i965/fs: Optimize IF/MOV/ELSE/MOV/ENDIF to SEL when possible.

Many GLSL shaders contain code of the form:

   x = condition ? foo : bar

The compiler emits an ir_if tree for this, since each subexpression
might be a complex tree that could have side-effects and short-circuit
logic operations.

However, the common case is to simply pick one of two constants or
variable's values---which is exactly what SEL is for.  Replacing IF/ELSE
with SEL also simplifies the control flow graph, making optimization
passes which work on basic blocks more effective.

The shader-db statistics:

   total instructions in shared programs: 1655247 -> 1503234 (-9.18%)
   instructions in affected programs:     949188 -> 797175 (-16.02%)

   2,970 shaders were helped, none hurt.  Gained 181 SIMD16 programs.

This helps Valve's Source Engine games (max -41.33%), The Cave
(max -33.33%), Serious Sam 3 (max -18.64%), Yo Frankie! (max -30.19%),
Zen Bound (max -22.22%), GStreamer (max -6.12%), and GLBenchmark 2.7
(max -1.94%).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2013-08-04 02:05:43 -07:00
parent 2c32c3985c
commit 80e1c2f35f
2 changed files with 79 additions and 0 deletions

View File

@ -369,6 +369,7 @@ public:
fs_reg src0, fs_reg src1);
bool try_emit_saturate(ir_expression *ir);
bool try_emit_mad(ir_expression *ir, int mul_arg);
void try_replace_with_sel();
void emit_bool_to_cond_code(ir_rvalue *condition);
void emit_if_gen6(ir_if *ir);
void emit_unspill(fs_inst *inst, fs_reg reg, uint32_t spill_offset);

View File

@ -1842,6 +1842,82 @@ fs_visitor::emit_if_gen6(ir_if *ir)
inst->predicate = BRW_PREDICATE_NORMAL;
}
/**
* Try to replace IF/MOV/ELSE/MOV/ENDIF with SEL.
*
* Many GLSL shaders contain the following pattern:
*
* x = condition ? foo : bar
*
* The compiler emits an ir_if tree for this, since each subexpression might be
* a complex tree that could have side-effects or short-circuit logic.
*
* However, the common case is to simply select one of two constants or
* variable values---which is exactly what SEL is for. In this case, the
* assembly looks like:
*
* (+f0) IF
* MOV dst src0
* ELSE
* MOV dst src1
* ENDIF
*
* which can be easily translated into:
*
* (+f0) SEL dst src0 src1
*
* If src0 is an immediate value, we promote it to a temporary GRF.
*/
void
fs_visitor::try_replace_with_sel()
{
fs_inst *endif_inst = (fs_inst *) instructions.get_tail();
assert(endif_inst->opcode == BRW_OPCODE_ENDIF);
/* Pattern match in reverse: IF, MOV, ELSE, MOV, ENDIF. */
int opcodes[] = {
BRW_OPCODE_IF, BRW_OPCODE_MOV, BRW_OPCODE_ELSE, BRW_OPCODE_MOV,
};
fs_inst *match = (fs_inst *) endif_inst->prev;
for (int i = 0; i < 4; i++) {
if (match->is_head_sentinel() || match->opcode != opcodes[4-i-1])
return;
match = (fs_inst *) match->prev;
}
/* The opcodes match; it looks like the right sequence of instructions. */
fs_inst *else_mov = (fs_inst *) endif_inst->prev;
fs_inst *then_mov = (fs_inst *) else_mov->prev->prev;
fs_inst *if_inst = (fs_inst *) then_mov->prev;
/* Check that the MOVs are the right form. */
if (then_mov->dst.equals(else_mov->dst) &&
!then_mov->is_partial_write() &&
!else_mov->is_partial_write()) {
/* Remove the matched instructions; we'll emit a SEL to replace them. */
while (!if_inst->next->is_tail_sentinel())
if_inst->next->remove();
if_inst->remove();
/* Only the last source register can be a constant, so if the MOV in
* the "then" clause uses a constant, we need to put it in a temporary.
*/
fs_reg src0(then_mov->src[0]);
if (src0.file == IMM) {
src0 = fs_reg(this, glsl_type::float_type);
src0.type = then_mov->src[0].type;
emit(MOV(src0, then_mov->src[0]));
}
fs_inst *sel = emit(BRW_OPCODE_SEL, then_mov->dst, src0, else_mov->src[0]);
sel->predicate = if_inst->predicate;
sel->predicate_inverse = if_inst->predicate_inverse;
sel->conditional_mod = if_inst->conditional_mod;
}
}
void
fs_visitor::visit(ir_if *ir)
{
@ -1881,6 +1957,8 @@ fs_visitor::visit(ir_if *ir)
}
emit(BRW_OPCODE_ENDIF);
try_replace_with_sel();
}
void