit_ds_state(struct anv_graphics_pipeline *pipeline,
const VkPipelineDepthStencilStateCreateInfo *pCreateInfo,
const uint32_t dynamic_states,
const struct anv_render_pass *pass,
const struct anv_subpass *subpass)
const VkPipelineRenderingCreateInfo *rendering_info,
const uint32_t dynamic_states)
{
#if GFX_VER == 7
# define depth_stencil_dw pipeline->gfx7.depth_stencil_state
@ -1232,10 +1229,11 @@ emit_ds_state(struct anv_graphics_pipeline *pipeline,
}
VkImageAspectFlags ds_aspects = 0;
if (subpass->depth_stencil_attachment) {
VkFormat depth_stencil_format =
pass->attachments[subpass->depth_stencil_attachment->attachment].format;
ds_aspects = vk_format_aspects(depth_stencil_format);
if (rendering_info != NULL) {
if (rendering_info->depthAttachmentFormat != VK_FORMAT_UNDEFINED)
ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (rendering_info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)
ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo;
@ -2250,12 +2248,13 @@ has_color_buffer_write_enabled(const struct anv_graphics_pipeline *pipeline,
}
static void
emit_3dstate_wm(struct anv_graphics_pipeline *pipeline, struct anv_subpass *subpass,
emit_3dstate_wm(struct anv_graphics_pipeline *pipeline,
const VkPipelineInputAssemblyStateCreateInfo *ia,
const VkPipelineRasterizationStateCreateInfo *raster,
const VkPipelineColorBlendStateCreateInfo *blend,
const VkPipelineMultisampleStateCreateInfo *multisample,
const VkPipelineRasterizationLineStateCreateInfoEXT *line,
const VkRenderingSelfDependencyInfoMESA *rsd,
const uint32_t dynamic_states)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
@ -2322,7 +2321,8 @@ emit_3dstate_wm(struct anv_graphics_pipeline *pipeline, struct anv_subpass *subp
* may get the depth or stencil value from the current draw rather
* than the previous one.
*/
wm.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
wm.PixelShaderKillsPixel = rsd->depthSelfDependency ||
rsd->stencilSelfDependency ||
wm_prog_data->uses_kill;
pipeline->force_fragment_thread_dispatch =
@ -2495,8 +2495,8 @@ emit_3dstate_ps(struct anv_graphics_pipeline *pipeline,
#if GFX_VER >= 8
static void
emit_3dstate_ps_extra(struct anv_graphics_pipeline *pipeline,
struct anv_subpass *subpass,
const VkPipelineRasterizationStateCreateInfo *rs_info)
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkRenderingSelfDependencyInfoMESA *rsd_info)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
@ -2520,7 +2520,8 @@ emit_3dstate_ps_extra(struct anv_graphics_pipeline *pipeline,
* around to fetching from the input attachment and we may get the depth
* or stencil value from the current draw rather than the previous one.
*/
ps.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
ps.PixelShaderKillsPixel = rsd_info->depthSelfDependency ||
rsd_info->stencilSelfDependency ||
wm_prog_data->uses_kill;
#if GFX_VER >= 9
@ -2575,7 +2576,7 @@ emit_3dstate_vf_statistics(struct anv_graphics_pipeline *pipeline)
static void
compute_kill_pixel(struct anv_graphics_pipeline *pipeline,
const VkPipelineMultisampleStateCreateInfo *ms_info,
const struct anv_subpass *subpass)
const VkRenderingSelfDependencyInfoMESA *rsd_info)
{
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
pipeline->kill_pixel = false;
@ -2599,21 +2600,24 @@ compute_kill_pixel(struct anv_graphics_pipeline *pipeline,
* of an alpha test.
*/
pipeline->kill_pixel =
subpass->has_ds_self_dep || wm_prog_data->uses_kill ||
rsd_info->depthSelfDependency ||
rsd_info->stencilSelfDependency ||
wm_prog_data->uses_kill ||
wm_prog_data->uses_omask ||
(ms_info && ms_info->alphaToCoverageEnable);
}
#if GFX_VER == 12
static void
emit_3dstate_primitive_replication(struct anv_graphics_pipeline *pipeline)
emit_3dstate_primitive_replication(struct anv_graphics_pipeline *pipeline,
const VkPipelineRenderingCreateInfo *rendering_info)
{
if (!pipeline->use_primitive_replication) {
anv_batch_emit(&pipeline->base.batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
return;
}
uint32_t view_mask = pipeline->subpass->view_mask;
uint32_t view_mask = rendering_info != NULL ? rendering_info->viewMask : 0;
int view_count = util_bitcount(view_mask);
assert(view_count > 1 && view_count <= MAX_VIEWS_FOR_PRIMITIVE_REPLICATION);
@ -2783,8 +2787,71 @@ genX(graphics_pipeline_create)(
if (pipeline == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* We'll use these as defaults if we don't have pipeline rendering or
* self-dependency structs. Saves us some NULL checks.
*/
VkRenderingSelfDependencyInfoMESA rsd_info_tmp = {
.sType = VK_STRUCTURE_TYPE_RENDERING_SELF_DEPENDENCY_INFO_MESA,
};
VkPipelineRenderingCreateInfo rendering_info_tmp = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.pNext = &rsd_info_tmp,
};
const VkPipelineRenderingCreateInfo *rendering_info;
const VkRenderingSelfDependencyInfoMESA *rsd_info;
VkFormat color_formats_tmp[MAX_RTS];
if (pCreateInfo->renderPass != VK_NULL_HANDLE) {
ANV_FROM_HANDLE(anv_render_pass, render_pass, pCreateInfo->renderPass);
assert(pCreateInfo->subpass < render_pass->subpass_count);
const struct anv_subpass *subpass =
&render_pass->subpasses[pCreateInfo->subpass];
rendering_info_tmp.viewMask = subpass->view_mask;
assert(subpass->color_count <= MAX_RTS);
for (uint32_t i = 0; i < subpass->color_count; i++) {
uint32_t att_idx = subpass->color_attachments[i].attachment;
if (att_idx < render_pass->attachment_count)
color_formats_tmp[i] = render_pass->attachments[att_idx].format;
else
color_formats_tmp[i] = VK_FORMAT_UNDEFINED;
}
rendering_info_tmp.colorAttachmentCount = subpass->color_count;
rendering_info_tmp.pColorAttachmentFormats = color_formats_tmp;
if (subpass->depth_stencil_attachment) {
uint32_t ds_att_idx = subpass->depth_stencil_attachment->attachment;
assert(ds_att_idx < render_pass->attachment_count);
VkFormat depth_stencil_format =
render_pass->attachments[ds_att_idx].format;
if (vk_format_has_depth(depth_stencil_format)) {
rendering_info_tmp.depthAttachmentFormat = depth_stencil_format;
rsd_info_tmp.depthSelfDependency = subpass->has_ds_self_dep;
}
if (vk_format_has_stencil(depth_stencil_format)) {
rendering_info_tmp.stencilAttachmentFormat = depth_stencil_format;
rsd_info_tmp.stencilSelfDependency = subpass->has_ds_self_dep;
}
}
rendering_info = &rendering_info_tmp;
rsd_info = &rsd_info_tmp;
} else {
rendering_info = vk_find_struct_const(pCreateInfo->pNext,
PIPELINE_RENDERING_CREATE_INFO_KHR);
if (rendering_info == NULL)
rendering_info = &rendering_info_tmp;
rsd_info = vk_find_struct_const(rendering_info->pNext,
RENDERING_SELF_DEPENDENCY_INFO_MESA);
if (rsd_info == NULL)
rsd_info = &rsd_info_tmp;
}
result = anv_graphics_pipeline_init(pipeline, device, cache,
pCreateInfo, pAllocator);
pCreateInfo, rendering_info,
pAllocator);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, pAllocator, pipeline);
if (result == VK_PIPELINE_COMPILE_REQUIRED_EXT)
@ -2792,9 +2859,6 @@ genX(graphics_pipeline_create)(
return result;
}
struct anv_render_pass *pass = pipeline->pass;
struct anv_subpass *subpass = pipeline->subpass;
/* Information on which states are considered dynamic. */
const VkPipelineDynamicStateCreateInfo *dyn_info =
pCreateInfo->pDynamicState;
@ -2835,12 +2899,12 @@ genX(graphics_pipeline_create)(
assert(pCreateInfo->pRasterizationState);
emit_rs_state(pipeline, pCreateInfo->pInputAssemblyState,
pCreateInfo->pRasterizationState,
ms_info, line_info, dynamic_states, pass, subpass,
urb_deref_block_size);
ms_info, line_info, rendering_info,
dynamic_states, urb_deref_block_size);
emit_ms_state(pipeline, ms_info, dynamic_states);
emit_ds_state(pipeline, ds_info, dynamic_states, pass, subpass);
emit_ds_state(pipeline, ds_info, rendering_info, dynamic_states);
emit_cb_state(pipeline, cb_info, ms_info, dynamic_states);
compute_kill_pixel(pipeline, ms_info, subpass);
compute_kill_pixel(pipeline, ms_info, rsd_info);
emit_3dstate_clip(pipeline,
pCreateInfo->pInputAssemblyState,
@ -2849,7 +2913,7 @@ genX(graphics_pipeline_create)(
dynamic_states);
#if GFX_VER == 12
emit_3dstate_primitive_replication(pipeline);
emit_3dstate_primitive_replication(pipeline, rendering_info);
#endif
#if 0
@ -2906,14 +2970,14 @@ genX(graphics_pipeline_create)(
}
emit_3dstate_sbe(pipeline);
emit_3dstate_wm(pipeline, subpass,
emit_3dstate_wm(pipeline,
pCreateInfo->pInputAssemblyState,
pCreateInfo->pRasterizationState,
cb_info, ms_info, line_info, dynamic_states);
cb_info, ms_info, line_info, rsd_info,
dynamic_states);
emit_3dstate_ps(pipeline, cb_info, ms_info);
#if GFX_VER >= 8
emit_3dstate_ps_extra(pipeline, subpass,
pCreateInfo->pRasterizationState);
emit_3dstate_ps_extra(pipeline, pCreateInfo->pRasterizationState, rsd_info);
#endif
*pPipeline = anv_pipeline_to_handle(&pipeline->base);