st/mesa: don't detach renderbuffer, surface in st_finish_render_texture()

There's no reason to release the renderbuffer from the framebuffer object
or release the gallium surface in this function (they're reference counted).
In fact, we don't want to do this because we may later use the texture as a
pixel source (ex: glBlitFramebuffer) and need the surface.

Fixes fd.o bug 26923 and is part of the fix for bug 26932.
This commit is contained in:
Brian Paul 2010-03-08 11:31:23 -07:00
parent df9bf78f88
commit 80dc54e308
1 changed files with 0 additions and 5 deletions

View File

@ -410,17 +410,12 @@ st_finish_render_texture(GLcontext *ctx,
st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
if (strb->surface)
pipe_surface_reference( &strb->surface, NULL );
strb->rtt = NULL;
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}