intel/cs: Rework the way thread local ID is handled

Previously, brw_nir_lower_intrinsics added the param and then emitted a
load_uniform intrinsic to load it directly.  This commit switches things
over to use a specific NIR intrinsic for the thread id.  The one thing I
don't like about this approach is that we have to copy thread_local_id
over to the new visitor in import_uniforms.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand 2017-09-29 17:57:32 -07:00
parent 25f7453c9e
commit 80ddfab2f5
6 changed files with 32 additions and 46 deletions

View File

@ -364,6 +364,9 @@ SYSTEM_VALUE(blend_const_color_a_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_rgba8888_unorm, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_aaaa8888_unorm, 1, 0, xx, xx, xx)
/* Intel specific system values */
SYSTEM_VALUE(intel_thread_local_id, 1, 0, xx, xx, xx)
/**
* Barycentric coordinate intrinsics.
*

View File

@ -996,6 +996,7 @@ fs_visitor::import_uniforms(fs_visitor *v)
this->push_constant_loc = v->push_constant_loc;
this->pull_constant_loc = v->pull_constant_loc;
this->uniforms = v->uniforms;
this->thread_local_id = v->thread_local_id;
}
void
@ -6834,8 +6835,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true);
brw_nir_lower_cs_intrinsics(shader, prog_data);
brw_nir_lower_cs_intrinsics(shader);
shader = brw_postprocess_nir(shader, compiler, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];

View File

@ -315,6 +315,7 @@ public:
*/
int *push_constant_loc;
fs_reg thread_local_id;
fs_reg frag_depth;
fs_reg frag_stencil;
fs_reg sample_mask;

View File

@ -88,6 +88,16 @@ fs_visitor::nir_setup_uniforms()
}
uniforms = nir->num_uniforms / 4;
if (stage == MESA_SHADER_COMPUTE) {
/* Add a uniform for the thread local id. It must be the last uniform
* on the list.
*/
assert(uniforms == prog_data->nr_params);
uint32_t *param = brw_stage_prog_data_add_params(prog_data, 1);
*param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
thread_local_id = fs_reg(UNIFORM, uniforms++, BRW_REGISTER_TYPE_UD);
}
}
static bool
@ -3412,6 +3422,10 @@ fs_visitor::nir_emit_cs_intrinsic(const fs_builder &bld,
cs_prog_data->uses_barrier = true;
break;
case nir_intrinsic_load_intel_thread_local_id:
bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), thread_local_id);
break;
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);

View File

@ -95,8 +95,7 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
struct brw_cs_prog_data *prog_data);
bool brw_nir_lower_cs_intrinsics(nir_shader *nir);
void brw_nir_lower_vs_inputs(nir_shader *nir,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);

View File

@ -26,47 +26,12 @@
struct lower_intrinsics_state {
nir_shader *nir;
struct brw_cs_prog_data *prog_data;
nir_function_impl *impl;
bool progress;
nir_builder builder;
int thread_local_id_index;
unsigned local_workgroup_size;
};
static nir_ssa_def *
read_thread_local_id(struct lower_intrinsics_state *state)
{
struct brw_cs_prog_data *prog_data = state->prog_data;
nir_builder *b = &state->builder;
nir_shader *nir = state->nir;
const unsigned *sizes = nir->info.cs.local_size;
const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
/* Some programs have local_size dimensions so small that the thread local
* ID will always be 0.
*/
if (group_size <= 8)
return nir_imm_int(b, 0);
if (state->thread_local_id_index == -1) {
state->thread_local_id_index = prog_data->base.nr_params;
uint32_t *param = brw_stage_prog_data_add_params(&prog_data->base, 1);
*param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
nir->num_uniforms += 4;
}
unsigned id_index = state->thread_local_id_index;
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
load->num_components = 1;
load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
nir_intrinsic_set_base(load, id_index * sizeof(uint32_t));
nir_intrinsic_set_range(load, sizeof(uint32_t));
nir_builder_instr_insert(b, &load->instr);
return &load->dest.ssa;
}
static bool
lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
nir_block *block)
@ -91,7 +56,12 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
* gl_LocalInvocationIndex =
* cs_thread_local_id + subgroup_invocation;
*/
nir_ssa_def *thread_local_id = read_thread_local_id(state);
nir_ssa_def *thread_local_id;
if (state->local_workgroup_size <= 8)
thread_local_id = nir_imm_int(b, 0);
else
thread_local_id = nir_load_intel_thread_local_id(b);
nir_ssa_def *channel = nir_load_subgroup_invocation(b);
sysval = nir_iadd(b, channel, thread_local_id);
break;
@ -157,8 +127,7 @@ lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
}
bool
brw_nir_lower_cs_intrinsics(nir_shader *nir,
struct brw_cs_prog_data *prog_data)
brw_nir_lower_cs_intrinsics(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_COMPUTE);
@ -166,9 +135,9 @@ brw_nir_lower_cs_intrinsics(nir_shader *nir,
struct lower_intrinsics_state state;
memset(&state, 0, sizeof(state));
state.nir = nir;
state.prog_data = prog_data;
state.thread_local_id_index = -1;
state.local_workgroup_size = nir->info.cs.local_size[0] *
nir->info.cs.local_size[1] *
nir->info.cs.local_size[2];
do {
state.progress = false;