r600g: properly track which textures are depth
This fixes the issue with have_depth_texture never being set to false.
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e5de73cafd
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80755ff563
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@ -183,21 +183,23 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
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r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
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}
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static void r600_flush_depth_textures(struct r600_context *rctx,
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struct r600_textures_info *textures)
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void r600_flush_depth_textures(struct r600_context *rctx,
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struct r600_textures_info *textures)
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{
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unsigned i;
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unsigned depth_texture_mask = textures->depth_texture_mask;
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for (i = 0; i < textures->n_views; ++i) {
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while (depth_texture_mask) {
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struct pipe_sampler_view *view;
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struct r600_resource_texture *tex;
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i = u_bit_scan(&depth_texture_mask);
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view = &textures->views[i]->base;
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if (!view) continue;
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assert(view);
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tex = (struct r600_resource_texture *)view->texture;
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if (!tex->is_depth || tex->is_flushing_texture)
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continue;
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assert(tex->is_depth && !tex->is_flushing_texture);
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r600_blit_uncompress_depth(&rctx->context, tex, NULL,
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view->u.tex.first_level,
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@ -207,12 +209,6 @@ static void r600_flush_depth_textures(struct r600_context *rctx,
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}
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}
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void r600_flush_all_depth_textures(struct r600_context *rctx)
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{
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r600_flush_depth_textures(rctx, &rctx->ps_samplers);
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r600_flush_depth_textures(rctx, &rctx->vs_samplers);
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}
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static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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@ -238,6 +238,7 @@ struct r600_textures_info {
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struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
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struct r600_pipe_sampler_state *samplers[NUM_TEX_UNITS];
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unsigned n_views;
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uint32_t depth_texture_mask; /* which textures are depth */
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unsigned n_samplers;
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bool samplers_dirty;
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bool is_array_sampler[NUM_TEX_UNITS];
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@ -329,7 +330,6 @@ struct r600_context {
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struct u_upload_mgr *uploader;
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struct util_slab_mempool pool_transfers;
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boolean have_depth_texture;
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unsigned default_ps_gprs, default_vs_gprs;
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@ -451,8 +451,8 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
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struct r600_resource_texture *staging,
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unsigned first_level, unsigned last_level,
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unsigned first_layer, unsigned last_layer);
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void r600_flush_all_depth_textures(struct r600_context *rctx);
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void r600_flush_depth_textures(struct r600_context *rctx,
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struct r600_textures_info *textures);
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/* r600_buffer.c */
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bool r600_init_resource(struct r600_screen *rscreen,
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struct r600_resource *res,
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@ -475,8 +475,14 @@ void r600_set_sampler_views(struct r600_context *rctx,
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}
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if (rviews[i]) {
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if (((struct r600_resource_texture *)rviews[i]->base.texture)->is_depth)
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rctx->have_depth_texture = true;
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struct r600_resource_texture *rtex =
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(struct r600_resource_texture*)rviews[i]->base.texture;
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if (rtex->is_depth && !rtex->is_flushing_texture) {
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dst->depth_texture_mask |= 1 << i;
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} else {
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dst->depth_texture_mask &= ~(1 << i);
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}
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/* Changing from array to non-arrays textures and vice
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* versa requires updating TEX_ARRAY_OVERRIDE on R6xx-R7xx. */
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@ -489,6 +495,7 @@ void r600_set_sampler_views(struct r600_context *rctx,
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set_resource(rctx, &rviews[i]->state, i + R600_MAX_CONST_BUFFERS);
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} else {
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set_resource(rctx, NULL, i + R600_MAX_CONST_BUFFERS);
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dst->depth_texture_mask &= ~(1 << i);
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}
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pipe_sampler_view_reference((struct pipe_sampler_view **)&dst->views[i], views[i]);
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@ -892,8 +899,12 @@ static void r600_update_derived_state(struct r600_context *rctx)
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unsigned ps_dirty = 0;
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if (!rctx->blitter->running) {
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if (rctx->have_depth_texture) {
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r600_flush_all_depth_textures(rctx);
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/* Flush depth textures which need to be flushed. */
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if (rctx->vs_samplers.depth_texture_mask) {
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r600_flush_depth_textures(rctx, &rctx->vs_samplers);
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}
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if (rctx->ps_samplers.depth_texture_mask) {
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r600_flush_depth_textures(rctx, &rctx->ps_samplers);
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}
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}
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