llvmpipe: tighten up some code in lp_rast_linear_fallback.c
Signed-off-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17561>
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@ -94,17 +94,11 @@ shade_quads(struct lp_rasterizer_task *task,
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unsigned mask)
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{
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const struct lp_rast_state *state = task->state;
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struct lp_fragment_shader_variant *variant = state->variant;
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const struct lp_fragment_shader_variant *variant = state->variant;
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const struct lp_scene *scene = task->scene;
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uint8_t *color = scene->cbufs[0].map;
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unsigned stride = scene->cbufs[0].stride;
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uint8_t *cbufs[1];
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unsigned strides[1];
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color += x * 4;
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color += y * stride;
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cbufs[0] = color;
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strides[0] = stride;
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const unsigned stride = scene->cbufs[0].stride;
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uint8_t *cbufs[1] = { scene->cbufs[0].map + y * stride + x * 4 };
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unsigned strides[1] = { stride };
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assert(!variant->key.depth.enabled);
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