radv: use nir_split_array_vars()
We call in the opt loop in case another pass results in an array with indirect access being turned into direct access. Totals from affected shaders: SGPRS: 512 -> 496 (-3.12 %) VGPRS: 456 -> 452 (-0.88 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 40040 -> 39664 (-0.94 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 41 -> 43 (4.88 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from Batman Arkham City. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -126,6 +126,8 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
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do {
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progress = false;
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NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local);
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NIR_PASS_V(shader, nir_lower_vars_to_ssa);
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NIR_PASS_V(shader, nir_lower_pack);
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