radv: use nir_split_array_vars()

We call in the opt loop in case another pass results in an
array with indirect access being turned into direct access.

Totals from affected shaders:
SGPRS: 512 -> 496 (-3.12 %)
VGPRS: 456 -> 452 (-0.88 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 40040 -> 39664 (-0.94 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 41 -> 43 (4.88 %)
Wait states: 0 -> 0 (0.00 %)

All affected shaders are from Batman Arkham City.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri 2018-10-18 10:19:16 +11:00
parent 06675711e7
commit 8086fa1bcd
1 changed files with 2 additions and 0 deletions

View File

@ -126,6 +126,8 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
do {
progress = false;
NIR_PASS(progress, shader, nir_split_array_vars, nir_var_local);
NIR_PASS_V(shader, nir_lower_vars_to_ssa);
NIR_PASS_V(shader, nir_lower_pack);